There's currently a forum problem with avatars not showing
Soundtracks for BG:EE, SoD, BG2:EE, IWD:EE, PST:EE are now available
in the Beamdog store.
NPC Mod - Subject has nothing to say to you.
I'm working on an NPC mod. I'm ready to put him in to the game for alpha goofing off and the like, and indeed, he installs. However, when I go to talk to him at his join spot in the Friendly Arm Inn, he simply does a '(NAME) has nothing to say to you' routine and ignores me (quite rude, I must say). I have his dialog file set up in the cre file (with DLTCEP), and I have the COMPILE EVALUATE_BUFFER ~dlg file~ as well as the WRITE_ASCII 0x2cc set in the tp2. Does anyone have any idea where else I could have screwed up so that the regular/join dialog isn't working?
(On the same note, his portrait isn't working, either, even though that's set up in the DLTCEP, I'm copying the files to override, and I'm using the WRITE_ASCII files. So I'm guessing the same thing I did wrong with the dlg file(s?), I did wrong with the portraits, but I'm not sure what it is.)
Any help would be appreciated.