Yet another party composition and CHARNAME thread!
UrbanHound
Member Posts: 7
So I want to do a complete play through from BG1EE to BG2EE and I've somewhat settled on my endgame party for BG2 to be the following:
Korgan, Keldorn, Mazzy, Jan, and Neera. A ragtag and multifaceted bunch alignment wise that I've heard has a great deal of good banter without wanting to murder one another. Its got so much covered im still not sure who my main character should be. I've got Korgan and Keldorn on the front lines. I'll run Mazzy as an archer, Neera as potential romantic interest and chaotic artillery and Jan is the utility Swiss army knife. I suppose I need divine casting (or do I?) but what other niche is there for my character to fill? Druid, Cleric, Fighter/Cleric, Cleric/Thief? Something else entirely such as a Bard? Cleric/Ranger could be interesting but do I need another frontliner?
This brings me secondarily to BG1. I'd love to have a mingling of alignments that compliment each other there too. Obviously I want to have Neera there and Jan to have that parry continuity so other ideas that pull from the other alignments that won't be at each other throats?
Thanks for any and all input you can offer!
Korgan, Keldorn, Mazzy, Jan, and Neera. A ragtag and multifaceted bunch alignment wise that I've heard has a great deal of good banter without wanting to murder one another. Its got so much covered im still not sure who my main character should be. I've got Korgan and Keldorn on the front lines. I'll run Mazzy as an archer, Neera as potential romantic interest and chaotic artillery and Jan is the utility Swiss army knife. I suppose I need divine casting (or do I?) but what other niche is there for my character to fill? Druid, Cleric, Fighter/Cleric, Cleric/Thief? Something else entirely such as a Bard? Cleric/Ranger could be interesting but do I need another frontliner?
This brings me secondarily to BG1. I'd love to have a mingling of alignments that compliment each other there too. Obviously I want to have Neera there and Jan to have that parry continuity so other ideas that pull from the other alignments that won't be at each other throats?
Thanks for any and all input you can offer!
1
Comments
I'd take some kind of divine caster as charname; Keldorn isn't a replacement for a cleric.
If Mazzy had 5 pips in sling, a good STR belt (which applies to slings now), and the Sling of Everard she would be a fantastic ranged damage character, with the additional bonus of being able to hit +4 and +5 monsters, unlike shortbow. AND can use a shield.
If you find 5 pips in sling to cheesy for a fighter/cleric, 2 would still be effective, especially with halflings.
Fighter cleric would work for Mazzy from a character perspective as well. I've planned on doing this on a playthrough but haven't got around to it yet.
I haven't assembled Gesen in EE but I remember hating its projectile speed in vanilla.
Human berserker->cleric, dualled at level 9 offers a lot of melee punch and grandmastery, divine casting and minimal downtime. As an alternative, a Dwarven F/C multi has no downtime and awesome saves. Either would fit in well and give you a further great frontliner and a healer.
Most intra-party dialogue in BG1 is from hostile, opposed characters. Unfortunately most of these end up fighting to the death.
Skie and Eldoth have some banter I think. I know they are a pairing.
For Alora, either EEkeep her stats when you get her or relocate her to Gullykin via mod to pick her up early.
Eldoth and Skie alone don't seem to have extra banter. I've often had them together, but nothing came from it. Pretty sure they need Garrick to trigger the extra lines, and that's really not worth it.
For PC a druid kit might be interesting - Avenger maybe for PC or the cleric/thief someone else mentioned would be perfect tactical wise as he/she could cover for Imoen when she duals over to mage - other than the annoyance of the hidden thief button cleric/thief is an awesome class with either the gnome or Half-orc altho no romance with Neera AFAIK with either race.
I suggest as a solution: EEkeeper Rasaad to Paladin or fighter/cleric. From the personality it sort of, somehow fits, you get to play his quest and some more banters, have no issue with party fights and still a full team of mixed alignments. F/C similar to Anomen, just on lower levels obviously, with the stats a bit shifted to work, should work fine and theoretically, you can give him quarterstaff prof and keep the monk sprite - voila, martial arts monk as it should be.
I'd even say take Rasaad-as-is as Keldorn stand in for BG1 if it wasn't for him being basically dead weight, especially compared to a paladin. In BG2, it would be less an issue, but there, you won't need a Keldorn replacement, so yeah.
Druid gains levels very fast prior 13 level. Or Druid/Fighter if you want fighter HLA.
OR
Plain fighter with good STR and DEX + Grandmastery in slings -> Druid. No additional frontliner but great damage dealer anyway
My newest favorite is Cleric of Lathander > Thief. A cleric who wants to do more than spend all his time in a temple. The light of Lathander is already present there, and what use is another acolyte? He serves his deity by bringing the light of Lathander to the dark places of the world - ancient tombs of undead, the hideouts of foul liches, long forgotten ruins of dark magic. He's not a warrior, though, that's a paladin's job. He's an explorer, a pathfinder who finds his way into and out of danger without fighting through everything in between.
Mechanically, this is an awesome class. You can use all the weapons that a cleric normally can't. Offhand Scarlet Ninja-to and stack two Boons of Lathander and you have 5 attacks per round, the same as a warrior. Cleric buffs push you to 25 strength with maximum damage. You can cast mage spells from scrolls. Time trap and Harm. Amazing backstabs. Smack them with Carsomyr. Wear the Robe of Vecna for quick-casting cleric spells.
I see the "thief" part not so much as "someone who steals stuff" (although that could work too for some clerics) but more as "scout", "explorer", "archaeologist" (Indiana Jones style), "detective", "hunter" or "spy". Maybe he infiltrates cults like the Unseeing Eye, or he's an undead hunter looking for clues about a vampire lair rumored to be in the area, or he's an archaeologist trying to recover artifacts of his long-dead god. For good clerics, stealth also lets you take a less bloody route through some quests. Some of the mooks are just doing their jobs and slaughtering them with a good character doesn't sit well with me, so I can spare their lives and just take out the leader who's behind everything with a righteous backstab.
Edit whoops shadow dancer cleric I mean
But there a few gods I could see making sense for one such to worship... Mask, the god of thieves is pretty obvious... But what about Tymora the goddess of luck? Or possibly Waukeen? Watching from the shadows as a Priest of Helm?
Not to mention, a great way to guard things (hypothetical) is to have some people on hand that know how to break into places that you might be guarding to give you an idea on weak points.
My bad you are correct. I forgot while Selune is good werewolves, Malar is evil werewolves not shar.!