A question about class equipment restrictions and kits.
Deis
Member Posts: 25
I am attempting to create a sorcerer kit mod called Eldritch Knight. I have allowed the kit the ability to put proficiency points into any melee weapon, however in game he still can not use any items aside from the ones allowed by sorcerers. Is their any way to allow this kit to use any items available to Fighter/Mages without using UseAnyItem without allowing those items to be used for the base sorcerer class? I only ask because I thought the EE's had externalized and improved upon a few things and I was hoping this was one of them.
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EDIT: As to not allowing sorcerers to use them. I don't have any idea on how it could be possible. The only thing I could think of is adding the kit as a class in the class.ids as it should be different to the sorcerer in terms of class. but I am unsure how that would effect it into working as a kit..Otherwise the only way i can thing of is yeah...Useanyitem.
A solution
Noticing "Item: Can't Use Itemtype [181]" I wonder if this would restrict Use any item? If so you could probably use this in conjunction to UAI to actually set the boundries on class equips
@Wisp
(The right window) This would be the correct value to disallow Full Plate right? I'm not sure if I have the value in the correct place.
http://postimg.org/image/jsi27emeh/
I think the restriction would also apply to dual class (though, sorcerers can't dual anyway, right?) I suppose the only problem here is aesthetic. I'm interested in this as well, and am going to investigate. If I find anything of note, I'll let you know
Edit: opcode 319 looks promising on paper. You might try enabling use of the item type for the base class and kit but "restricting" it to the kit (and every other class that should be able to use the item). They probably do something like this for "blackguard only weapons". I have a strong feeling this will work