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Paperdoll issue

ProbeProbe Member Posts: 80
I edited Death Knight animation and want to make paperdoll for it.

For example i take golem paperdoll, rename it to MDKNinv.BAM and put in override folder. Nothing shows ingame :( same for MDKNinv.plt.

it mean some links from animation to paperdoll is broken.. What to do?

Comments

  • CuvCuv Member, Developer Posts: 2,535
    MDKN is one of the old style un mirrored BG animations slot and doesn't support paperdoll INV bams.

    Unless you changed the whole animation to a different format and slot.
  • ProbeProbe Member Posts: 80
    Sarevok also unmirrored but it possible to get paperdoll for it..
  • ProbeProbe Member Posts: 80
    edited December 2013
    ...
    Post edited by Probe on
  • PeccaPecca Member Posts: 2,185
    @Cuv: Infinity Animations made paperdolls for those bams possible somehow. Do you know how could it be done for EEs?
  • CuvCuv Member, Developer Posts: 2,535
    @Pecca Lots of time and patience. Erephine did those manually, there is no quick and easy way to do it and we never had any decent PLT tools. The other way is to create the paperdoll image and make it a bam, then add xxxxINV.bam to the end for the animation after the four character prefix. Then the animation will use the bam as the inventory paperdoll image. But its not perfect and has its' own pitfalls.
  • PeccaPecca Member Posts: 2,185
    @Cuv: Ah, I thought that Erephine's work could be somehow made compatible with EEs. Too bad.
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