suggestion for a multi fighter/mage
maxi
Member Posts: 86
hello everyone!
so, I wanted to play through all the saga with an elf fighter mage multiclass (not dual) and I still don't know about weapon prof.
thinking about all the weapons available in BG2 my doubts are mostly between two weapon fighting ar two handed weapons.
in the first option I would choose katanas and long swords... katana for celestial fury and dzakkon blade and long swords because there are a lots of god ones (like daystar, flaming sword etc...)
in the second option my idea was to go with two handed sword (for the silver sword), quarterstaff (staff of the magi) and longbow so I can switch easily between ranged and melee weapons.
what is the best option for you guys?
and another question: what are the best spells for a fighter mage in SoA and ToB for a good defense against weapons and other mages spells? (of course I use a lot stoneskin and mirror image)
thanks a lot!
so, I wanted to play through all the saga with an elf fighter mage multiclass (not dual) and I still don't know about weapon prof.
thinking about all the weapons available in BG2 my doubts are mostly between two weapon fighting ar two handed weapons.
in the first option I would choose katanas and long swords... katana for celestial fury and dzakkon blade and long swords because there are a lots of god ones (like daystar, flaming sword etc...)
in the second option my idea was to go with two handed sword (for the silver sword), quarterstaff (staff of the magi) and longbow so I can switch easily between ranged and melee weapons.
what is the best option for you guys?
and another question: what are the best spells for a fighter mage in SoA and ToB for a good defense against weapons and other mages spells? (of course I use a lot stoneskin and mirror image)
thanks a lot!
0
Comments
For the two-handed weapon route, two handed swords are really good in BG1, and you can get excellent ones in BG2 right out of the gate, so it's a good starting point. Picking up quarterstaff proficiency in BG2 would definitely be interesting, though, as there are a lot of staffs with interest equip and on-hit effects, such as the elemental staffs and the Staff of the Magi. One of the best two-handed weapons in the game is a halberd, but halberds are kind of unimpressive for most of the saga up until then, so I'd make that a late acquisition, if at all.
As for which one to use, I personally prefer two weapon fighting, but I'll often spend most of BG1 using ranged weapons and build towards two weapon fighting, rather than doing it out of the gate.
As for defensive spells, Improved Invisibility is a great all around defensive spell because it boosts your AC and saves while also making it impossible for most enemies to directly target you with spells and abilities; it's easily stripped by True Sight unless you can cast Spell Immunity: Divination on yourself, though. (Minor) Globe of Invulnerability can also help, or at least force the enemy mage to fire a spell protection remover before it does anything to you.
And don't forget protection from magical weapons, four rounds of near invincibility.
I like a lot dual wielding (now I am playing a ranger) and I love the katanas in BG2 (especially celestial fury) but also I like a lot silver sword and quarterstaffs and the possibility to easily switch with a ranged weapon... in the end, I really don't know what to doooo!!! )
thanks for the answers guys
You can only put two pips in most things anyways, so you might as well get a bit of everything. I'd go with katanas at the start of BG2 if you're up for the celestial fury fight because you want to get as much use out if it as you can. Later on it's not as effective so you can switch to a two hander... And by then you'll have lots of whirlwinds to make up for the lost attacks.
Of course, nothing keeps you from switching between two weapon style and two handed weapon style, depending on the situation.
These are tactics that worked very well for him:
-- Longswords, dual weilding
-- At lower levels, "Ghoul touch" prior to combat. At higher levels, creatures tend to save v. spell more often, so is less effective.
-- He generally used this tactic at higher levels: STONESKIN, CHAOS, HORROR, then MISLEAD, followed by melee attacks on his enemies while MISLEAD was in effect. The band of pirates that want to enslave you? With the tactic above, he wiped out each and every one of them singlehandedly.
-- My suggestion, then, is Longsword, dual weilding; give him profiency (at least) in a bludgeoning weapon for those Clay Golems; during combat, use Disabling spells then a Defensive spell or two then a "Beef up" spell (haste, touch spells, strength, etc) then go in for the kill.
Longswords are a good call in BG1, and you can diversify a number of ways come BG2. Katanas look cool, and everyone loves Celestial Fury but there are actually very few of them around.
for start i would take
short bow or long bow**(short-> more atacks and end of SoA gensen/ long at start lower traco and more DMG) i would chouse short
long sword **(as elf +1 traco on start and there is a lot of long sword in the begining of the game)
2 wepon styl **(you don't needed more her offhand has only 1 atack per round with imp.hast 2)
then
katana **
halabard or quterstaf ** (on ToB much beter than 2handed sword)
two handed wepon stayl *
Depends how you play whether the second pip is worth anything. I find it useful for a solo character. You can hit them with a staff - bam! - and then dance away before they can strike back. But it's not worth it if you're just going to stand still and whirlwind them to death, which is probably what you'll be doing as a fighter/mage. Your buffs don't last forever but make you untouchable for a short while. As they say, why should I dodge blows that I do not fear?
Flail of ages is always good too though.
the point is: I find ToB much more challenging than the rest of the saga, so what's the best weapon choice for ToB? it seems that celestial fury doesn't work so well at that point, so what about weapons like silver sword, staff of the magi, staff of power or staff of the ram?
It takes a bit of micromanaging but with boots of speed and azuredge, you can easily kill any undead in SOA. You can even one shot liches.
Stealing it is possible with 3 potions and a bit of reloading too.
On an aside,
I actually find that on hexxat I have way more points than what I know to do with so she is nearing 160 pick pockets after getting everything else already. What should I do with thief points after that? I'm still in the under dark...
With my Hexxat I've been using a speed weapon generally, switching to Usuno's Blade/CF for backstabbing, and using Tuigan when she has to fight with the cloak on.
I've been too lazy to carry ammo so I've been using a boomerang dagger but Tuigan is what I give her for mage fights and arrows of dispelling.
I haven't gotten staff of the ram yet but I think I'll put that on her when the time comes.
Are you giving her scarlet ninja-to AND kundane for 4 APR or main handing a regular weapon?
Asking because I forgot to buy the ninja-to before going to spellhold and she will have UAI very soon.
Back on topic: The best two-handed weapon in ToB is the Ravager +6. Two handed swords kind of fall off in the late game unless you can use Carsomyr. Staffs are kind of niche in the late game: Staff of the Ram has magnificent damage, but it's cut into by the fact that you'll waste time chasing enemies you've knocked back all over the place. Staff of the Magi has great equip effects and a Carsomyr-style dispel on hit, but it's not very damaging. My suggestion would be two handed swords early in the saga, picking up halberd proficiency in time to use the Dragon's Breath in the Underdark or Wave after getting back to Athkatla. That gives you plenty of pips in the meantime for ranged weapons and other utility options (like staves).
Off the top of my head there's Carsomyr (not an option :c ), Ravager (nice!), staff of the ram (great damage but it knocks people back which can be a pain, also you give up a nice helmet), and Ixil's spike (ahahaha... but seriously this weapon has a big drawback in the free action and also relies on a failed save to do damage which means the really tough enemies will laugh it off). Did I miss any? Among those go with staff or ravager IMO.
Spears don't get enough love.