Ascension: news?
kiryamo
Member Posts: 12
in BGII:EE Mods
Does any know when will be this mod ready?
1
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Comments
Not the answer anyone wants, but it seems to be true answer. People are working on it, but they have real lives and difficulties. On the plus side, part of the reason it's taking them so long is that they're attempting to make Ascension patch the game rather then overwrite it like most mods do, so you should be able to install it later in your install process and still have it work rather then basically have to install it as one of your first things or risk completely screwing up your game.
To which degree, or what will become vanilla and what not, that i don't know.
A quick search in the forum can give you a better answer than waiting someone post the answer in this thread. Just know that you're not going to find any info 100% certain about this issue.
However Ascension was made, if i'm not mistake (someone correct me if i am), by a group of the old devs themself, as at the time of release of the game Black Isle and Bioware didn't had time or didn't wanted to put in the game the additions of ascension mod, so after the release of BG2 Throne of Bhaal in 2001 (if i'm not wrong) the devs later made this mod/unnoficial DLC to finish Baldur's Gate 2 project at that time.
Explaining what the mod is:
Ascension is a mod that add 1° more history content in the game; 2° more difficult in the battle against "the five" and in the final battle of Throne of Bhaal.
The difficult difference in play Baldur's Gate 2: Throne of Bhaal with or without ascension is really high.
The mod was made primarily by David Gaider (he's still writing for Bioware, on the Dragon Age Inquisition team), and generally has quite good writing. It makes the conflict at the end TOB much more tough, but also much more interesting (and involves some old faces, as well). It then has optional components to make each of the five (except for one, IIRC) more powerful. People love or hate the difficulty enhancers on the five, but most people seem to agree that as difficult as it makes the final battle, it's worth it for the features it adds.
Cuv has expressed some interest in making the conversion happen in his spare time (and has even put in a good amount of work already), but we keep him pretty busy, so I wouldn't expect to see a fully functioning EE-compatible version any time soon.
We elected to create our own content for the time being rather than include too much of other people's work. That's not to say we won't consider including other people's content in the future, but with many people already feeling that all Beamdog does is repackage other people's mods, we'd rather show what we can do ourselves.
I'll own up to jumping the gun and taking those promises at face value - fool me twice, etc. - but I still reserve the right to be disappointed.
Blue posts just mean someone is an employee of Beamdog; it doesn't necessarily mean everything they do and write is representative of Beamdog's views and intentions.
So stamping ones feet and huffing and puffing about the fact that your favourite Mod isn't compatable with something else seems childish, immature and largely pointless. Perhaps one would be better off contacting one of the volunteers responsible for your favourite Mod and offering them a sackful of diamonds so they can give up the day job and devote all their time to doing what you want them to do. Or how about giving up your own job and learning how to do what you want doing for yourself, and then doing it for yourself!