They're really only visible in tools. However, the reason I'm fixing them is they might cause certain spells not to work properly on the CRE (for example - Hold Person).
I agree, @Ashiel. If the ankheg type was used to give Davaeorn some arbitrary immunities, I'd rather see it removed and then maybe give him a magic resistance buff to make up for it. That way it'd still be hard to just hose the fight with hold/charm spells, but there would at least be a realistic chance of lucking out.
The Davaeorn fight was always one of my favorite BG battles, he should be a tough challenge.
He was incredibly challenging the last time I played BG through that portion, and my group was a bit OP in my opinion. Of course, I had the improved AI packs like SC-Strategems from Gibberlings 3, and he would speak to the party on sight. He then kept using some pretty nasty tactics IMO. Honestly, a mage who is using good AI is a terrible force to reckon with, and doesn't need extra immunities, resistances, or other illegal advantages.
What happened to Davaeorn then? He received magical items to duplicate the immunities? For 6000 XP it should as be hard as it was. I think I read somewhere that You could duplicate the effects. Am I right?
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Ah ok.
The Davaeorn fight was always one of my favorite BG battles, he should be a tough challenge.
He actually already had an item with those the effects. The Ankheg race wasn't doing anything for him.