Adding custom portraits to non-joinable NPC's
Cahir
Member, Moderator, Translator (NDA) Posts: 2,819
Hi guys,
I'd like to ask for advice how to add a bunch of custom portraits to selected group of non-joinable NPC's in the most easy way? All joinable NPC's will be covered by Paint BG pack, which I like a lot.
1. Does EE Keeper can handle this? I think I saw an option to add a portrait to specific NPC but, is this working only on a chosen save game or if once added, the portraits will show on any new game started?
2. I know, it's not yet converted to BGEE, but I saw a component in BG1 NPC Project that add a bunch of portraits to some NPC's. Is it possible to just drop your own portraits with the same name and overwrite existing ones? Is this work when I install this mod? How could I possible add a new lines within a code to add more portraits to other NPC's?
Anyway, I'd like to know how to do it easy way for someone who don't know how to code things (I understand a code a little, but cannot learn it for reasons that elude me).
I'd like to ask for advice how to add a bunch of custom portraits to selected group of non-joinable NPC's in the most easy way? All joinable NPC's will be covered by Paint BG pack, which I like a lot.
1. Does EE Keeper can handle this? I think I saw an option to add a portrait to specific NPC but, is this working only on a chosen save game or if once added, the portraits will show on any new game started?
2. I know, it's not yet converted to BGEE, but I saw a component in BG1 NPC Project that add a bunch of portraits to some NPC's. Is it possible to just drop your own portraits with the same name and overwrite existing ones? Is this work when I install this mod? How could I possible add a new lines within a code to add more portraits to other NPC's?
Anyway, I'd like to know how to do it easy way for someone who don't know how to code things (I understand a code a little, but cannot learn it for reasons that elude me).
1
Comments
I'll take a look and see if it works for me. It's nice mode actually, this Faces, but the portrait selection is not quite ideal for me, but if my idea work as intended it will save me a lot of headaches customizing the look of all NPC's in game.