Kangaxx the Demilich
lelag200
Member Posts: 125
Well this guy is mean. 15+ imprisonment spells? That's just plain rude.
I have found some advice on how to go about killing this 'demilich' but I need someone to clarify certain spells and strategies my level 11 party can take.
First, where is this sling of eversed people keep talking about? What is this guy even vulnerable to? I'm starting to think he is immune to the majority of types of attacks. My +3 weapons don't affect him.
Second, I assume that the spell 'protection from the undead' is a cleric spell, but it must be a level 6 or 7 spell because I don't see it (or maybe it just comes in scrolls)?
Third, when a person is 'imprisoned', how many turns is this for? Surely it's not permanent. I could summon more creatures if it was permanent but I guess it could just be a bug.
These are just some starting questions, any answers/advice is appreciated!
I have found some advice on how to go about killing this 'demilich' but I need someone to clarify certain spells and strategies my level 11 party can take.
First, where is this sling of eversed people keep talking about? What is this guy even vulnerable to? I'm starting to think he is immune to the majority of types of attacks. My +3 weapons don't affect him.
Second, I assume that the spell 'protection from the undead' is a cleric spell, but it must be a level 6 or 7 spell because I don't see it (or maybe it just comes in scrolls)?
Third, when a person is 'imprisoned', how many turns is this for? Surely it's not permanent. I could summon more creatures if it was permanent but I guess it could just be a bug.
These are just some starting questions, any answers/advice is appreciated!
1
Comments
Let's mention two classic ways to survive him. One, a berserker. While under the effects of their rage, they cannot be imprisoned. Note that Minsc's rage does not confer this immunity. Either Korgan or charname.
The other, if you don't like the idea of protection scrolls, is the 5th level wizard spell Spell Immunity. Imprisonment is an abjuration spell so there you go, but you can only protect your wizard with it and I can make no promises that you can ensure that Kangaxx will keep trying with your wizard.
To damage him there's the level 3 wizard spell Melf's Minute Meteors, apart from +4 or better weapons. Furthermore, Ring of Energy (called The Victor now I believe) and Ring of the Ram will hurt him just fine.
1. Check out the Copper Coronet. Talk to Joluv.
2. Protection from Undead is a protection scroll, not a Cleric spell.
3. Imprisonment is permanent: 9th level spells rock when you cast them, suck when they're cast on you. You can reverse the Imprisonment effect with the 9th level spell, Freedom.
Another way is to get the mace of disruption from bodhi's lair. The damage is not as good as Daystar but it does the same trick. Or if you have 2 or more mages, having them cast protect from abjuration and haste, followed by melf's minute meteors which go through his protections.
There is also a direct way of inflicting damage on the skull by using 'the ring of the ram' (planar sphere).
Good luck!
Generally Undead Protection Scrolls are needed (sold in temples), note his imprisonment goes through magic resistance. You can access weapons that hurt him quite early: Burning Earth Sword from the Druid Grove, Sling from the merchant in the Copper Coronet and the Staff from the Adventurer Mart (naturally Carsomyr works as well) . Also the simple and awesome Melf's Minute Meteors Spell can kill him.
Mordenkainen Sword is also effective but you need to protect the Sword with a scroll.
Combined with Spell Immunity: Abjuration, +4 or above weapons and protection from undead/magic scrolls and he's not too tricky.
If a party member does not have SI:A or a protection scroll then stand them at the room exit and they shouldn't get targeted.
Daystar does not hit him but the Sunray does, daystar counts as a +2 for magical protections. However, he is very possible at low levels if your willing to burn one of the two protection from magic scrolls on a fighter and just keep whacking at him.
Also you can use vaillor's helm and then have your simulacrum use a ninth level scroll to hurt him such as meteor swarm if you kill all your apprentices as a Mage to get it.
In demilich form he requires +4 or better weapons to hurt him, he has 95% physical resistance(weapons with elemental damage work well) and is immune to all but level 9 spells.
-Spell Immunity: Necromancy(level 5 arcane), Protection From Magic Energy(level 6 arcane) protect against Abi-Dalzim's.
-Spell Immunity: Abjuration protects against Imprisonment.
-Protection from Magic protects against all magic, 2 scrolls in the entire game sold by Ribald in Adventurer's Mart.
-Death Ward(level 4 divine) protects against Wail of the Banshee.
Weapons that can hit Kangaxx(copied from Sorcerers.net):
-Cloak Of The Stars*
Creates six +5 darts per day. Obtained from the corpse of the Shadow Lord.
-Boneblade Dagger
Obtained from the corpse of Qilue, Ust Natha.
-Gauntlets Of Crushing
Obtained from the corpse of Prince Villynaty, Sahuagin City.
-Blackmist Halberd
Obtained from Ardulace's demon as a reward for giving up the eggs.
-Dragon's Breath Halberd
Obtained from a party of adventurers that attack you in the Underdark.
-Wave Halberd
Manufactured by Cromwell the Smith. You obtain the haft from the Planar Prison Warden and the blade from Prince Villynaty in the Sahuagin City.
-Flame Tongue Longsword*
Obtained from the corpse of Darok in the Druid Grove. Its +4 enchantment vs. undead works on Kangaxx, apparently.
-Improved Mace of Disruption*
You get the unimproved mace from the blood bath in Bodhi's lair when you first take on the vampires. Cromwell can combine this with the illithium you obtain during the Sarles quest to create the improved mace. It strikes as a +5 weapon.
-Ring Of The Ram*
Obtained from the corpse of Tolgerias in the Planar Sphere. Does a goodly amount of damage but can only be used once per day.
-Sling Of Everard*
Available from Joluv in the Copper Coronet (one of the bonus CD merchants).
-Short Bow Of Gesen
Manufactured by Cromwell. Shaft is obtained from the tanner's house, Bridge District. Bowstring is obtained from the Spellhold labyrinth.
-Cutthroat Short Sword
Obtained from Bodhi's lair in chapter 6.
-Spear Of Withering
Bought from a drow merchant in Ust Natha.
-Staff Of The Magi*
Obtained from the corpse of Layenne, arch-mage with the Twisted Rune.
-Staff Of Rhynn*
Bought from the Adventurer's Mart.
-Staff Of The Woodlands
Reward from Rhillifane in Suldanesselar. I don't think you'll get the chance to use it, though.
-Carsomyr*
Obtained from the corpse of Firkraag.
- Soul Reaver Two Handed Sword
Obtained from the demon knights in the Western Tunnels, the Underdark.
-Warblade Two Handed Sword
Added to the stock of Adventurer's Mart in chapter 6.
-Crom Faeyr
Manufactured by Cromwell. Requires Hammer Of Thunderbolts (Temple District sewers), Crom Faeyr Scroll (Shadow Dragon), Gauntlets Of Ogre Power (Planar Sphere), Girdle Of Frost Giant Strength (demon knights, Underdark).
-Black Blade of Distaster
Level 9 mage spell sold in special stock by Ribald in the Adventurer's Mart
-Melf's Minute Meteors
Level 3 mage spell hits as a +5 weapon
-Ring of the Ram
Dropped by Tolgerias in Planar Sphere.
You can get the Ring of the Ram by pickpocketing Tolgerias in the council building, Government District (The one that gives you the quest to search for Valygar) You don't have to wait for the planar's sphere. The ring can hit Kangaxx for half his HP.
Cast Melf Minute Meteor on your mages, considered as +5 weapons and makes 5 attacks/round.
It should also be noted that if you want to solo him with a Mage with Melf's, you have to dedicate all your 3rd level slots for that spell because there is no way you're going to kill him with just one cast.
-Get a mage and Keldorn with Carsomyr up front, other party members out back and turn off AI.
-Use Keldorn's abilites or mages spells like Dispel and True Sight in the lich stage.
-As soon as Kangaxx turns into demilich cast Spell Immunity: Abjuration and position the mage right in front of Kangaxx - he will target the mage and Keldorn can stand behind the mage and deal damage with his +5 sword. Easy.
2 step-action by Korgan can eliminate Kangaxx in a few seconds.
1) start casting 'Sunray' right next to Kangaxx as soon as his skeleton materializes from the sarcophagus.
It will hit him for 500 damage as he finishes his speech. It's pretty funny that you see his chain contingency triggering after he's dead.
2) rage and hit the demi-lich with Daystar for a few rounds. There's nothing else required. You can save these two precious protection from magic scrolls for later.
Something fun to experiment with Daystar: Protect yourself with protection from negative energy and run to the center of the vampire room in the Firkraag Dungeon that has anywhere between 5-10 vampires plus some mummies (depending on your level). Use Daystar to cast 'Sunray' to annihilate the whole group:) Too much vampiric mists escaping can sometimes block your movements.
Daystar is very useful even in TOB. I normally let Rasaad equip it since he can use neither mace of disruption nor runehammer. Rasaad can have 5 actions per around by using his fist and the Scarlett Ninja-to in the offhand. His lack of two-weapon style can be made up by using the gauntlets of crushing (+4 to THAC0 and +4 to damage).
Yes, I also keep Daystar even to ToB. Saves slot for Sunray since it's Cleric lvl 7 and wonderfully takes care of large groups of undead (those in the Unseeing Eye caves come to mind). Provided you won't get hot while surrounded of course.