+thaco weapons
Jidokwon
Member Posts: 397
Arrows of piercing grant +4, but they don't work properly on any creatures that need magic weapons. Jerrod's mace grants +5 against demons, but doesn't work on demons that need more than +2. I guess the question is are there any +thaco weapons that grant the enhancement properly?
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As for Arrows of Piercing it looks like they have an enchantment level of 1. Not sure if that was a deliberate decision or an oversight.
Arrows of Piercing should indeed be magical, +1 like @elminster says - makes them go through protection from normal missiles, etc.
I think there is a case to be made for Arrows of Piercing to be given a +4 enchantment. How many other weapons in the game get a straight bonus to thac0 that doesn't reflect on their ability to actually hit an enemy?
Dragon's Bane +3, Foebane +3, Foebane +5, Jerrod's mace, Flame of the North+2, Dwarven Thrower, and the Rod of Smiting all are hitting at (lacking a better description for it) their basic Thac0 level.
Its kind of odd because Jerrod's Mace gets +5 Thac0 verses Demons but it is still being counted as a +2 weapon. The others in that second category only get damage bonuses vs certain creatures.
So like a hodgepodge of different enchantment levels.
Still, it would be far too powerful. +1 is fine, I think. Definitely support the labelling of all arrows with their actual enchantment though.
Also, it's not strictly speaking true that you can't get +3 arrows until TOB, because Tansheron's Bow, obtainabl relatively early in SOA, fires an infinite number of them.