I (hypothetically ;-) screwed up and made Cromwell hostile….
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Anyone have a fix? Does the CLUA console work with BG2:EE? I haven't used it since the original games 15 years ago and am not even sure I can fix it with that.
Help?
Der.
Thanks!
Help?
Der.
Thanks!
0
Comments
I've fount this page googling related to your trouble: http://www.ironworksforum.com/forum/showthread.php?t=57809
Seems that there is no code related to Cromwell, but I'm not so sure... maybe @SpaceInvader could know something?
EDIT
I've found this list of BGII npcs, but no clue on understanding if Cromwell is amongst them.
- STEP 1, to activate CLUA commands:
- STEP 2, once in game (after killing Cromwell manually or by Ctrl+Y):
Hit Ctrl+Space. This will bring up a window where you need to type in the following:
CLUAConsole:CreateCreature("WSMITH01")
This will spawn a new, neutral Cromwell.
That code wasn't even in the huge list I've linked! O,o'...
When you're running EEKeeper, just click on the Creature Browser (Ctrl+N) and look for the NPC you need.
Every NPC has a code
Glad to help
I had to google to find that list...
Thanks for helping!
In vanilla BG2 the code is "WSMITH01". Has this been changed in the EE or it is a typo ?
Alternatively, it is a bit tricky but doable to calm Cromwell with a custom script, so you don't have to kill him
The script (I'm attaching a compiled version, unzip and put it in the subfolder "scripts" in the same folder where chitin.key is) could be something like In game you have to select the script CalmCrm (using the customisation option) for one of the members of your party (e.g. CHARNAME), select that party member and then press the A key to calm Cromwell (it may take few seconds for the change to kick in).
Just be sure that the AI is on. It would help to temporarily select the script "none" for the other party members, so they will not automatically attack the hostile target.
When it's done, the previous scripts (e.g. "default", etc.) can be reselected for each party member.
Charming him will not work in vanilla (you'll get the "A mind-controlled creature cannot speak to you of his own free will" message), but IIRC this has been changed in the EE, so indeed it may work (I cannot test it myself as I don't have BG2:EE).
Just consider that Cromwell has much better saves than Gorch, so you'll only have approximately a 50 % chance of charming him per attempt (exact percentage depends on which item/spell do you use to charm him).
Assuming that the staff still works like in vanilla, it has no save, so success is guaranteed. However, the target will turn hostile again when the effect expires, so you'll have to keep charming him. Also the charm effect of the staff has the flag "Dire Charm" on it and I don't know if Dire Charmed creatures can speak in the EE.
For comparison the Nymph Cloak doesn't have the flags "Turn hostile afterwards" and "Dire Charm" set, but it has a save vs. Breath (with no penalty or bonus) so you'll have a 50% chance of success against Cromwell with it.
In this particular case (i.e. Cromwell) is not a big deal as the only local variable should be the one containing the information whether he spoke with you at least once or not. So the respawned Cromwell will behave like he never met you before, but for the rest should work just fine.
In general, with other creatures, the missing local variables could potentially cause more serious issues.
It works, although he will turn hostile again as @Erg noted.
Tried the following with success:
- Charm person
- Dire Charm
- Domination
- Mental Domination
- Ring of Human Influence
- Nymph's Cloak
- The Visage (domination)
- The Staff of Command
Before charming/dominating, I applied doom and GM. He only saved once, against Dire Charm.
He made me an Ankheg Plate without any problems/interruptions, although he turned hostile after the event.
Thanks, again!
Also, he'll probably always find him in the corner of his shop.
Thanks! It worked perfectly!