Kensai/Mage vs Generalist Mage
Onestep
Member Posts: 225
So I'm just about to start a new game, and I'm kinda indecisive about whether to play a Kensai in BG1 and Dual Class once I'm finished with the Circus, or just start as a mage from the get go. They're both viable, but I just feel like the Kensai would be stronger from the get go, and the Kensai/mage would be stronger than the Pure Mage in the endgame as well. On the other hand, Sleep remains incredibly overpowered for 80% of encounters in BG.
Opinions?
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I was thinking of going for the canon party, and grabbing Minsc and Dynaheir right after the Nashkel mines, using Xan to Sleep through the Gnolls.
Only one valuable option is mage specialist (Conjuer or Illusionist or wild). In this case you receive some addtional spells but loose ability to wear some good items and loose a lot of HP.
If I did pick the dual though, I'd much prefer dual-classing at level 9. It may be less powerful, but it's oh so much less painful.
I don't like Wild Mages. At all. I was intending to dual class at 9 though, just after the Circus.
But... BG1 is a third of the game and who wants to spend it as kensai? Unless you really like playing a kensai, and not a very good one at that, because they don't have enough bonuses yet to really differentiate them from a normal fighter and you're just a weird naked guy running around waggling his sword. Ehm... moving on
I think any sort of fighting mage is more than strong enough to roll through the rest of the game once you have both classes running and it's mostly a matter of how much icing you want on your cake.
Agree 2 kensai would be a bad choice. I'd probably go with vanilla fighter. Or if you use the tweak mod, barbarian! +2 runspeed, woooo!
But yeah, I'm not sure what I'm going with right now. Thing is, I really like having the extra HP and the fallback of being able to stab/shoot things accurately that comes with Dual Classing. Other than that, yeah, I pretty much intend to be blowing stuff up, barring a few bosses.
Also, BG is kind of when Fighters shine. They fall behind a bit halfway into BG2. Except for Inquisitors. They never fall behind.
You can dual at level 7 and still hit mage 8 in BG1, or dual at 6 and hit max level in BG1 of mage 9.
But that's just a power/convenience balance.
Do what feels good for the character. Dual at level 3 if you feel like it. Maybe dual after you've spent sometime with an NPC wizard. Even 2 levels of Kensai is a large benefit over pure mage.
You can use al weapons, get more proficiency points, specialize and get attack benefits, use fighter potions.
So, yeah, I'd run Kensai if that's what appeals to you, but dual early. Not later than lvl 7 unless you really like playing fighters.
Edit: If you don't like Kensai and Berserker feels cheesy (casting magic while in a frothing Berserk frenzy? Really?) You can take a few levels of un-kitted fighter. That said, I think pretty much any kit is reasonable given that you grew up in the biggest library in the world -- and if you have the int for a mage you could easily have researched an exotic fighting style.
[From a mechanics perspective I think unkitted fighter is preferable to Kensai for a mage (unless you dual really late) as it gives you access to the helmet and gauntlet magic item slots -- there are some great helmets!]
If you just want some hp - you can always take a few levels of Cleric if it fits your character - wear helemts, d8 vs d4, and some neat spells that you can use later on. Neutral clerics get free TrueSight!
Mechanically Cleric-->Mage dual is much more powerful than Fighter-->Mage dual I think. (And if you pretend Neutral cleric is a cleric of Oghma or something it can fit well.)
I think I'm just going to run it as CHARNAME recognizing the need to have a greater understanding of magic after seeing Irenicus and Cowled Wizards in action. That, or just start as a mage.
4 instead of 3 because xp only really starts skyrocketing around level 4>5+ in BG1. You can do it at 7 for the +half attack and more HP, but it'll take a while unless you solo Mutamin's garden.
Berserker>Mage never made any sense to me, as if you could concentrate enough to cast spells while enraged.
Kensai>Mage... never bothered with, leveling a Kensai is far too boring in BG1 and frankly vanilla fighter is already more than enough.
Personally, I would not dual before level 9 due to grandmastery. I don't see it as a shame that you have to play as a figher in BG1 either, because fighters almost dominate BG1.
Personally for a dual class mage I prefer Swashbuckler 15 -> Mage 28. +3 to hit, +3 to damage, -4 AC, 3 snares/day and 390 for thief skills. Thief skills are generally more useful and harder to emulate for a pure mage than combat skills, and a multiclass is superior in terms of being a magically supplemented warrior.
Thieves are also vastly more interesting to play than Fighters, so there's that.
Or maybe just go with a generalist mage from the start. A mage is still a mage, and can thus flatten pretty much the entire game singlehanded with a few levels.
But I agree. I also like Thief->Mage Duals. Thieves are just fun.
I do allow my self to specialize as a dualed mage though (as per PnP).
For added utility you could have a staff for backstabs then switch.
1 APR base + 1 fighter 13 + 1 Grandmastery +1/2 gauntlets of extraordinary spec (UAI, woo!) = 3.5
Double it with improved haste.
IIRC you're still quite a bit better off for DPS with a dual-wield setup using a speed weapon though, especially for Kensai->thieves who can exploit the Scarlet ninja-to.
But yah I was thinking dual wield was probably better. Plus the EE version if the scarlet ninja to looks awesome. Actually they improved the appearance of a lot of my favorite weapons. I kinda miss Celestial Fury " shining colors by RGB " equip effect though.
Got a pretty solid roll pretty quickly.
Fighter
STR:18/06
DEX:10
CON:16
INT:18
WIS:15
CHR:16
I've got to admit that the DEX is a little low, but that can easily be fixed through the DEX gloves in BG1. If you use Xan's sleep spells, then the Gnoll stronghold is a joke, so it won't be hard to get hold of either. CHR is high because it's apparently mandatory for a romance that people keep telling me to try in BG2. And with any luck, by the time I get to the point where Wish is usable, I'll have 17 or 18 Wisdom, which'll make spell renewal much easier.
I just feel like something of a Glass Cannon right now.
Should also be noted that a Kensai/Mage is indeed basically a Generalist mage with fighter levels. So yeah, Kensai mage is LOADS better.
4.5 for Katanas, Halberds and Two Handed Swords
3.5 for Scimitars, Axes and Long Swords
3 for Bastard Swords (and the Runehammer)
2.5 for Clubs, Flails, Spears , Maces, Quarterstaves and Short Swords
1.5 for Warhammers and Daggers
I'm inclined to say that claiming it to be a "devastating combo" is a more than slight exaggeration. Kai helps backstabs, since that only multiplies weapon damage and that pentuples the above bonuses, but it certainly doesn't compete with Critical Strike, or even GWW, Timestop or no, even accounting for the Kensai's passive damage bonus.