WK level scaling
kaffekoppen
Member Posts: 377
Does anyone know how much this place actually scales to your level? This isn't really a "when should I do WK" topic. What I'm really wondering is: will I miss out on significant XP or items by doing it by say mid-SoA?
Also, if I understand it correctly, only levels you have entered scale to your level. So if I do one level of WK and return 10 levels later (even across SoA/ToB), the rest is scaled to my new level.
Also, if I understand it correctly, only levels you have entered scale to your level. So if I do one level of WK and return 10 levels later (even across SoA/ToB), the rest is scaled to my new level.
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Theoretically of course it all balances out; you do one area at a low level, and the experience you get causes enemies in other areas to be more powerful and thus get you more, whatever order you do them in.
Also if someone could confirm my comments that would be nice, I'm not very good at reading scripts yet.
I think I'm just going to do it anyway. I just had a non-cheesy kill of Firkraag and Conster without breaking a sweat. I'm probably ready for WK then.
I did take a look inside already and it looks like I'm getting the proper version of level 1 (I'm a level 11/14 F/T).
Lets look into it in detail:
1. The game checks if you were in the area before and takes this set difficulty level.
2. If you play multiplayer
3. If neither of the first two checks are valid we have a logical OR statement. Meaning if one of the statements is true the complete statement returns true.
So lets look at the three checks for your wild mage:
NumInPartyLT(5) => You do a solo run => true
GlobalGT("XPGiven","GLOBAL",500000) => More than 500000 xp given to ???? (cannot answer this one)
LevelPartyLT(14) => Your mage is maxed out. => false
The equation would be:
true OR ??? OR false
returns: true
This means until you recruit additional chars while accessing new areas you will always get the lower difficulty setting if the game has a "NumInParty" check for each area.
Global("SetDifficulty","AR3001",0)
To
Global("SetDifficulty","AR3001",1)
Would that work?
Well the only thing I think that wasn't fully scaled up was that I got clay and stone golems and 1 iron golem rather than iron golems and sand golems in the room to the upper right. Not sure why that was considering all of my characters had multiple HLAs... 6 man group. (Does it make a difference that I am doing it in SOA rather than TOB?).