human fighter, dual classing into wizard: still a path to power?
Archades
Member Posts: 4
Soooo, I remember having a lot of fun starting in BG2 with a lvl 7 fighter, dual classing into wizard, and eventually unlocking the Tenser's Transformation spell. The end result (as some of you may know) was that you DOUBLED your fighter hit points (even though the spell was meant for wizards) and became the ultimate badass if you built yourself around this. I was curious if anyone knew if this had been 'fixed' in BG2 since I recently began my playthough of BG1 with the intention of bringing my character into BG2 (with this path in mind).
Right now, in BG1, I'm playing a pretty reasonable fighter, the only thing is that, in anticipation of dual classing in BG2, I have an 18 intelligence. Which is absurd if I don't intend to dual class with him later.
Actually I have two questions if you'll oblige me:
1) given the concerns I've expressed, is fighter dual classing into wizard still viable? (i.e. does tenser's transformation work like i remember in the EE?)
2) what would be the best level at which to dual class into wizard? I never bothered to dual class the main character in BG1 but I have a bunch of wizard scrolls saved up and would like to start a spellbook as early as possible, since starting to put together scrolls in bg2 can be a bit of a pain (I remember only ever finding one scroll of 'find familiar'). Basically, do I wait until lvl 9 fighter in BG2 to dual class, so as to capitalize on the fighter HP? or do I do it as late as possible in BG1 to have a good spellbook started..? If I dual class in BG1 where the hell can I safely store all these damn scrolls until then, too?
tl;dr -- whats the best method to dual class from fighter into wizard?
thx in advance,
Archades
Right now, in BG1, I'm playing a pretty reasonable fighter, the only thing is that, in anticipation of dual classing in BG2, I have an 18 intelligence. Which is absurd if I don't intend to dual class with him later.
Actually I have two questions if you'll oblige me:
1) given the concerns I've expressed, is fighter dual classing into wizard still viable? (i.e. does tenser's transformation work like i remember in the EE?)
2) what would be the best level at which to dual class into wizard? I never bothered to dual class the main character in BG1 but I have a bunch of wizard scrolls saved up and would like to start a spellbook as early as possible, since starting to put together scrolls in bg2 can be a bit of a pain (I remember only ever finding one scroll of 'find familiar'). Basically, do I wait until lvl 9 fighter in BG2 to dual class, so as to capitalize on the fighter HP? or do I do it as late as possible in BG1 to have a good spellbook started..? If I dual class in BG1 where the hell can I safely store all these damn scrolls until then, too?
tl;dr -- whats the best method to dual class from fighter into wizard?
thx in advance,
Archades
0
Comments
- you don't really need the THACO
- double HP is close to totally useless when you can use stoneskins, PFMW,...
- you cannot cast
- for a level 6 spell slot, improved haste is 100% better
For the good level to dual the most commonly used are :
- 9 to get the full HP, and extra PIP, while not impacting to maximum wizard level
- 13 to get the extra 1/2 attack and keeping a good wizard level.
For scroll storage :
- in BG1 you get the scroll case from the candlekeep mage that you meet again in Beregost (don't remember the name)
- exporting the scrolls into BG2 was possible before by pausing immediately when the game started (black screen) : your whole inventory from BG1 is then on the floor and you can pick it up. I don't know if this still works in BG2EE.
And you didn't screw up going single-weapon, it's still viable, though dual-wield is far better for damage output. You don't really need the AC from single-weapon style as a fighter->mage, but the extra crit chance can be nice.
You do need the thac0 at high level. At level 20, you suddenly have a thac0 of 1 (a mage would have around 6-8). And this spell even gives a bonus of +2.
As for hit points, protection from magical weapons, mantle, stoneskins, all of these are wonderful but in hard fights, you can end up with none. And as a last level 6 spell, I would definitly pick TR. If you can gain 100hp+, it's better than these protections because these HP "protect" you from anything. Physical damage is not the only threat.
The only thing to keep in mind is disable spellcasting. Only keep TR for the end, when most of your spells have been cast.
But well, I don't play anymore with vanilla spells, so much imbalanced...
As for the THACO :
With kensai 9 : you get a base thaco of 12. -3 from kensai 9, -3 from mastery, - 3 (5end game) from magical weapon, - 3 (5-7 end game) for strength -> THACO of -3 (-7-9 end game). Here tenser can be marginally useful against very low AC opponent (not that common).
With kensai 13, you get to a THACO of -8 (-12/-14). In this scenario tenser is just useless.
If you are not kensai it can make more sense.
Minor sequencer is fine for blur and mirror image (both at once), while from level 12 up Contingency can be used for stoneskin.
100hp = 10 hits = 1 stoneskins
And 3 or 4 damaging spells easily bypass 100hp and stoneskins is useless here. There are also elemental weapons that are not stopped by stoneskins.
Anyways, before casting TR, I would cast stoneskins first if I have it. A new stoneskins + TR and you are good to go.
In your maths regarding thac0, you suppose it is a kensai which would have a bonus of +3 at level 9. Not everybody play a kensai. I was more inclined to be a berserker/mage in fact, because rage immunities are priceless.
You also assume 18/100 in strength, which is probably power-gaming. My fighter/mage is usually around 15-17 strength. So, TR really give me a good boost to thac0 !
Now, I am not saying TR is ultimate but it is a good spell if use approprially. There are several level 6 spells that are completely overpowered like protection from magic weapon. It is almost better than any other mantle (except level 9 one) because most opponents have magic weapons ! These spells might obviously be a better choice depending on enemies.
For strength, i assume 19 (either from girdle or from 18 + book from BG1)
Anyway, i guess we agree, although tenser is not a bad spell (far from that) there is much better ones in level 6 (for starters improved haste and pfmw)
Thank you.
In short - if you put further points into a proficiency:
1) Before reactivating they're lost
2) After reactivating then they're kept