SCS, if you know that i mean...
Ezzaam4Futbol
Member Posts: 72
Hey everyone,
Is it possible to get a kind of SCS from BGT on EE. This mod could make the AI smarterrrr. Instead of the slider at very hard that increase the damage we get, i seriously prefer that kind of challenge with SCS. Fights are much more interesting. What do you think about that?
Is it possible to get a kind of SCS from BGT on EE. This mod could make the AI smarterrrr. Instead of the slider at very hard that increase the damage we get, i seriously prefer that kind of challenge with SCS. Fights are much more interesting. What do you think about that?
2
Comments
SCS is not for the beginners and it does not respect the D&D rules for the casters.
It would be also nice from people to finally understand that BG:EE is not for hardcore (REALLY hardcore) players only.
(i) the BG2 engine doesn't really support the kind of shifts you'd have to have in order to impose SCS via the difficulty slider, and would need fairly radical reengineering
(ii) SCS has a very large number of different settings, and if you collapsed them into one option you'd lose a lot of flexibility.
@Kerozevok: I think SCS basically respects the BG rules for casters (which aren't quite the same as the D&D rules). If I'm wrong, let me know - it may be a bug.
(Incidentally, the way to get unlimited spells is to use SpellNoDec(), which is interruptable but doesn't require that you have the spell.)
Wes Weimer used to call this the "seatbelt" theory of prebuffing - you put your seatbelt on when driving somewhere not because the probability of needing it is high, but because the cost is low and the worst-case scenario is disastrous.
(Not that this has anything much to do with "respect[ing] the D&D rules", which uncontroversially allow you to cast Stoneskin first thing in the morning. )
I remember reading such major change to stoneskin is very tricky to accomplish if not impossible due to engine limitations though (missing effect or something?)
The problem I have with SCS as a mod is that it's a real pain in the ass to install and configure properly. There's a billion options available and you might not have a clue if it's interesting or not, especially for non-English speakers (the installation is well translated iirc but not the detail of what components exactly do). I have already used SCS quite a bit and every single time, I end up with a different configuration because of that... Plus, some components are just not fun to play with.
Just increasing the HP and damages of enemies is not going to do it. I would absolutely loved if the dev team took the core components of SCS (a few balancing tweaks and smarter AI for example) and put them in a new difficulty settings.
Make it happen guys!
2) You'd still have to write new set of AI for lower difficulties. They may be simplier and shorter, but a work nonetheless.
@mera: I'm sympathetic to the hassle of installing SCS. It's actually given me some insight into professional game design: people often ask for a given feature to be optional, and designers tend to be resistant. SCS lets everything be optional, with the result that a manual installation requires more than 100 choices! I don't know if you've played SCSII since v20 came out: it now has a new (if fairly crude) auto-installer which hopefully simplifies things a lot. Of course, the real problem is that everyone thinks "some components are just not fun to play with", but nobody agrees as to which ones!
- Advanced Option: Checkboxes for Enemy AI Enhancements
- [Request] More / better Player AI Scripts
- Requesting a new difficulty setting (not just numeric adjustments)
- Is the EE edition getting enhanced AI?
On top of that, the readme also presents the reasoning behind almost every change so you can more easily evaluate it, which is also rare.
There are a lot of people who just don't use mods at all.
A lot of my mates when we do multiplayer run use NO MODS rule.. But this way (without SCS) game is just way too easy
@TrentOster
So prebuffing in SCS is basically NPC's using that same metaknowledge to know exactly when I'm about to enter the room and therefore buffing accordingly.
My only issue with SCS (moreso SCS II for BG2 really where it makes more of a difference) is that my mages are forced to turn into specalised debuffers with little room left over for actually doing damage. But the problem with not having it installed is that I find the game far too easy.
When players cast spells they have to rest to get their spells back. I want to be in some dungeon and meet a powerful wizard laying around resting to get his stoneskins back because he wasted his casting earlier that morning before he brushed his teeth.
I'd say the number might approach two digits in BG1 alone.