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Fighter/Mage or Kensai>Mage

nadrathennadrathen Member Posts: 5
Hi there, while i am playing my blade on the ipad Bg:EE, when i am traveling for work, i am now hungry for BG2:ee with some mods at home (PC). I am planning a battlemage. Which one do you prefer? In the past a Kensai>mage was very strong. Does the EE changed something? Or shall it be a multiclass Fighter/Mage? which weapon proficiencies are most usefull? Dual wield or one hand?
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  • ThrasymachusThrasymachus Member Posts: 916
    I'm not a fan of the kensage (kensai>mage) as it just seems silly/cheesy to me.

    A fighter/mage would be fun. I'd take longbow and 2-H sword (or maybe quarterstaffs) in BGEE. In BG2EE I would move to dual-wielding katanas (Dakkon's blade + Celestial Fury), with axes (Azuredge and Hangard's Axe) for ranged or undead (Azuredge). (A fighter/mage should have a decent strength or girdle in BG2EE, so the axes will benefit from the strength damage bonus). Eventually add quarterstaffs (if not picked up in BGEE) for the Staff of the Magi.
  • kryptixkryptix Member Posts: 741
    My current run with fighter illusionist I'm finding more interesting than kensage, you can simply bust up trash much easier without losing much casting ability. One buff takes me to 9 attacks per round for like 20 rounds, activate critical strikes and things just die.

    With the kensage you really need to use tenser's to melee very well due to your crappier thac0 and the lack of fighter hlas really hurts because you have to rest so much more.

    You do get to chain contingency 3x ADHW a lot sooner though...
  • HandofTyrHandofTyr Member Posts: 106
    These classes haven't changed much with the EE, so any old information is more or less accurate. The kensei mage is still the more powerful class as soon as it reactivates, but it has to deal with considerable downtime assuming a 13th level dual. The multi gets better base thac0, saves, and figher HLAs. The dual class kenei sage is going to get faster access to the higher level spells, better damage without HLAs, and more casts of 7-9th level spells. Thac0 shouldn't be an issue with either, unless you dual earlier. Even a level 9 dual shouldn't need to rely on tenser's all that often, and a level 13 dual won't really experience any issues hitting things.

    Personally, I trend toward multis if I want a fighting focused character with casting, while the dual is where I go for a mage that can stand in the front now and again and kill extras.
  • GamingFreakGamingFreak Member Posts: 639
    Kensai/Mage is bread n' butter for the most part. Easy to manage, easy to play, easy to use efficiently. Fighter/Mage multi-class is essentially that but with racial benefits, no Kai, and continuous growth in fighter levels, which means Fighter HLAs on top of good spells.

    I'd say if you wanted a more caster heavy character, go Kensai/Mage, since they basically level up quicker and will probably get those higher level spells faster. Fighter/Mage multi is still very solid and capable though. A elven fighter/mage or a Gnome Fighter/Illusionist can mop-up enemies real quick. There's also the matter of grand-mastery but that's a whole different ball game that I don't feel like getting into right now.
  • CorvinoCorvino Member Posts: 2,269
    edited January 2014
    I prefer the multiclass immensely as they're simpler, and you don't need to go through the rigmarole of playing a Kensai up to level 9 or 13.

    Plus, Gnomes are actually awesome. It took me a long time to realise this but the truth has set me free.
  • PantalionPantalion Member Posts: 2,137
    I prefer the Fighter/Mage.

    Human Kensai 10 > Mage 30: Base THAC0 of 11, 1.5 attacks - 3 Attacks with Grand Mastery, 4 attacks with dual wielding, +3 to hit, +3 to damage (so THAC0 of 8, 5 with Grand Mastery Bonus). 2 uses of Kai per round. 8/3/5/7/4 saves. 9D10 + 20 + Fighter Con bonus x 9 + 3.

    This is the first breakpoint, where you only lose one mage level, there's no real downside longterm to a Kensai 10 instead of a Kensai 9.

    Kensai 13 > Mage 28: Base THAC0 of 8 (+4 to hit, +4 to damage, so THAC0 of 1 with Grand Mastery), 5/3/5/5/4 saves, 9D10 +12 +15 HP, 4.5 attacks whilst dual wielding. 8 proficiency pips + 6 (3 of which are useful in boosting Fighter weapons).

    And... That's about it, in terms of physical combat, as the Kensai doesn't get Fighter HLAs, and only picks up ten Mage HLAs. They have 6 more spells spread across spell levels 6, 7, 8 & 9.

    Meanwhile the Fighter/Mage is always level 24/20 by the cap.

    That's a no nonsense 0 THAC0, 3/3/4/4/4 saves, 2 attacks per round, 3 whilst dual wielding, 3.5 with specialisation. 12 pips, but can't do more than specialise (-1 THAC0, +1/2 attack), but can use any weapon. As an Elf, you get an extra -1 THAC0, 90% charm/sleep immunity, the opportunity for ~21 Dex, but lose out on the potential 18 starting Con, as a Gnome you get to be a Specialist, for +1 spell/level and hilariously great saving throws.

    Depending on armwear, they can either have 3 AC (bracers), or they can have +1 to hit, +2 to damage from weapon spec gauntlets (THAC0 of -2)

    HLAs for the Fighter/Mage: 17.
    HLAs for the Ken->Mage: 11.

    So, in practice, the Fighter/Mage will have: More HP, a better THAC0, more attacks per round (Greater Weapon Whirlwind), a better AC, and with Critical Strike and Improved Haste, you're looking at Belm 9 attacks, all automatically hitting, all dealing critical hit damage.

    The Kensai > Mage will have: 1 more level 6 spell, 2 more level 7s, 2 more level 8s, and 2 more level 9s, unless you use a Gnome.

    In terms of spell access

    (Kensai 13)
    Level 1 spells: 1250000
    Level 2 spells: 1255000
    Level 3 spells: 1270000
    Level 4 spells: 1310000
    Level 5 spells: 1385000
    Level 6 spells: 2000000

    Level 7 spells: 2750000
    Level 8 spells: 3500000
    Level 9 spells: 4250000

    F/M

    Level 1 spells: 0
    Level 2 spells: 10000
    Level 3 spells: 40000
    Level 4 spells: 120000
    Level 5 spells: 270000
    Level 6 spells: 1500000

    Level 7 spells: 3000000
    Level 8 spells: 4500000
    Level 9 spells: 6000000

    Effectively, pre-ToB, the Fighter/Mage will pretty well be the better mage, and the better fighter, for the vast majority of the game. They'll briefly even out late SoA, then the Kensai will surpass the F/M in magic acquisition whilst the F/M will far surpass the Kensai in melee (gotta love HLAs).

    After 5,000,000 Exp, the Kensai's Caster Level is capped.
    At 7,500,000 Exp, the Fighter/Mage's Caster Level is also capped. Between those periods is an at-most 3 level difference in caster level.

    And of course, I prefer Fighter/Mage/Thief to either of them.

  • SpaceInvaderSpaceInvader Member Posts: 2,125
    @Pantalion ok, sorry if I correct you again but:

    - Kensai reaches 5 apr at max (10 with IH): 2 base + 1 dual wielding + 1 grand mastery +1 Belm/Kundane
    So no real need for GWW.

    - A Kensai 13>Mage 28 has 10 spell slots more.
    As you said, it has 1 more level 6 spell, 2 more level 7s, 2 more level 8s, and 2 more level 9s
    PLUS 1 extra 6/7/8 extra slot for HLA

    If you want to compare the damage, we have:
    F/M => +2 (specialized) +2 Gauntlets of Extraordinary Specialization = +4
    Kensai>Mage => +5 grand mastery +4 Kensai class = +9

    But personally I prefer Berserker>Mage
    +5 grand mastery + 2 Enrage (and immunities) + 2 Gauntlets of Extraordinary Specialization = +9
    also, it can reach 9 apr, under the effect of IH, without wielding Belm/Kundane.
  • CorvinoCorvino Member Posts: 2,269
    A F/M multi can hit 10 APR with Improved Haste, same as the Kensai->Mage, by using the Gauntlets of Extraordinary Specialisation.

    1 base + 1 (level 13 fighter) + 1 (offhand) + 1 (Belm) + 1/2 (specialisation) + 1/2 (Gauntlets of Ex. Spec.) = 5

    However the F/M can combine the 10 APR with Critical Strike for guaranteed hits, or use GWW to get 10 mainhand attacks without needing to bring Belm along for the ride.
  • elminsterelminster Member, Developer Posts: 16,317
    edited January 2014
    Pantalion said:



    So, in practice, the Fighter/Mage will have: More HP

    A Kensai 9/mage would get more health. With both having 18 Con a max level fighter/mage would have about 126 health, a Kensai 9/mage would have 150.

    That said I prefer multiclass. It requires less effort to manage and you can be a race other than human.
  • SerpionSerpion Member Posts: 67
    Fighter/Mage is better than Berserker -> Mage in case of two-handed weapons like "Gram the Sword of Grief +5" due GWW in all other cases Berserker -> Mage is better.
  • CorvinoCorvino Member Posts: 2,269
    @Serpion - I direct you to @Pantalion's very well written and thought out post above. Until late SOA the multiclass is the better caster and equivalent or better fighter, and has no downtime.

    Indeed, comparing a Berserker->Mage dual is pretty unfavorable considering that even with the Kensai's THAC0 bonuses the multiclass has better THAC0 than the dual for much of the saga, and the immunities while raging are fairly easy to duplicate with spells.
  • HandofTyrHandofTyr Member Posts: 106
    Corvino said:

    @Serpion - I direct you to @Pantalion's very well written and thought out post above. Until late SOA the multiclass is the better caster and equivalent or better fighter, and has no downtime.

    Indeed, comparing a Berserker->Mage dual is pretty unfavorable considering that even with the Kensai's THAC0 bonuses the multiclass has better THAC0 than the dual for much of the saga, and the immunities while raging are fairly easy to duplicate with spells.

    My understanding is that a more standard berserker mage would dual at 9 instead of 13, having less to gain from the extra levels. While this means that the character falls behind later thac0 wise, it doesn't take long to match and then exceed the multiclass as a caster. Just before 3 million exp (ie SoA cap) you'd have a level 9/17, versus the 14/14 multi. Accounting for differences grandmastery vs. specialization the berserker is 3 thac0 behind (1 with somewhat limited berserking ability) and 3 damage ahead (5 with berserking), with more HP and generally worse saves. In return for being what I would call a marginally worse fighter the berserker dual has three caster levels, access to 8th level spells, and more spells per day of levels 4+. Going forward the dual is going to look considerably worse fighting wise, but get 9th and 10th levels spells about 3 million exp sooner.

    Another thing to consider is that the dual class reliance on grand mastery and very slow proficiency acquisition from mage levels means that they're married to a given weapon class, which can actually be a bit of a drag playing the game. They could choose to spread out more and not GM, but then they look even worse off in the fighting ability comparison.
  • nanonano Member Posts: 1,632
    6 million exp is a lot. I know I don't reach 9th level spells on a multiclass unless I'm playing with a smaller party. I'd pick a 9 berserker for that reason. Berserk also saves a lot of spell uses and is convenient (how many of you are actually diligent about casting si:conjuration before a mazer? Much easier to hit berserk)
  • Stasis_SwordStasis_Sword Member Posts: 91
    It comes down to how power gamer are you? I believe the level 13 Kensai dualed to mage will will be slightly stronger at the end of TOB (high level spells, and Kai for crit immune foes). In exchange you must play through most of the game with one hand tied behind your back.

    By contrast the fighter/mage provides a nice mix from the first dungeon, and has more flexibility. Multiple specializations and fighter HLAs give you more "play room" throughout the game. It would definitely be my recommendation for most players.
  • ArchaosArchaos Member Posts: 1,421
    edited January 2014
    Why not Blade? If you basically want to buff and tank/melee, I think a Blade does it better than a Fighter/Mage.
    Sure you don't get high level spells but it would take you forever to get those with a Fighter/Mage (Throne of Bhaal at least? might be wrong). And you have pure mage NPCs to cover the high level spells.

    Also when you get Use Any Item, you can go really crazy with some items. Offensive Spin with Carsomyr while you're Hasted, Stoneskinned, Mirror Imaged etc.
    If you don't get Keldorn, you'll be the only one that can use it, anyway. And maybe Hexxat also with UAI?

    Kensai>Mage is just too tedious, cheesy and really annoying to play in BG1 or early BG2 since you'll get hit so often and then you need a ton of mage levels to reactivate it.
  • CorvinoCorvino Member Posts: 2,269
    I don't a Blade is really a better arcane/melee hybrid than a Fighter/Mage. They're interesting, granted, and do have the upside of rapid levelling and UAI.

    However they're a lot more fragile (no helmets, worse armour choices, slow spell progression) and lower damage output (poor THAC0, limited APR) in BG1. In BG2:SOA they can use spells to overcome a lot of this but the F/M still has access to higher level spells, a better THAC0, more APR and (pre UAI) better gear selection.

    I'm playing a Blade through BG1:EE now, and have use Haer'Dalis a couple of times through SOA/TOB in the past. They're fun, and you do need to think of creative ways to overcome various difficulties. But F/Ms don't have those difficulties - they just function very effectively as soon as you get access to mirror image.
  • PantalionPantalion Member Posts: 2,137
    @SpaceInvader

    Not at all, I usually run off memory and playithardcore for data, and do forget or omit things. If you're referring to the other post you directed at me, however, please note that you were actually agreeing with me, the average damage bonus from Kai is equal to the maximum damage minus the average damage.

    - A Kensai 13>Mage 28 has 10 spell slots more.
    As you said, it has 1 more level 6 spell, 2 more level 7s, 2 more level 8s, and 2 more level 9s
    PLUS 1 extra 6/7/8 extra slot for HLA

    Incorrect. Fighter/Mages get them as well, and unless I'm mistaken, spellslots can be picked up before level 9 spells. Even if they couldn't, the F/M gets 7 HLAs, enough for the important spells and every bonus slot, after 6,000,000 Exp.

    - Kensai reaches 5 apr at max (10 with IH): 2 base + 1 dual wielding + 1 grand mastery +1 Belm/Kundane
    So no real need for GWW.

    Oops, I was using the only BG:1 "+1 1/2" attack Grand Mastery rules, thanks for pointing that one out.

    I was primarily referring to THF for GWW, otherwise Critical Strike is typically better. The Dual gets 3 APR with a two handed weapon (say, the +6 10% instant kill halberd), 6 APR with haste. The Multiclass gets a no nonsense 10 APR with GWW, 6 APR normally. You're quite right that they both get ten attacks with Improved Haste however, the F/M with the Gauntlets, the Dual normally, just the F/M gets to Critical Strike those ten attacks if they want to.

    - If you want to compare the damage, we have:
    F/M => +2 (specialized) +2 Gauntlets of Extraordinary Specialization = +4
    Kensai>Mage => +5 grand mastery +4 Kensai class = +9

    I didn't actually include damage calculation (unless I'm going senile) but this is quite correct, if you don't account for Critical Strike, the Kensai deals +5 more damage per swing, at -3 to -4 to hit (depending on elf-ness).

    - But personally I prefer Berserker>Mage
    +5 grand mastery + 2 Enrage (and immunities) + 2 Gauntlets of Extraordinary Specialization = +9
    also, it can reach 9 apr, under the effect of IH, without wielding Belm/Kundane.

    Agreed, Berserkers are hilariously overpowered considering the tiny, tiny cost involved in taking the kit.
  • kryptixkryptix Member Posts: 741
    Well considering I got close to 7 million exp on my fighter illusionist by the end of SOA, if say that I'm now firmly in the multi camp while I used to opt for the dual.

    I will say that berserker immunities are much better than the spell versions because they can't be dispelled and work in null or wild magic zones. I'd definitely take my 4 uses of critical strikes over Kai any day though...

    While being locked to belm off hand is meh, I have enough proficiency points to also pick up halberd and use it with gww later on. I also have all of my useful Mage hlas.

    Really debating lifting the exp cap now though because I don't want to hit it five minutes into TOB...
  • kaffekoppenkaffekoppen Member Posts: 377
    edited January 2014
    7 million by the end of SoA? How? Very small party?

    The current playthrough I'm on is one of my most thorough playthroughs. I'm in Chapter 4 with approximately 2.6 million XP. I've naturally done all Chapter 2 quests and I've done the first level of WK too. I had both Hexxat and Dorn join temporarily just to do their quests so I got XP there too.

    I'm using a 5 person party.

    I keep reading about people with absurd amounts of XP. I don't know where you guys find it :)
  • kryptixkryptix Member Posts: 741
    edited January 2014

    7 million by the end of SoA? How? Very small party?

    The current playthrough I'm on is one of my most thorough playthroughs. I'm in Chapter 4 with approximately 2.6 million XP. I've naturally done all Chapter 2 quests and I've done the first level of WK too. I had both Hexxat and Dorn join temporarily just to do their quests so I got XP there too.

    I'm using a 5 person party.

    I keep reading about people with absurd amounts of XP. I don't know where you guys find it :)

    6 man party, I've done all of WK with the maximum exp choices including both killing demogorgon and sealing the Keep.

    I also stole/scribed every scroll from a stealable vendor except for bernard who is just too frustrating to steal from. I actually have over 2 million exp on Nalia too (I used her for Chapter 2-3). I picked up Rasaad for his quest but not Dorn. Also did not pick up Anomen or Mazzy due to conflicts.

    I did to all of the other personal quests.

    I killed everyone in the City of Caverns and did the second hardest version of Ust Natha on SCS. Also, any time there were enemies that chain spawn like the elementals in the Underdark or the clicky thing in Unseeing Eye, I killed those until they stopped spawning (usually around 10x). I also killed Adalon after her quest (not much exp though).

    I did two strongholds, Fighter and Mage.

    Charname: Fighter/Illusionist
    Hexxat (Romance) - it actually bugged and started all over in Chapter 6 from the first lovetalk...
    Jaheira - Did her whole quest and got the Harper Pin
    Viconia
    Neera
    Imoen
  • nanonano Member Posts: 1,632
    lol @kryptix that is quite ridiculous, is there even any challenge left in the game?
  • kryptixkryptix Member Posts: 741
    edited January 2014
    @nano

    Actually yes, even in SOA, I just reloaded 3x on the Mage fight in the temple in Suldanesselar (due to chunking) because I insisted on not resting through that city (it didn't seem like there would be any RP reason to rest there, I'm not super anti resting but I don't like resting in the middle of an unrealistic situation - I will rest in Watcher's Keep because it seems like thats expected to be a long grind, but I'd try to do a whole level of any dungeon without resting, or only resting before the final boss of the dungeon). I was out of anything to protect Neera and Imoen from Horrid wilting and that mage had a horrid wilting x2 chain contingency on sight. With those two dead, I had a hell of a time breaking down the mage's defenses because my Charname usually just runs 3x breach and 1x ruby ray, most of which were gone already.

    I guess I could have wish rested but I felt like I shouldn't need it... That teaches me to prebuff for dragons without considering the fights afterward! I won by targetting a swarm plague? (the 7th level druid one) on my Charname and having it land on the mage with Neera and Imoen both putting up chain contingency buff stripping spells (before dying to the ADHWs)...

    Demogorgon was a hard fight when I didn't trap it with 5x spike traps...

    The one really hard fight was trying Ust Natha with everyone just reaching HLA levels. That was probably possible in 1-20 tries but each try would take 2-3 hours real time, so I gave up and decided I'll one day build an optimal party for it when I don't plan to take Imoen. Whats funny about that fight is that rather than Mages reigning supreme it would be clerics (Firestorm ignores MR). I guess a sorceror abusing wish resting like crazy would actually be best but at that point its pretty pointless. It doesn't take much skill to wish rest, timestop improved alacrity, fireshields, SI abjur, SI div, stoneskin, blur, mirror image, pfmw, improved invis, dragon's breath, death fog, cloudkill, wish repeat...
  • kaffekoppenkaffekoppen Member Posts: 377
    @kryptix: Thanks. I think some of it is down to SCS then... and scribing all those spells. I have been doing some scribing now and then but nothing systematic.
  • kryptixkryptix Member Posts: 741
    I guess in Ust Natha that was an extra 100 Drow at ~10000 a piece so 1 million exp. Deck of many things was another 1 million, a vendor with 100 scrolls average level 3 spells would be worth 300k, and theres at least 4-5 of those. I even bought some scrolls from the unstealable vendors if the cost per exp point was reasonable to me. The three elemental gates at like 30x10000 would be another 300k exp. I didn't pick the option in SCS to always spawn the hardest random encounters, but I did get slightly harder ones so a few more liches here and there for probably 10-50k exp extra per encounter early on?
  • nanonano Member Posts: 1,632
    @kryptix 7 million is like end of ToB (or way past even, I don't think I break 6 million) but when I think back to how freakin strong everyone is at the end of the game it's hard to imagine them struggling in SoA...
  • kryptixkryptix Member Posts: 741
    nano said:

    @kryptix 7 million is like end of ToB (or way past even, I don't think I break 6 million) but when I think back to how freakin strong everyone is at the end of the game it's hard to imagine them struggling in SoA...

    I hadn't played in years before getting the EE, lets just say I went somewhat completionist through SOA...

    I've yet to have to wish rest, and I've yet to fully run out of abilities in a big fight except for Ust Natha... That doesn't mean my squishies don't go pop whenever I get lazy though, so still lots of reloads. Hexxat backstabbing with the Staff of the Ram +4 in SOA is pretty overpowered though on enemies that are vulnerable to it, I think she hit for a 200 damage backstab... (She has the +1 Thac0 +2 damage gloves).

    I find that unless I go to super cheese mode with my mages, fights are still pretty interesting. I don't think its all that fun to burn all my spells in one fight though so I rarely resort to that unless I'm on reload 4-5 or something. Also if I don't give them robe of vecna (I rarely do), Timestop + Improved Alacrity is a lot less over powered. When I REALLY have trouble, Neera is getting Robe of Vecna and Amulet of Power, then she just goes in and mops up the whole encounter solo. If its something vulnerable to melee, CHARNAME would get that, some buffs and Improved Haste + critical strikes + Crom Freyr/Kundane destroys stuff.

    The challenge is in keeping anyone from getting chunked rather than "winning" a fight. Any one of my mages can probably solo any of the fights at this point, Timestop on a fighter mage is just too good not to be an "I Win" button.
  • KastionKastion Member Posts: 44
    I just like Fighter/Mage multi because you don't have to wait to be a fighter mage. You are what you are from the start and there may be pros and cons for going either way but playing what you want from the get-go is the biggest one to me.

    Plus ... you know ... elves are best. You can be a kensage but as a fighter/mage I'll kill you by waiting a hundred years and checking back later :P
  • kryptixkryptix Member Posts: 741
    Kastion said:

    I just like Fighter/Mage multi because you don't have to wait to be a fighter mage. You are what you are from the start and there may be pros and cons for going either way but playing what you want from the get-go is the biggest one to me.

    Plus ... you know ... elves are best. You can be a kensage but as a fighter/mage I'll kill you by waiting a hundred years and checking back later :P

    But Shorty Saves!
  • AbelAbel Member Posts: 785
    Definitely Fighter/Mages for said reasons and more precisely Fighter/Illusionists.
    Dual-class, I use more as an 'improved single class'.
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