short swords: are they even worth it?
ChildofBhaal599
Member Posts: 1,781
in my multiplayer game with some forumites I decided to let go of powergaming and rather than give my fighter/thief longswords I decided to go with short swords. however, I am beginning to question myself a little tbh. We ran into Shar Teel yesterday and I talked to her, and felt pretty honor bound to be the one to fighter her as Bhaalspawn and the one speaking, as well as a man as she asks for. However the fight just turned into a whole lot of misses and I actually lost! I think I hit her twice and that was it. That was my first time ever actually losing the fight, and I was being healed a bit even (so much for 1v1). i feel I should ask if the short sword will prove any more effective when I gain levels and have a higher thaco. seeing as I lost to shar teel I feel like I must've really gimped myself, but then we also did go with realistic stats. maybe I will do better with a strength item? i am ok with the fact I can't fight things like golems because my usual longswords can't either, but I can't imagine having such a hard time hitting a humanoid.
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Compared to Longswords the average damage is only 1 lower per hit, and the THAC0 should be identical.
In BG2 shortswords are a bit crap - they don't have any truly amazing specimens apart from Kundane as an offhand. But by then you should have enough proficiency points to chose another mainhand, if you want.
my question was mostly along the line of having problems striking through plate however. the battle wasn't short when I only got 2 hits. we each have a high primary so I have 18 dex and we bought shadow armor, yet in the time it took with that AC I only hit twice. should have put the dwarf in
my question was mostly along the line of having problems striking through plate however. the battle wasn't short when I only got 2 hits. we each have a high primary so I have 18 dex and we bought shadow armor, yet in the time it took with that AC I only hit twice. should have put the dwarf in
There are lots of okay +2 Longswords with Angurvadal or the Answerer as your endgame weapon. Scimitars are a bit more limited but you get Belm early and Usuno's Blade and Spectral Brand in WK, though Dorn's quest adds an early +3 one. With Katanas you only really get Celestial Fury, but it is very nice indeed.
for roleplaying I don't think I am going schmitars or katanas for my character. it isn't how I envisioned him, and I only really want a blunt because it is painful having to sit around against golems. I imagined that he would go full warrior come TOB considering events have picked up and just equip full plate and a big sword with UAI
Different armors have bonuses or penalties against Slashing, Piercing, and Crushing.
Longswords are "slashing".
Shortswords are "piercing".
In general "piercing" is the most penalized damage type in the game and "crushing" is the least penalized. (Regarding especially *undead, *oozes, and people wearing *armor.)
- Short Sword of Mask +4 purchasable as soon as you have the cash
- Short Sword of Backstabbing +3 available early in the game
- Kundane +2 available early
You can have a good setup with short swords early, and you will eventually have a +5 short sword as well. You can switch eventually to another type of main hand and still use Kundane, and I think all in all those 2 points in short swords or more than worth it.
In fact, I'd make the argument that you'll get the most bang for your buck early on choosing either scimitars or short swords because you earn proficiency in good weapons with a speed offhand at the same time. This frees up some points for either a ranged weapon or for getting a quarterstaff specialization so you can backstab with Staff of the Ram later.
As for your problems striking plate armor users: It's honestly not something I'm really noticing in my party, and I currently have Haer'Dalis using short swords. He's doing fine.
While it's not that hard to get the +3 shortsword, and there's a +4 one later on they don't do anything else. No elemental damage, no immunities, no resistances, no on-hit effects, nothing.
What makes many of the best weapons in Baldur's Gate 2 and TOB great is the extras, not just the enchantment value. This is where shortswords miss out.
@kaffekoppen the part about haer dalis helps me a lot. maybe I am just judging things too early, considering we are just in BG1 ATM. it is also true that it is easy to get high enchantment value. this could come in handy becoming someone who can hit enchantment requirement enemies with ease.
the character I envisioned also is not going to be running around with a quartstaff. i imagine my thieves having a blade. it is called a backSTAB after all
@corvino yeah it does look like there is a lack in special abilities. i can get one to cast mirror image and one to cast haste quite early, also becoming immune to hold person, but most are just +x. what looks like a good idea is to branch out to longswords and off hand kundane. longswords are very numerous and can sustain multiple characters, so our bard can have his blade of roses he wants and I could get something else. i would like then spend a while with only a +2, but that is good for many enemies, and not many have a difference between +3 and 2 anyways so I should be just as good at hitting as him. i can then go on my 2 handed idea, considering TOB isn't a place for backstabbing in many situations.
For me the cool part is getting a high-level mainhand and a speed offhand for just 2 points. Fighter/thieves are actually not swimming in proficiency points and I like to play with 2h weapons also just for fun.
I guess you can go flail as well,