Can a kitless Bard be a melee powerhouse?
FallenAasimon
Member Posts: 29
I'm trying to start my first full run, and despite having a few things figured out in advance, like party members and key plot decisions spoiled to me, I'm having a hard time deciding what class my charname should be. My final BG2 party will probably consist of all the evil NPCs (Korgan, Edwin, Viconia, Dorn and Hexxat); it's not that I envisioned to be evil, but coincidentally I like them the most. As I wanted make my party the most distinct possible, covering all bases from roles to weapons shared and making them all diverse, I looked upon threads covering the roster and Bards came up a lot, and indeed a Bard charname would make a lot of sense. Also, I'm reading the Kingkiller Chronicles and Kvothe could be an awesome charname, so I'm taking much inspiration from him - tbh, I'm almost reproducing him - and I look forward to roleplay a class I never cared about before.
Still, there are a few qualms I have about bards. I know they are decent spell casters until high level magic starts to pour in. But for RP reasons, in spite of being an arcane second to Edwin, I'd also like to be a decent melee fighter, at least from BG2 onwards. I know, that's what Blades are for. But unfortunately I never liked kits, at least for charname. Sorry, but there's this thing that I can't stand opening the character screen and reading "Blade" instead of "Bard", or "Kensai" instead of "Fighter". Specialization schools are cool, tough.
TL;DR
So, is it possible to a kitless Bard be in a close fighting league with a Blade? How would a Bard would compare in melee to, let's say, Dorn and Korgan?
Still, there are a few qualms I have about bards. I know they are decent spell casters until high level magic starts to pour in. But for RP reasons, in spite of being an arcane second to Edwin, I'd also like to be a decent melee fighter, at least from BG2 onwards. I know, that's what Blades are for. But unfortunately I never liked kits, at least for charname. Sorry, but there's this thing that I can't stand opening the character screen and reading "Blade" instead of "Bard", or "Kensai" instead of "Fighter". Specialization schools are cool, tough.
TL;DR
So, is it possible to a kitless Bard be in a close fighting league with a Blade? How would a Bard would compare in melee to, let's say, Dorn and Korgan?
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Comments
Also if you are doing the romances, I find it hard to imagine that Viconia or Dorn would go for a foppish bard! A powerful Mage/Fighter on the other hand is definitely a strong build.
If you every get over your dislike for kits, i strongly recommend blades. Its the most fun I ever had!
If you do really want to play an unkitted bard then I'd suggest either sticking as ranged, where Bows automatically set your attacks to 2, or using a hard-hitting 2-handed weapon to make the most of your limited number of attacks.
I'm currently running a Blade through BG1 to play with the exact party you're planning on. She's still a bit fragile at level 6 but is starting to get a bit tougher. She's not the hardest hitting of the party at present, but getting her Strength up to 19 with the tome and a third Offensive Spin should sort that out.
In honesty, a Blade will be eventually left behind by Krogan and Dorn. But a Blade can stand up much prouder then a regular Bard can; the Bard will be left behind back in BG levels. Blade's are basically the 'bard's answer to melee (or ranged!)', and well, Blade is a cool title! Why wouldn't you want to be a Blade? I promise it's more manly sounding! Or girly sounding! Or awesome sounding! Whatever you prefer, really.
...No?
If you don't like the title Blade, I would as @booinyoureyes suggests go with a Fighter/Mage (dueled or multiclass, it matters not in the end). They'll reach as far as a bard can reach, if not farther. But Blade's are seriously awesome. H'D is a blade. Don't you want to be like H'D? He gets all the birds, I swear.
In fact if you wield Scarlet Ninja-To and Kundane/Belm you get four attacks plus 1 from Offensive Spin=5 attacks that all do maximum damage
Ranged is not a viable option either. I was running the above party sans Edwin with my sorceress with Haer as my "archer" shooting nothing but special ammo all SoA including extra attack from offensive spin and finished with around 6% damage dealt (yes, I know he is set up as a melee character but he was the closest thing I could find to an archer among the evil compatible NPCs).
If you want to be a significant damage dealer with your CHARNAME (and since you asked I assume you do... ) you need to be smart like Kvothe and go for a mix and throw in offensive spells like skull trap, do "suicide dashes" with stoneskin active and trigger 1-2 sunfires before the heavy hitters come in and you pick up your weapons, lay HLA traps (and for bonus points use harp of pandemonium to send enemies into them )...
If you play it smart you can maybe come out at #3 and overtake Dork in the damage dealing. Edwin and Korgan will be very tough to beat! Viconia and Hexxat should be no big challenge.
I would get two weapons or a two-handed weapon, buff and tank. Armor spells, Shield, Mirror Image, Stoneskin, Contintencies, Tenser's Transformation, Haste.
Then summon something and engage for total annihilation. Elven Chain is just icing on the cake.
I like how Bards in the Baldur's Gate games are more like Eldritch Knights from 3E. Medium warriors, no armor, only arcane spells.
On the original topic: if you're using IH the Blade's only advantage is 3 pips in dual wielding. It means you'll probably have to use Tensor's to make up the difference but (theoretically) I think your capabilities will be similar.
Also - improved haste only really kicks in regularly in mid SOA, by which point you've had a game and a half of combat advantage using the Blade. Defensive spin is still fairly useful throughout, a bonus -10 AC being nothing to sneeze at even in TOB.
For Haer'Dalis, I also have the third pip *and* I've given him the Cloak of Unerring Strikes (+2 to offhand).
I think Offensive Spin does stay relevant, though- at least as long as the Blade/Bard himself would stay relevant in melee, anyway. The damage differential is not so much as to totally obviate it. The real kicker is that you only get IH at level 16 (1,320,000 XP), at which point you will have one use compared to 5 spins per day. You'll also be competing with other very good level 6 spells- Mislead, Protection from Magical Energy/Weapons, Tenser's Transformation, Contingency, Death Spell/Fog, etc. Additionally you'll really want to use IH on your better Fighters to get more mileage out of it, so OS exists as an option to let the Bard buff allies and himself simultaneously.
If you use Rogue Rebalancing, I'm pretty sure you can Offensive Spin into two Whirlwind Attacks, acting like a mini-Critical Strike. (Regular Bards don't get Whirlwind, of course.) Not sure how detrimental the THAC0 penalty would be on this, though.
To the OP: If you want melee potential Fighter/Mage multi or dual is probably going to be a much better bet than a Blade. You'll enjoy lower THAC0 and actual fighter APR bonuses that make Offensive Spin less useful in comparison. You'll also get all the higher-level magic (eventually). You'll progress slowly to start but by the middle of BG2 you won't be too far behind a Blade in number of spells and highest spell tier. You'll also have access to robes a lot sooner than the Blade (since it'll need to reach 3mil XP to get Use Any Item) which will make you better defensively (without buffs) and let you use the Robe of Vecna as soon as you can afford it, which is the best item in the game for a caster. You can definitely run with either, though- anything that gets scroll/wand/spell access is going to be good in this game.
*E.G. a 1d8 weapon has 4.5 average and 8 max damage, so doubling attacks is only slightly better than maxing damage, and maxing is better considering the OS damage and THAC0 bonuses. a 1d8+5 weapon has 9.5 average and 13 damage, so doubling attacks is a lot better than maxing damage. These are all on average of course and don't take criticals into account.
As for timing and defensive spin, those are valid points. I dunno, I really want to like the Blade but I still feel a Bard is better off singing. You know, what would be really cool is if Defensive Spin made you deal damage against anyone that tried to hit you, like Fireshield.
@Mitchfork, nothing to add here, good analysis as always.
Isn't this false if you are wielding two APR weapons, say Scarlet Ninja-To and Belm? I count 6 MH attacks with IH and only 4 with Offensive Spin.
I'm just saying it because I've read that a lot of people like to use two +APR weapons on their blades to make up for their weak APR.
It ill allow up to 3 pips in Two Weapon Fighting and up to level 8 spells amongst other changes.
It wont be as strong as a blade but wont be craptasic.
I suggest you fFight Noober to make yourself feel like a Manly Vanilla Bard!!!