Best specialist mage?
MWO
Member Posts: 214
As the topic says: which specialist mage do you think is the best in a RPG-perspective and why?
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There's also something to be said for wild mages - great potential with nahal's reckless dweomer, but obviously it depends on how predictable/reliable you prefer your casting to be.
Invoker loses more spells than Conjurer, but they are enchantement ones. (And I think the only one I truly regret is Greater Malison).
I feel like I can go through the game better without those spells than without True Sight and Oracle.
Then again, I guess it depends on what kind of spells you like to cast.
RPG-wise, it's all down to what you think is most interesting. Gnome illusionist would get my vote.
Horrid Wilting is the much worse loss.
However, I really like the necromancer - but there's sooo much evil around that class. So I don't play that either.
Hence, left me with the transmuter mage. Losing the abjurer school hurt quite a bit, but again, many transmutation spells gives the same thing or some sort of protection.
But what are the best type of spells in the game? My first thought was the spells that hinder enemies or perhaps helping allies rather than dealing direct damage.
http://forum.baldursgate.com/discussion/27658/most-difficult-mage-solo/p1
Illusionist - Seeing is believing. Just looking at the circus quest should give you RP ideas.
Wild Mage - Chaos and chance incarnate. Are you a gambler or borderline crazy?
Enchanter/Enchantress - Charm is a weapon. Force is so barbican, use persuasion (and magic).
Abjurer - One who protects. You could be a pacifist or a knightly protector.
Also Conjurers don't need to be evil. You could be more of an arcane Druid. Just look at Gandalf always casting animal summoning to have eagles bail him out
*sigh* I could spend my next 3 playthroughs just on mages...