First Solo-Run - advice needed!
Kilmantor
Member Posts: 34
Hi guys I'm planning my first solo-run right now and I'd thank you for some experiences.
Is Fighter/Mage/Thief really the best combination for it? I dont really know what I need the thief component for as I could simply open locks with knock and ignore the traps.
Is a Solo-Run possible even with advanced difficulties from SCS installed? I just remember some fights that where pretty hard even with 6 party-members and I don't have a clue how to win them alone.
Would be nice if you could just give me some input.
Is Fighter/Mage/Thief really the best combination for it? I dont really know what I need the thief component for as I could simply open locks with knock and ignore the traps.
Is a Solo-Run possible even with advanced difficulties from SCS installed? I just remember some fights that where pretty hard even with 6 party-members and I don't have a clue how to win them alone.
Would be nice if you could just give me some input.
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Comments
And yes, SCS solo-runs are perfectly possible - soloing characters level up extremely quickly, and there are many ways of cheesing encounters even in SCS. But if you're new to the game you might find it challenging.
However, Crom Freyr makes a good lock opener too if you want to wait a long time to use it.
Personally, I'd think an SCS solo run would involve a lot of running away from things to game mechanics, but with UAI you can get ~100% magic resist and high physical resists when you need them which makes a huge difference. You'll have to meta game each encounter and abuse invis potions, oil of speed and invulnerability potions. It might be worth it to actually waste a protection from magic scroll to kill the daystar lich right away because of how good that sword is now that its a +4.
But I would not go triple class: either fi/ma and focus on buffing and then fighting it out after the occasional opener spell or th/ma for sneaking arcane powerhouse with trap laying and free potions, wands abd scrolls from pickpocketing.
But in the end almost any class is viable if you know the game. I'm doing several solo runs in parallel and so far my sorceress is the most fun though.
As a matter of fact, a solo character is much easier to protect than a whole groupe : with a few items/potions/spells you can make you character more or less immune to everything in the game.
It is to be noted that :
- thieving skills are not needed AT ALL. Lockpick is completely useless (knock, strength takes care of roughly everything, you don't need the extra gold/exp anyway). Find traps is a lot less useful when your character is immune to most effects. Hide in shadows is easily replaced by spells or items. That being said, having a theif component in your character is nice because it opens a lot of tactics (backstab, traps, UAI)
- healing magic is not needed at all. Potions heal quite well during the fights and outside, regeneration (from ring or high constitution) is all you will ever need
- Arcane magic makes things a lot easier, especially when you have to fight casters.
Multi/dual are obviously good picks when you want to play solo :
- you will level fast anyway
- it makes for a more varied gameplay (plain fighter type are doable but very boring IMO)
Although solo is doable with any character, i personnaly prefer the FMT (can do almost everything very easily) and the sorceror (by far the most powerful caster with amazing flexibility. You can toy with each encounter the way you want (summons, brute spell casting,...).
I also like the blade very much even if it is much weaker than other multis (FM, FMT to name the most obvious)
With no or little metagaming involved i would say the FMT is the best.
For magic: sorcerer is the best choice.
Made Charisma my dumpster (CHA just 6 but STR CON, INT and WIS maxed - half-elf), i hope I get all the quests with this low CHA. I think I'll go for the 18 charisma ring in the circus soon to compensate it.
On a side note, I've also done IWD with a paladin.
Fighter- use any weapon and get 1 atack per round from lvl and 0,5 from profenci and max traco
Mage- spell lerning free XP bust and ofcorse spells
thief- in SoA almoust any one can be backstab and with celestialfurry it would be sloter on 3mln. Xp you get trap that will kill almoust any oponent that you can't kill by yourself. also from open chest and disarm trap i get only in Amn 300000 Xp so easy XP bust.
now i play solo F/M/C and it is the best fighter mode hp 322 after spell bufing traco -15 FoA dmg 30 after 3mln XP you can use combo armor faith/defender of easthaven/hardiness 75% at max 85% resist weapon dmg
but i sugest install XP cap remover. 8 mln you can get after underdark or earlier so your hero will stack. i play with SCS it is more chaleng
also see this topic
http://forum.baldursgate.com/discussion/28628/f-m-c-solo-run-what-items-give-him#latest
The only issues I've found come from getting swamped by tough melee mobs (all mobs in TOB) and the fact I'm a spell hoarder meaning I use spells sparingly as I hate resting for some reason.
I currently have just over 6 million in each class which is level 39 thief, around level 26 mage and about level 30ish fighter.
with my F/M/C my sling has -24 traoco (-6 strenght -5 dex) and 28 dmg with imp.hast or whirlwind it is a michine gun;)