near infinity... a little help! :)
maxi
Member Posts: 86
Hi everyone!
first thing to say, I know nothing about modding and I never used Near Infinity... So I downloaded it, but I don't even know how to start!! there is no a exe file to execute the program...
I just wanted to create a custom item (like a katana or something like that) to give charname (for BGEE).
so if someone can give me some hints please!
thanks
first thing to say, I know nothing about modding and I never used Near Infinity... So I downloaded it, but I don't even know how to start!! there is no a exe file to execute the program...
I just wanted to create a custom item (like a katana or something like that) to give charname (for BGEE).
so if someone can give me some hints please!
thanks
0
Comments
However you need Java for it to work, so check here to see if Java is installed on your system and if it is up to date.
do you know what's the difference?
If you are using Windows you can download NearInfinity-1.3.0-ci.jar or NearInfinity-1.3.0.jar, it doesn't matter. Otherwise you should use the 1.3.0-ci version as it will work also on case sensitive systems.
now, for example, I would like to create a new special item for charname, like a katana. So I was thinking to start edit and item like katana+1 or katana+2, but any modification I try to apply the program ask me to overwrite the file dialog.tlk
is that normal? I mean, I would like to avoid to change any important thing in the game and then have problems, crashes etc...
If you really want to use custom names and/or descriptions, you could edit the file dialog.tlk with NI, but it is not recommended as it would make your changes incompatible with other mods and it will prevent you from sharing your items with others.
To add names and/or descriptions you should really use WeiDU.
It is quite easy to create new items with NI and use WeiDU just to change names and descriptions.
See here for a brief introduction to WeiDU.
Other alternatives to NI are WeiDU and DLTCEP. I use and I like both, but I find them even less user friendly than NI
I have a question: so, imagine that with NI I open the file katana+1 (I guess in all BGEE there are only 1 or 2) and start modifing it. I make it +3 and I add some abilities, then I save it changing the name and overwriting the katana+1. Probably the program will ask me to overwrite the dialog.tlk and I say yes... so at this point what will happen? will I find my katana maybe in daveorn's dungeon?
of course I would like to create a new item from zero, but I have no idea how to do it...
Once this is done and the changes saved, the easiest way to get it into the game is to use the console to create the item ingame, or EE Keeper to add it to one of your saves.
thanks guys!