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Sorcerer main stat?

What is the main stat for a sorcerer/sorceres? What is needed to be good at casting spells with sorc?
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  • ReadingRamboReadingRambo Member Posts: 598
    edited January 2014
    Dex 18 and con 16 are their most useful stats. Everything else is flavor, unless you really really like the wish spell.

    That said, I tend to pump up their charisma as that's what their main stat is supposed to be. But stats don't affect their spell casting the way wisdom and int do for clerics and
    mages.

    Strength can be useful now since it effects slings, but really isn't that important.
  • elminsterelminster Member, Developer Posts: 16,317
    Like others have stated sorcerors don't work like mages/bards. You don't need a high intelligence (or high anything) to learn spells with them.
  • TokTok Member Posts: 19
    Thanks.
  • zur312zur312 Member Posts: 1,366
    nothing but i would suggest
    16+con
    18+dex
    18+wis
    10+int
    18+cha
    11+str
  • jackjackjackjack Member Posts: 3,251
    Yeah, that's a 91 point roll, but I agree with the allocation ratio.
  • booinyoureyesbooinyoureyes Member Posts: 6,164
    I always max charisma and wisdom can be important if you like using the "wish" spells at high levels
  • TwaniTwani Member Posts: 640
    Sorcerer's are supposed to get their powers from charisma. They don't, but I usually like to max my charisma anyway. It frees up a ring spot, and you're supposed to be casting these spells from your blood and the force of your personality.

    Functionally, though, charisma is only useful to you in how it effects reaction rolls. Intelligence is only useful to you in how it protects you from mind flayers. Wisdom is only useful to you in how it effects the wish spell.

    So max your physical attributes out (well, 16 con is all you need), then put points in whatever mental stats you feel are most useful to you.
  • JackWalrusJackWalrus Member Posts: 16
    I remember that in the original BG2, it was said that the prime requisite for sorcerers was Intelligence. This was removed from the EE edition. But was it ever intended to make intelligence important for a Sorcerer in BG2? I always found it weird that this particular class doesn't have any "important" stat.
  • JackWalrusJackWalrus Member Posts: 16
    @Metalloman
    I think charisma is the main stat for a Sorcerer in these editions.
  • meaglothmeagloth Member Posts: 3,806
    I thought that sorcerer was a 3ed class adapted for 2ed in bg, so that would make it their main stat 3+, because they didn't exist before then.
    (I really don't know anything about dnd outside of bg though, so don't quote me on that)
  • kamuizinkamuizin Member Posts: 3,704
    edited January 2014

    @Metalloman
    I think charisma is the main stat for a Sorcerer in these editions.

    In theory, but it does nothing in BG2.

    @LiamEsler for the wisdom bonus spells exist the MXSPLWIS.2DA file, that rule those bonus, can a MXSPLCHA.2DA (for charisma bonus spells) be made to simulate that same pattern? Could be used to raise the number of know spells instead of cast time spells, so the higher is the charisma, the higher also is the ammount of spells that sorcerer know.

    Is that too hardcoded to allow this function? Are any other file needed to function togheter with this (to be created) file in order to make that work?
  • PurudayaPurudaya Member Posts: 816
    From a power-gaming perspective, I would suggest maxing Int and Wis for the wish spell later on. It's an often overlooked spell as far as in-combat applications, but combined with time stop it pretty much makes you an unstoppable HLA-chucking machine. Secondary stats would be Con and Dex.
  • enqenqenqenq Member Posts: 499
    nano said:

    I like to imagine that being a sorcerer is mostly about luck and having no idea what you're doing but succeeding anyways, and that having lower stats makes you a better sorcerer :)

    "Wild Mage" is not spelled "Sorcerer"
  • nanonano Member Posts: 1,632
    Wild mages are still mages though. As much as Neera pretends not to they need to read books and study.
  • SpaceInvaderSpaceInvader Member Posts: 2,125
    zur312 said:

    nothing but i would suggest
    16+con
    18+dex
    18+wis
    10+int
    18+cha
    11+str

    You can keep CHA at minimum (16.
    Second, if you solo the game you really want to pump up STR as much as you can.
    Purudaya said:

    From a power-gaming perspective, I would suggest maxing Int and Wis for the wish spell later on. It's an often overlooked spell as far as in-combat applications, but combined with time stop it pretty much makes you an unstoppable HLA-chucking machine. Secondary stats would be Con and Dex.

    INT doesn't affect Wish, you just need WIS 18+ and that's it.
  • nanonano Member Posts: 1,632

    enqenq said:

    nano said:

    I like to imagine that being a sorcerer is mostly about luck and having no idea what you're doing but succeeding anyways, and that having lower stats makes you a better sorcerer :)

    "Wild Mage" is not spelled "Sorcerer"
    Are you joking? They mis-spell things all the time ;D
    oh wow, this makes perfect sense... they're just dyslexic mages
  • LiamEslerLiamEsler Member Posts: 1,859
    @nano Pretty much.

    @kamuizin I seem to recall that the sorcerer stat stuff was hardcoded, but I could be wrong.
  • SkaffenSkaffen Member Posts: 709
    I would recommend pumping int to 16 in favour of wisdom for the golem manual, especially if you solo or are the only arcane caster in the party. Scales nicely and you can always fall back on potions of insight for wis and wishes.
  • LathlaerLathlaer Member Posts: 475
    @Skaffen
    I never used GM, didn't know you need wisdom to use it...
  • PibaroPibaro Member, Translator (NDA) Posts: 2,989
    The deck of many thing can raise your main stat. In a sorcerer wich stat will be raised?
  • SkaffenSkaffen Member Posts: 709
    @Lathlaer No, you misunderstand, I meant put the points into intelligence instead of wisdom which is often recommended for wishes.
  • OnestepOnestep Member Posts: 225
    edited January 2014
    Never mind.
  • EudaemoniumEudaemonium Member Posts: 3,199
    Pibaro said:

    The deck of many thing can raise your main stat. In a sorcerer wich stat will be raised?

    I believe that it's Intelligence.
  • kryptixkryptix Member Posts: 741
    I would begin it in bg 1 to make the rolls more realistic to get but allocate this way:

    16+con
    18+dex
    14 wis maybe 13
    5 or 10 INT
    Up to you for CHA whatever you want to to you can use the ring
    18+STR

    Int only matters in multiples of 5 for tanking mind flayers and you can use the tome to hit 6 or 11

    Con always helps as does Dex
    Str affects slings and this will let you get up to 22

    Wis with 14 you get enough to use wish by the time you first get the spell in wk with 13 you can use it after hell trials.

    This way a mid 80s roll is enough.
  • That1DudeThat1Dude Member Posts: 19
    I use my sorcerers as pack mules so I always go with 18+ str, plus it makes hitting things with a staff hilarious, especially early in the game, out of spells? eat 20 damage critical hits muahahah
  • OnestepOnestep Member Posts: 225
    Basically what everyone's said thus far. Sorcerer's are pretty much stat free in every way that counts.

    If anything, the physical stats and maybe Wisdom are the important ones for Sorcerers.
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