Dex 18 and con 16 are their most useful stats. Everything else is flavor, unless you really really like the wish spell.
That said, I tend to pump up their charisma as that's what their main stat is supposed to be. But stats don't affect their spell casting the way wisdom and int do for clerics and mages.
Strength can be useful now since it effects slings, but really isn't that important.
Sorcerer's are supposed to get their powers from charisma. They don't, but I usually like to max my charisma anyway. It frees up a ring spot, and you're supposed to be casting these spells from your blood and the force of your personality.
Functionally, though, charisma is only useful to you in how it effects reaction rolls. Intelligence is only useful to you in how it protects you from mind flayers. Wisdom is only useful to you in how it effects the wish spell.
So max your physical attributes out (well, 16 con is all you need), then put points in whatever mental stats you feel are most useful to you.
I remember that in the original BG2, it was said that the prime requisite for sorcerers was Intelligence. This was removed from the EE edition. But was it ever intended to make intelligence important for a Sorcerer in BG2? I always found it weird that this particular class doesn't have any "important" stat.
I thought that sorcerer was a 3ed class adapted for 2ed in bg, so that would make it their main stat 3+, because they didn't exist before then. (I really don't know anything about dnd outside of bg though, so don't quote me on that)
@Metalloman I think charisma is the main stat for a Sorcerer in these editions.
In theory, but it does nothing in BG2.
@LiamEsler for the wisdom bonus spells exist the MXSPLWIS.2DA file, that rule those bonus, can a MXSPLCHA.2DA (for charisma bonus spells) be made to simulate that same pattern? Could be used to raise the number of know spells instead of cast time spells, so the higher is the charisma, the higher also is the ammount of spells that sorcerer know.
Is that too hardcoded to allow this function? Are any other file needed to function togheter with this (to be created) file in order to make that work?
I like to imagine that being a sorcerer is mostly about luck and having no idea what you're doing but succeeding anyways, and that having lower stats makes you a better sorcerer
From a power-gaming perspective, I would suggest maxing Int and Wis for the wish spell later on. It's an often overlooked spell as far as in-combat applications, but combined with time stop it pretty much makes you an unstoppable HLA-chucking machine. Secondary stats would be Con and Dex.
I like to imagine that being a sorcerer is mostly about luck and having no idea what you're doing but succeeding anyways, and that having lower stats makes you a better sorcerer
I like to imagine that being a sorcerer is mostly about luck and having no idea what you're doing but succeeding anyways, and that having lower stats makes you a better sorcerer
"Wild Mage" is not spelled "Sorcerer"
Are you joking? They mis-spell things all the time ;D
From a power-gaming perspective, I would suggest maxing Int and Wis for the wish spell later on. It's an often overlooked spell as far as in-combat applications, but combined with time stop it pretty much makes you an unstoppable HLA-chucking machine. Secondary stats would be Con and Dex.
INT doesn't affect Wish, you just need WIS 18+ and that's it.
I like to imagine that being a sorcerer is mostly about luck and having no idea what you're doing but succeeding anyways, and that having lower stats makes you a better sorcerer
"Wild Mage" is not spelled "Sorcerer"
Are you joking? They mis-spell things all the time ;D
oh wow, this makes perfect sense... they're just dyslexic mages
I would recommend pumping int to 16 in favour of wisdom for the golem manual, especially if you solo or are the only arcane caster in the party. Scales nicely and you can always fall back on potions of insight for wis and wishes.
I use my sorcerers as pack mules so I always go with 18+ str, plus it makes hitting things with a staff hilarious, especially early in the game, out of spells? eat 20 damage critical hits muahahah
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That said, I tend to pump up their charisma as that's what their main stat is supposed to be. But stats don't affect their spell casting the way wisdom and int do for clerics and
mages.
Strength can be useful now since it effects slings, but really isn't that important.
16+con
18+dex
18+wis
10+int
18+cha
11+str
Functionally, though, charisma is only useful to you in how it effects reaction rolls. Intelligence is only useful to you in how it protects you from mind flayers. Wisdom is only useful to you in how it effects the wish spell.
So max your physical attributes out (well, 16 con is all you need), then put points in whatever mental stats you feel are most useful to you.
I think charisma is the main stat for a Sorcerer in these editions.
(I really don't know anything about dnd outside of bg though, so don't quote me on that)
@LiamEsler for the wisdom bonus spells exist the MXSPLWIS.2DA file, that rule those bonus, can a MXSPLCHA.2DA (for charisma bonus spells) be made to simulate that same pattern? Could be used to raise the number of know spells instead of cast time spells, so the higher is the charisma, the higher also is the ammount of spells that sorcerer know.
Is that too hardcoded to allow this function? Are any other file needed to function togheter with this (to be created) file in order to make that work?
Second, if you solo the game you really want to pump up STR as much as you can.
INT doesn't affect Wish, you just need WIS 18+ and that's it.
@kamuizin I seem to recall that the sorcerer stat stuff was hardcoded, but I could be wrong.
I never used GM, didn't know you need wisdom to use it...
16+con
18+dex
14 wis maybe 13
5 or 10 INT
Up to you for CHA whatever you want to to you can use the ring
18+STR
Int only matters in multiples of 5 for tanking mind flayers and you can use the tome to hit 6 or 11
Con always helps as does Dex
Str affects slings and this will let you get up to 22
Wis with 14 you get enough to use wish by the time you first get the spell in wk with 13 you can use it after hell trials.
This way a mid 80s roll is enough.
If anything, the physical stats and maybe Wisdom are the important ones for Sorcerers.