Playing through with an unbalanced party?
Aozgolo108
Member Posts: 79
I'm playing as a chaotic neutral bard who predominantly hangs out with evil chaps. My current party is Dorn, Neera, Viconia, Shar-Teel, and Imoen. The first three I want to definitely keep, but Shar-Teel is certainly replaceable (being not that interesting) and Imoen just doesn't fit with the overall party alignment (I really don't want anyone above True Neutral).
I've looked at my options, and frankly Kagain is an even more boring character than Shar-Teel and is really the only evil "fighter" replacement, for a thief, Safana is my best bet, but she generally seems underwhelming.
I've always played the game with a fairly balanced party usually containing a couple of melee fighters, a spellcaster, a cleric mostly for healing and light melee, and a thief/ranged fighter. In this playthru however I'm looking at possibly unbalancing things a bit, maybe recruit Edwin and Baeloth, but then I'd have a 3 mage party with only 1 true front-line fighter and no thief (though I'm mostly only concerned about that for detect traps which I could supplement spell-wise).
Anyway, long-story short I'm curious how many people have played through lacking a specific role in their party (such as a melee fighter, mage, or thief) and how much more difficult did it make the game? I'm sure it's doable, but I'd like to hear a bit more about other people's experiences and what kind of extra challenges to expect?
I've looked at my options, and frankly Kagain is an even more boring character than Shar-Teel and is really the only evil "fighter" replacement, for a thief, Safana is my best bet, but she generally seems underwhelming.
I've always played the game with a fairly balanced party usually containing a couple of melee fighters, a spellcaster, a cleric mostly for healing and light melee, and a thief/ranged fighter. In this playthru however I'm looking at possibly unbalancing things a bit, maybe recruit Edwin and Baeloth, but then I'd have a 3 mage party with only 1 true front-line fighter and no thief (though I'm mostly only concerned about that for detect traps which I could supplement spell-wise).
Anyway, long-story short I'm curious how many people have played through lacking a specific role in their party (such as a melee fighter, mage, or thief) and how much more difficult did it make the game? I'm sure it's doable, but I'd like to hear a bit more about other people's experiences and what kind of extra challenges to expect?
2
Comments
With it, I find Shar-Teel very interesting but well, I like her character and since I always play evil characters, she is in my party most of the times.
Kagain is admitelly boring and I don't remember how he is with BG1NPC.
Now, for unbalanced party, it can be done but certain fights might be more difficult. Lack of good melee fighters will make end of the werewolf isle hard as they are magic-resilient and Karoug can only be hit by silver weapons.
Abusing summons is however a good way to deal with lack of fighters.
Playing without a thief is something difficult honestly. You can trigger traps with a good tank (or well protected mage), but it will be meta-gaming. Some traps will also remain until disarmed.
As a neutral thief, there is Safana, even if I don't like her much.
In my own experience, the best way to deal with huge lacking role is to have a strong solo character and removing experience cap.
In my next game, I will play with a full party but I really dont pay attention to balance. I only require a thief for traps and at least one sword fighter to deal with Karoug.
Edit: Should clarify what I mean with not balanced. I can easily have 3 healers (Jaheira, Viconia, Branwen) which are sub-optimal fighters, and still do okay. Same goes for arcane casters; myself, Neera, Xan. In SoA I actually beat the end boss, first phase anyway, by hammering him with a couple dozen magic missiles in a second; me, Imoen, Jan, Aerie firing off spell sequencers at once. That's 4 arcane casters. Both games can seemingly be beat with just about any party combination, a fact verified by all the people doing "solo runs".
You could pick up Montaron as an NPC and he'll fill your Thief role while being able to tank due to his good stats and Halfling saving throws. You might have to do some tedious inventory management to get the best armor class since he can't use thief skills in metal stuff.
If you want an evil fighter and thief try Montaron - have to either take Xzar or kill him though (but he is the biggest nut job in the series and not a bad mage either!)
I once did Werewolf Island with 3 Clerics, easy.
Just done a run-through with 6 arcane spellcasters, no problem.
So go with whatever takes your fancy and get outside of your comfort zone.