Can someone explain Damage Reduction in BG2?
Ferozban
Member Posts: 31
hello guys,
i wanted to ask if someone knows exactly how damage is reduced on hit.
i mean the amount of damage you do is pretty simply calculated. (weapon base+bonus damage+profiences+item bonuses+class bonuses like kensai or assa + stg bonus = XX to YY damage)
but of course you dont actually allways do that damage. mostly you do less or against peasants you might actually do more damage than you'd normally do.
so there is some kind of damage reduction or amplification on your opponents.
i know that in the D&D universe armor class only calculated if your hit or not. to my knowleadge it has nothing to do with damage reduction.
can someone explain how damage reduction works in bg2 and how it is calculated or what it depends on?
regards feroz
i wanted to ask if someone knows exactly how damage is reduced on hit.
i mean the amount of damage you do is pretty simply calculated. (weapon base+bonus damage+profiences+item bonuses+class bonuses like kensai or assa + stg bonus = XX to YY damage)
but of course you dont actually allways do that damage. mostly you do less or against peasants you might actually do more damage than you'd normally do.
so there is some kind of damage reduction or amplification on your opponents.
i know that in the D&D universe armor class only calculated if your hit or not. to my knowleadge it has nothing to do with damage reduction.
can someone explain how damage reduction works in bg2 and how it is calculated or what it depends on?
regards feroz
0
Comments
I don't know of anything that "amplifies" damage but a critical hit will do double the normal damage if the target isn't immune to crits, so that might be what you're seeing.
And, just like you said, normal AC has no effect on the damage you take from a successful hit.
in regards to the resistances:
i know what you mean when the combat log says (31-27)=4 damage to the demilich for example.
but for instance if i do a normal attack against korgan for example. i do less damage then my minimum damage.
and thats what i'm asking about. why is that?
i add some pictures to make my case here:
so there is something odd about this. and i had hoped that someone can explain how this works.
PS: this is the unmodded vanilla version of the game
i acutally noticed that i played on a dificulty one below CORE rules. where you would oly receive 2/3 of the damage. that explained why i would do less damage when trying to hit my own.
now i switched it and i play on core rules now. now it works fine. now i dont do less damage then i should.
but now i still do more damage than i should against a few of my own characters. strangely enough this phenomenon only goes for korgan and neera and peasants. against all of the others (even monsters) i do exactly the damage i should do.
i tried it with every of my characters for like 10 minutes. and only korgan and neera and peasants receive slightly more damage.
my damage should be 28-33, but i clearly do more than 33 damage with each hit.
why is that?
again to emphathise it, this only counts for korgan and neera and peasants. all the other characters and other opponents receive the right amount of damage.
before i hit neera i switched her to Fists because she was invisible due to the staff of magi
before i hit korgan i tried something with his weapon and took it from him, so he was weaponless as well
and peasants are unarmed to begin with
so thank you for clearing that up.
you do about 1-6 more damage than your max damage against unarmed opponents apparently.
ok i guess that is the end of that thread everything cleared up.
thanks for the good and qualitfied help.