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Cavalier or Berserker (possible dual to cleric)

Cavalier wielding Holy Avenger versus Berserker dual wielding whatever I want (FoA, DoE, Kundane, Crom)
Both characters were played through bgee and have great stats.

Historically I'd have said paladin easily but with unnerfed grand mastery I'm really unsure which one would be more fun/devastatingly badass?

Comments

  • Royce1987Royce1987 Member Posts: 89
    Also, thoughts on dualing to cleric...I love the idea but not a huge fan of cleric HLA's and I've never done the Cleric stronghold
  • forktheworldforktheworld Member Posts: 88
    edited January 2014
    If you're just looking to straight-up powergame, I've heard a lot of good things about the berserker/druid combination due to the utility of Ironskins. I know you were looking at Cleric, but Ironskins alone makes the Berserker/Druid combo super strong. Personally, I like the RPing and flavor of the paladin in comparison to the Berserker, but that is a completely personal choice. Basically, go with what you feel if its just about roleplaying, but I think the Berserker/Druid combo might have a (very, very) slight edge in terms of powergaming.

    Edit: Also, if you are going to dual, I believe the advised levels are either 7 or 13, because the fighters get extra 1/2 attacks per round at those levels.
  • Royce1987Royce1987 Member Posts: 89
    Does your character retain DuHM in bg2? I loved having that as a boost on my fighter.
  • nanonano Member Posts: 1,632
    Nah, you lose it eventually. With Ascension it's possible to regain it in ToB but it's not compatible yet.
  • nanonano Member Posts: 1,632
    edited January 2014
    I should also point out that both druid and cleric limit which weapons you can use. Druid means you can't use FoA/DoE/Kundane/Crom but you can use Belm. Cleric means you can't use Kundane/Belm (so no bonus attacks for you) but you get FoA/DoE/Crom (not that Crom is that good when you have DuHM). There's also the matter of DuHM/Righteous Magic/Holy Power vs Iron Skins.
  • Royce1987Royce1987 Member Posts: 89
    Not interested in the Druid route, I have a natural aversion to hippies so Druids ain't my thing. I don't mind sacrificing the bonus APR weapons if a dual to cleric is worth it, just not certain I want to give up hardiness and other HLA's.
  • nanonano Member Posts: 1,632
    I dunno I might go with Paladin actually, you have no weapon restrictions and you still get DuHM as well as warrior HLAs. The unnerfed grand mastery is not a huge deal imo, it's just half an attack and limits your versatility. With paladin you can use FoA + Belm most of the time and swap to Carsomyr to dispel.
  • jackjackjackjack Member Posts: 3,251
    I would advise dualing at 9 rather than 7, but I would never bother going all the way to 13. If you really want to use Carsomyr, there's always Thief.
  • Royce1987Royce1987 Member Posts: 89
    My decision isn't based on carsomyr, I just want a front liner capable of whooping all ass.
  • jackjackjackjack Member Posts: 3,251
    edited January 2014
    Go for 9 then, you'll thank me later for the extra HP. 13 takes so long, and just isn't worth it IMO.
    Edit: Going to 9 also nets you another proficiency point.
  • FoggyFoggy Member Posts: 297
    edited January 2014
    If ass whooping is what you want Berserker/Cleric fits the bill:
    As a Berserker you have Rage immunities, dualing at level 9 is recommended. You also have full advantages of Grand Mastery in any weapon proficiency you chose and receive a pretty good THAC0 + a great amount of hit points.
    As a Cleric, DuHM is your bread and butter, it's the only really interesting lvl 2 divine spell and you'll have so much slots you don't need Crom Faeyr for the 25 strength. You have access to the spells of Chaotic Commands, Armor of Faith, Defensive Harmony for protection + Holy Power/Champion’s Strength. Don't forget Heal, Sunray. And you can Turn Undead. Also the HLAs Summon Deva, Storm of Vengeance, Energy Blades and Implosion are quite interesting.
    In ToB, you have access to Runehammer, a weapon of choice for Berserker/clerics.
    A Berserker/Cleric does well against practically every enemy in the game.

    From a roleplaying perspective, I prefer Cavalier myself. I find fighters dualed to clerics OP on so many levels removing some of the game challenge.

    Berserker/Cleric vs Cavalier
    -THAC0: You might think Cavalier may have better THAC0, but one Cleric level is equivalent to 225000 xp and one Paladin level is equivalent to 300000 xp. If a Berserker is dualled to Cleric at 9th level he will regain the Berserker abilities at a total of 700000 exp at which point he will actually have a THAC0 that is better than the one of a level 10 Cavalier with 900K xp, even with the Paladin slightly higher rate of gaining THAC0, the cleric fast leveling makes both warriors THAC0 in parity with each other. Adding the Grand Mastery of the berserker makes the Berserker/cleric a better fighter than the cavalier.
    - Divine spell casting: The cavalier can reach a maximum of spell level four while the B/C reach spell level seven and cast considerably more spells per day. 2 or 3 Remove Fear can easily fit the berserker/cleric spellbook negating the cavalier advantage.
    - Saving throws: The cavalier have the better bonus. This is easily made up by all of the immunities granted by the Berserker Rage and it does not matter if the saving throw is successful or not when the Berserker is enraged. Add to this several protective clerical spells that can improve the saving throws.
    - Turn Undead: a berserker/cleric level faster, and have a higher level turn undead than the cavalier, and consider alignement where the cavalier can only destroy undead while an evil cleric can "recruit" the undead as allies with his turning ability.
    The only things left unmatched is the cavalier immunity to poison and the resistance to fire and acid. The right equipment and use of spells will cover this aspect for the Berserker/cleric while his advantages over the cavalier remain.
  • ArchaosArchaos Member Posts: 1,421
    Royce1987 said:

    Not interested in the Druid route, I have a natural aversion to hippies so Druids ain't my thing. I don't mind sacrificing the bonus APR weapons if a dual to cleric is worth it, just not certain I want to give up hardiness and other HLA's.

    Powergaming-wise, go Berserker/Cleric. Makes even more sense if you pretend to worship Tempus.
    More proficiency points and can cast lots of spells.

    Go Paladin if you want to play Lawful Good and wield Carsormyr. Though you can have Keldorn for that.
  • Royce1987Royce1987 Member Posts: 89
    Thanks for the reply! With that info, is the F/C abilities worth relinquishing hardiness, gww, crit. Strike?
  • SkaffenSkaffen Member Posts: 709
    edited January 2014
    For a F/Cl I would always recommend multi and not dual class. Cl HLA are the worst IMHO. You give up GM but gain the attack at level 13 so you do 3 less damage but have more flexibilty in weapons. That is easily more than compensated by access to Fi HLAs. Except for imprisonment all berseker immunities can be covered by spells.
  • jackjackjackjack Member Posts: 3,251
    edited January 2014
    I too prefer multiclass, despite the benefits of any kit. As OP has (kinda) said, fighter HLAs are hard to give up.
    Edit: also, Dwarves!
  • FinneousPJFinneousPJ Member Posts: 6,455
    @Skaffen Due to cleric restrictions, the multi doesn't have great flexibility in weapons either...
  • SkaffenSkaffen Member Posts: 709
    @FinneousPJ True but more than enough since you have access to Flail of Ages, Crom, Mace of Disruption for mainhand plus Defender of Easthaven as one of the absolute best offhands. Blunt is the best damage type with the least reductions.

    As a dual I would go for flail and do FoA/DoE with DuHM for strength.
  • FatalApocalypseFatalApocalypse Member Posts: 66

    Cavalier, and don't dual. Why ? Just cause. Oh and also cause grand slayers of beasts don't turn into priests. Except sad ones. Very, very sad ones.
  • Royce1987Royce1987 Member Posts: 89
    Someone who knows the dynamics of D&D well, is grandmastery worth it? The paladin spell casting is exactly what I'd be looking for, but would I miss the grandmastery? Also, let's just look at paladin vs. berserker.
  • abacusabacus Member Posts: 1,307
    Mastery (>**) gets you extra points of THAC0 and damage, but considering you're already a warrior class & have access to DuHM it's negligible, the biggest benefit is that the full 5* treatment gives you an extra 1/2 attack (for a total of 3 base)... Which will obviously be thuper-thweet with Improved Haste. Extra attacks are really good (this is why so many people get creamy over a particular +2 scimitar).

    Personally I tend to spread my points around a bit, getting ** in as many weapons as possible... It just ends up being more versatile, and less sole destroying than when you find a rad new weapon and your 5* fighter can't use it (this happened I'm my first ever bg2 run - Berserker with 5* in longswords found FoA and cried)
  • AnaximanderAnaximander Member Posts: 191
    edited January 2014
    Tanky Cavalier Dual Wielding with plethora of resist gear and utility ...

    Cavalier with **axes early is really sweet(azure edge, stonefire), **maces(disruption, stormstar), **bastard sword(foebane, purifier) offhand defender of easthaven, helm of defence or dragon helm, red dragon plate, ring of fire elemental control, ring of regeneration/ or gaxx, cloak of reflection, boots of the north, belt of inertial barrier, kaligun's amulet of magic resistance, blessed bracers... armor of faith, draw upon holy might, resist fire and cold, protection from fire, protection from lightening, death ward self buffs hardiness whomp whomp ... tank city ... or maybe club of detonation but risky as a palidin hehe ...

    on grandmastery ... as cavalier i think you'll be 7/2 or 9/2 with a sword of speed offhand, little less damage than gm but it's not the end of the world, you'll get that damage back vs demons and dragons. cavalier innate resists are pretty nice as with gear fire lightening and perhaps cold will all heal you instead of hurt. I suggest you go the dual wield route as defender + armor of faith will slow the pain I love the cavalier in vanilla add hardiness to that mix with all the elemental resistance yeehaw! Though I've just started exploring this palidin variant it's been solid so far up to city of caverns.

    I don't like the dual to cleric anymore nor do i like dualing anything at 13 anymore I'd much rather have a quick dual to mage @ fighter 9 right at the start of SoA just my preference.

    I find ranger/cleric multiclass fine as a primary cleric though hitpoints might average a bit low have to be careful.

    I'm gonna have to try a cavalier solo from bg - tob one day ...
    Post edited by Anaximander on
  • mumumomomumumomo Member Posts: 635
    Dual class characters are OP. Multi are OP as well.

    That being said multi ranger/cleric is much better tham Berserker/Cleric.
    The thing is the berserker and the cleric share the same strong points : they can basically be immune at everything (berserker using rage, cleric using buffs). Therefore i don't think they complement each other very well.

    Multi ranger/cleric on the other hand gives you both druid and cleric spellcaster (therefore making you a better caster) AND access to fighter HLA (therefore making you a better fighter).


    As for berserker VS cavalier, i find Berserker to be much stronger.

    Let's face, it the only point of the cavalier is too wield Carsomyr for nice MR and to have some innate immunities.
    Berserker rages makes you basically you IMMUNE to EVERY bad magical effect. So Berserker is better protected against magic (which is the only point of the cavalier)
    He also gets GM, which is a nice feat.

    Inquisitor makes a much more interesting paladin choice IMO because, on top of being well protected against magic (like a cavalier can be), you also sweep the floor with casters thanks to your super powerful dispel magic.



  • CorvinoCorvino Member Posts: 2,269
    Both are entirely viable. I'd say that a Cavalier is likely to be better at avoiding annoying fear, charm and poison effects in BG1 where you won't have enough rages per day to have one up permanently. The protection from evil and resist fears you get are great at low levels too.

    If you keep the Berserker single class then the Cavalier is more interesting. Getting spellcasting alone makes them a useful and interesting party member. Dualling the Berserker to a cleric would even this out.

    Personally I have a soft spot for Cavaliers. They're not as OP as Inquisitors (though the fixed Carsomyr is pretty OP) or as Powergame-y as Kensai or Barbarians. They're just a solid class with good options and lots of nice extras. Kind of like buying a car and finding that all the optional stuff gets thrown in for free.
  • AnaximanderAnaximander Member Posts: 191
    edited January 2014
    Carsomyr isn't always the point of cavalier, f/t or bard in the party can use Carsomyr and Staff of the Magi while the Cavalier can tank up with a variety of weapons and defender of easthaven well that's what I figure when I have a team member with no stoneskin/ironskin tank em up as much as possible innate resists + resist spells are a nice + in that process.
  • CorvinoCorvino Member Posts: 2,269
    Good point, @Anaximander. You can quite easily combine the Defender of Easthaven, Armor of Faith spell and Hardiness HLA to get good levels of physical damage resistance on a Cavalier or Fighter/Cleric multi, up to 85% depending on caster level. You can get to 65% without the DoE, which is what my Cavalier is doing currently.

    When it comes to enemies that are going to hit you, and hit you hard, then physical reistance is very useful.
  • ajwzajwz Member Posts: 4,122
    The only way to play as cavalier is to wield the dragon slaying longsword and dragon blocking shield from windspear hills.
    Then wear the skin of firekraag.
    I don't care if these items are suboptimal, it's the thought that counts dammit.
  • Royce1987Royce1987 Member Posts: 89
    Just played the blackouts with a cavalier and a berserker as my party front liners. Kept equipment equal. The berserker doubled the cavalier in kills. My science experiment wins.
  • DustybottomsDustybottoms Member Posts: 4
    The actual question wasn't Bezerker/Cleric vs Cavalier... Just Bezerker... I have found, that in the beginning of BG1, Cavalier's reign supreme... Anti poisen is amazing through Cloakwood... But as you progress into mid/endgame, and moving into BG2... Bezerker take over as melee/tank powerhouses... With a strong party and buffs behind them...Ive had more suucess with a well used front line Bezerker... Then any other "heavy class" in the game.... (PS- I'm a Bezerker purest...no dual for this guy!) (That's what you got squishy buffers behind the lines for)
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