LF Advice for Good Arcane Caster Playthru (BG:EE & BG2:EE)
Aozgolo108
Member Posts: 79
I really like the idea of playing an arcane caster all the way through the series, it's something I've never really stuck with before, but I love the idea of attaching all these lovely spells to my PC. I'm thinking of playing Neutral or Chaotic Good (This decision will probably be made based off the Familiar you get), and more than anything I want to maximize how many spells I can learn and how many I have available (since sleeping constantly can get very annoying).
So I've read a few guides and found a lot of different options, here's my thoughts:
Sorceror - I really like this class, and the Dragon Disciple kit looks very nice, plus freeing up points that I don't have to max out Int is super nice. What concerns me is I'm a bit wary of how they learn and cast spells. It says you choose from a few each level up, well no big deal, I never use half the spells in the game anyway, but does it let you choose from ALL spell options or are there simply some mage spells you can never cast as a Sorceror? I'm a bit confused. Secondly I know they regain their spells daily and not on rest. Does this mean however that if I run out of spells I'd have to sleep for 24 hours instead of 8, or just until the clock strikes 0?
Specialist Mage - I definitely like having an extra spell, but not sure if it's worth being locked out of any specific school, I originally thought I'd be just a non-kitted mage but nowhere do I read that this is preferable. I also read that as far as specialists go that only Conjurer should be considered, or possibly Wild Mage, but I've heard they are only average in BG, but much better in BG2, I don't really know why though.
I don't want to play multi-class mage unless perhaps it's as a Gnome (I've never really played at them but Illusionist/Thief or Illusionist/Cleric sounds interesting.)
Dual classing however is something that I find a bit interesting but have never done. I'm assuming if I want to predominantly be a mage and maximize my power I would DC into the class, but I'm a bit unsure what class is best to start as, I kind of like the idea of having a mage who can use bows as ranged weapons (due to more plentiful ammo being available) so going ranged fighter seems interesting, due to the sheer number of NPC thief options I kind of want to avoid that class altogether. So if I do go ranged fighter, at what level would be best to DC?
Finally, the party itself, I don't want anyone below True Neutral since I'm playing a good character, so here's my thoughts:
BG:EE
Rasaad (I want to experience his questline)
Alora (Imoen up until I can recruit her)
Kivan or Minsc (I really want Minsc but I really don't want Dynaheir so this is a tough choice)
Ajantis (A Paladin just makes sense)
Branwen or Yeslick (For... "healing purposes")
If I have to get Dynaheir I guess I'd place her in the Cleric spot since with Rasaad, Minsc, and Ajantis I wouldn't really need a 4th melee fighter.
BG2:EE (This one is easier)
Rasaad (Again, for the story)
Keldorn Firecam (Paladin, again)
Mazzy or Minsc (As an extra fighter)
Aerie (A second mage probably will help a lot, plus she's the romantic interest)
Nalia or Anomen (This really boils down to whether a cleric or a thief would be more useful in BG2)
I guess I also need to get Valygar to open the Planar Sphere, but I'm pretty sure I can replace him after I have ownership of it, so I can get him first and switch him out for Rasaad or Keldorn afterwards.
So I'm really open to any and all suggestions for getting the best mage experience throughout the series!
So I've read a few guides and found a lot of different options, here's my thoughts:
Sorceror - I really like this class, and the Dragon Disciple kit looks very nice, plus freeing up points that I don't have to max out Int is super nice. What concerns me is I'm a bit wary of how they learn and cast spells. It says you choose from a few each level up, well no big deal, I never use half the spells in the game anyway, but does it let you choose from ALL spell options or are there simply some mage spells you can never cast as a Sorceror? I'm a bit confused. Secondly I know they regain their spells daily and not on rest. Does this mean however that if I run out of spells I'd have to sleep for 24 hours instead of 8, or just until the clock strikes 0?
Specialist Mage - I definitely like having an extra spell, but not sure if it's worth being locked out of any specific school, I originally thought I'd be just a non-kitted mage but nowhere do I read that this is preferable. I also read that as far as specialists go that only Conjurer should be considered, or possibly Wild Mage, but I've heard they are only average in BG, but much better in BG2, I don't really know why though.
I don't want to play multi-class mage unless perhaps it's as a Gnome (I've never really played at them but Illusionist/Thief or Illusionist/Cleric sounds interesting.)
Dual classing however is something that I find a bit interesting but have never done. I'm assuming if I want to predominantly be a mage and maximize my power I would DC into the class, but I'm a bit unsure what class is best to start as, I kind of like the idea of having a mage who can use bows as ranged weapons (due to more plentiful ammo being available) so going ranged fighter seems interesting, due to the sheer number of NPC thief options I kind of want to avoid that class altogether. So if I do go ranged fighter, at what level would be best to DC?
Finally, the party itself, I don't want anyone below True Neutral since I'm playing a good character, so here's my thoughts:
BG:EE
Rasaad (I want to experience his questline)
Alora (Imoen up until I can recruit her)
Kivan or Minsc (I really want Minsc but I really don't want Dynaheir so this is a tough choice)
Ajantis (A Paladin just makes sense)
Branwen or Yeslick (For... "healing purposes")
If I have to get Dynaheir I guess I'd place her in the Cleric spot since with Rasaad, Minsc, and Ajantis I wouldn't really need a 4th melee fighter.
BG2:EE (This one is easier)
Rasaad (Again, for the story)
Keldorn Firecam (Paladin, again)
Mazzy or Minsc (As an extra fighter)
Aerie (A second mage probably will help a lot, plus she's the romantic interest)
Nalia or Anomen (This really boils down to whether a cleric or a thief would be more useful in BG2)
I guess I also need to get Valygar to open the Planar Sphere, but I'm pretty sure I can replace him after I have ownership of it, so I can get him first and switch him out for Rasaad or Keldorn afterwards.
So I'm really open to any and all suggestions for getting the best mage experience throughout the series!
Post edited by Aozgolo108 on
0
Comments
Sorcerers get their spells all renewed upon succesful rest, just like any other spell caster. They are even better in case they get level drained, when you restore them they don't have to fill their spell slots like other casters. Sorcerers don't have spell slots, they have known spells, and the number of spells they can cast from them, they work sorta like a mana based system.
I think the concept of being an archer/mage was too good for me to pass up. I rolled a 90 and went
STR 10
DEX 18 (for thief skills)
CON 18 (gnome saving throws)
INT 19 (mage)
WIS 15 (BG2 Wish)
CHA 10 (I didn't want to dump this too much in favor of STR) I decided against DDs after reading a bit more about them, they are great early game, but I can't justify giving up an extra spell slot for their skills which aren't as viable in BG2. For some reason I had it in my head that Aerie was pure mage, but yeah that definitely solves the cleric issue. However since I'm now filling the thief role, Nalia is less necessary, so realistically I could have Mazzy & Minsc, or Valygar (not all that interested in him really beyond Planar Sphere access) Thank you for clearing that up, that's how I assumed it probably worked, but I wasn't certain and the wording in various places I looked was a bit vague on that.