Fighter/Mage/Assassin
Lore
Member Posts: 114
I have been trying unsuccessfully to EE kepper my fighter/mage/theif info fighter/mage/assassin. I change his kit into assassin and it says assassin on my char sheet in game and i can give him the innate abilities for level 1 no problem. But when i level up none of the assassin abilities are given. Recently tried to level 4 but no extra poison , i have to manually give him the innate abilities for each level not to mention i still get 25 points on level up instead of only 15 as assassins should get. So my question is how can i make my fighter/mage/theif into fighter/mage/assassin properly ? without having to change it via EE keeper for each level for abilities etc. Is there a way to properly use a kit this way ?
Many thanks
Many thanks
0
Comments
Other than that guess I've got nothing...
I had the same problem when I was trying to make Aerie an abjurer and a black pits character a fighter/shadowdancer
1 : When adding a kit to a multiclass, you must make your character level 0, then level up to 1 to correctly the kit. Then EEKeeper to remove the bonus HP you gain (you'll have twice the lvl 1 HP)
2 : When you add a thief kit to a multiclass, there are no thief penalties (skill points, backstab multiplier for Shadowdancer and Swashbuckler, etc)
3 : When you add a kit to a multiclass which have the mage class, you will have the +1 spell from being a specialist, whatever the kit you add. (You could add the Blackguard kit to a Fighter/Mage and still gaining 1 spell per level even if the Blackguard kit doesn't work on a F/M)