Skip to content

Ascension: Five Death Script Glitch (Spoilers)

darkly180darkly180 Member Posts: 19
I just finished an Ascension-SCS solo run on BG2EE with the Big Picture mod and Oversight (Sendai) installed. BP-Ascension is currently the only way to install Ascension, as @Cuv's version is not ready yet. I can verify that it runs mostly well, except for two instances: when I was fighting Sendai (Enclave Fight) and the Five (Final Fight).

When I was fighting Sendai, I couldn't get her to launch her death script after going through her statues and bringing her to Near Death over multiple instances. I eventually moved on by doing the Shapeshift-Mindflayer trick, which killed her and started the Pocket Plane cutscene.

The second glitch was when I fought the Final Five and I couldn't get Abazigal to launch his death script. Every time I brought him to Near Death, he would change into... Irenicus! And the fight could not be finished because Melissan can only be killed after all of the Five have launched their death scripts. For this glitch, I had to go into the script for Abazigal (using Near Infinity) and found that he was missing a death script, but instead had a strange script which transformed him into Irenicus. So I copied Yaga's death script with some appropriate changes and replaced the Irenicus portion as below:

IF
HPLT(Myself,20)
Global("DeathScriptAbaz","AR6200",0)
THEN
RESPONSE #100
SetInterrupt(FALSE)
SetGlobal("DeathScriptAbaz","AR6200",1)
ClearActions(Myself)
CreateVisualEffectObject("ICRMPARI",Myself)
CreateVisualEffectObject("SPROTECT",Myself)
ActionOverride("finmel01",ClearActions(Myself))
ReallyForceSpellDeadRES("melspl10","finmel01") // Feedback
Kill(Myself)
END

That solved the glitch. Was able to deal with the Five, save Balthazar from Near Death, and finally bring Melissan down. Took my four years to get around to finishing Ascension, but I finally did it. Whew!

After this, I took a look at the Sendai script and noticed it was missing a death script. Haven't replayed that part yet, but I intend to insert a death script from Abazigal (Enclave) into her script and hope it works:

IF
HPLT(Myself,20)
Global("Death","LOCALS",0)
THEN
RESPONSE #100
ClearAllActions()
Wait(1)
SetGlobal("Death","LOCALS",1)
StartDialogueNoSet(Player1)
END

Anyway, all's good and I just wanted to share my experience with others in case they come across the same glitches.
«1

Comments

  • ChildofBhaal599ChildofBhaal599 Member Posts: 1,781
    i am confused how you are saying that you got Ascension to work on EE. what is BP-Ascension? I ask because I intend to finish it was SCS, Ascension, and insane difficulty, and am nearing the end of SOA with SCS and insane so if @cuv isn't done soon I may be interested in following your steps rather than wait.
  • darkly180darkly180 Member Posts: 19
    I'll let the mod describe itself, with the link below:

    "BP stands for The Big Picture. This is a compatibility mod with AI improvements that allows you to integrate most of the currently existing large mods as well as several smaller mods into one giant game. BP is an active ongoing project with the overall goal of making as many mods compatible with each other as possible."

    http://www.shsforums.net/files/file/546-the-big-picture-v181/

    BP also includes most of Weimar's Tactics mod, and it plays well with SCS except possibly for the glitches I mentioned. I should also add that this approach is not endorsed by @Cuv, Horred of Big Picture or DavidW of SCS, so I wouldn't complain to them about any glitches. That said, I had a great time running through the full BG2EE-Ascension-Tactics-SCS experience. If you want to try my approach, I suggest installing the BP Series script as well, since I had problems installing BP without it. The link is:

    http://www.shsforums.net/files/file/1025-bp-series-party-ai-for-bg/

    For reference, my Weidu log is below:

    // Log of Currently Installed WeiDU Mods
    // The top of the file is the 'oldest' mod
    // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
    ~BPSERIES/SETUP-BPSERIES.TP2~ #0 #0 // Detectable Stats v3.1 (required for BPSeriesScript Component): v0.3111
    ~BPSERIES/SETUP-BPSERIES.TP2~ #0 #100 // BP-Series Party AI for BG:EE,BG2:EE and BG2:ToB: v0.3111
    ~BP/SETUP-BP.TP2~ #0 #0 // Big Picture, core component (required for most subcomponents): v181-b4602
    ~BP/SETUP-BP.TP2~ #0 #1070 // Vampire Encounters -> Chapter 3 and 6 (w/ bodhi): v181-b4602
    ~BP/SETUP-BP.TP2~ #0 #1140 // Druidic Improvements -> Druid Grove (with Druid Encounter): v181-b4602
    ~BP/SETUP-BP.TP2~ #0 #1170 // Treant Encounter: v181-b4602
    ~BP/SETUP-BP.TP2~ #0 #1200 // Horreds Lair: v181-b4602
    ~BP/SETUP-BP.TP2~ #0 #1600 // Improved Suldanessallar: v181-b4602
    ~BP/SETUP-BP.TP2~ #0 #1675 // Wand of Orcus Add-In: v181-b4602
    ~BP/SETUP-BP.TP2~ #0 #1120 // Kensai Ryu's Improved Crypt King: v181-b4602
    ~BP/SETUP-BP.TP2~ #0 #1175 // Kensai Ryu's Gnome Fighter/Illusionist in the Docks: v181-b4602
    ~BP/SETUP-BP.TP2~ #0 #1225 // Improved Kangaxx Encounter, by Kensai Ryu: v181-b4602
    ~BP/SETUP-BP.TP2~ #0 #1275 // Gebhard Blucher's Lich in the Docks: v181-b4602
    ~BP/SETUP-BP.TP2~ #0 #1525 // Improved Small Teeth Pass, by Kensai Ryu: v181-b4602
    ~BP/SETUP-BP.TP2~ #0 #1250 // Kuroisan the Acid Kensai, by Westley Weimer: v181-b4602
    ~BP/SETUP-BP.TP2~ #0 #1425 // Red Badge, Poison-Based Encounter, by Westley Weimer: v181-b4602
    ~BP/SETUP-BP.TP2~ #0 #1450 // The Ritual, by Westley Weimer: v181-b4602
    ~BP/SETUP-BP.TP2~ #0 #1800 // ToB Improvements: v181-b4602
    ~BP/SETUP-BP.TP2~ #0 #2000 // Ascension for BP: v181-b4602
    ~BP/SETUP-BP.TP2~ #0 #2100 // Improved Abazigal: v181-b4602
    ~BP/SETUP-BP.TP2~ #0 #2200 // Improved Demogorgon: v181-b4602
    ~BP/SETUP-BP.TP2~ #0 #2300 // Improved Gromnir: v181-b4602
    ~BP/SETUP-BP.TP2~ #0 #2400 // Improved Illasera: v181-b4602
    ~BP/SETUP-BP.TP2~ #0 #2500 // Improved Sendai: v181-b4602
    ~BP/SETUP-BP.TP2~ #0 #2600 // Improved Yaga-Shura: v181-b4602
    ~TOTDG/SETUP-TOTDG.TP2~ #0 #0 // Colours of Infinity: Tales of the Deep Gardens
    ~TOTDG/SETUP-TOTDG.TP2~ #0 #2 // Add Deep Gardens to the Worldmap - suggested component. If this component can't be installed due to incompatibilities, skip it.
    ~ASSASSINATIONS/SETUP-ASSASSINATIONS.TP2~ #0 #0 // Assassinations mod for Baldur's Gate II: v10
    ~BACKBRYNNLAW/SETUP-BACKBRYNNLAW.TP2~ #0 #0 // Back to Brynnlaw mod for Baldur's Gate II: v3
    ~SELLSWORDS/SETUP-SELLSWORDS.TP2~ #0 #0 // The Sellswords mod for Baldur's Gate II: v3
    ~ISNF/ISNF.TP2~ #0 #0 // Colours of Infinity: I Shall Never Forget
    ~SETUP-TACTICS.TP2~ #0 #4 // Improved Bodhi
    ~SETUP-TACTICS.TP2~ #0 #5 // Improved Irenicus
    ~SETUP-SOLAUFEIN.TP2~ #0 #0 // Solaufein Romance for Baldur's Gate II (SoA & ToB)
    ~SETUP-UB.TP2~ #0 #0 // The Kidnapping of Boo by Cliffette: v23
    ~SETUP-UB.TP2~ #0 #1 // The Suna Seni/Valygar Relationship: v23
    ~SETUP-UB.TP2~ #0 #2 // Kalah and What He Was Promised: v23
    ~SETUP-UB.TP2~ #0 #3 // "Cat and Mouse" (Bodhi hunts you in Spellhold) by Ghreyfain: v23
    ~SETUP-UB.TP2~ #0 #4 // Gorje Hilldark and the Extended Illithium Quest: v23
    ~SETUP-UB.TP2~ #0 #5 // The Pai'Na/Spider's Bane Quest: v23
    ~SETUP-UB.TP2~ #0 #6 // Restored Crooked Crane Inn: v23
    ~SETUP-UB.TP2~ #0 #7 // Restored Encounters: v23
    ~SETUP-UB.TP2~ #0 #8 // Artemis Entreri in Bodhi's Lair: v23
    ~SETUP-UB.TP2~ #0 #9 // Corrected "Xzar's Creations": v23
    ~SETUP-UB.TP2~ #0 #11 // Gorf the Squisher Fix, by Gebhard Blucher: v23
    ~SETUP-UB.TP2~ #0 #12 // Item Restorations: v23
    ~SETUP-UB.TP2~ #0 #18 // Restored Minor Dialogs: v23
    ~SETUP-UB.TP2~ #0 #19 // Restored Bhaalspawn Powers, by David Gaider: v23
    ~SETUP-UB.TP2~ #0 #20 // Extended ToB Item Descriptions: v23
    ~SETUP-UB.TP2~ #0 #21 // Throne of Bhaal Minor Restorations: v23
    ~SETUP-UB.TP2~ #0 #25 // The Murder of Acton Balthis, by Kulyok: v23
    ~WHEELS/SETUP-WHEELS.TP2~ #0 #0 // The Wheels of Prophecy: v3
    ~RE/SETUP-RE.TP2~ #0 #0 // Aerie, Anomen, Jaheira and Viconia React to Romantic Encounters: v8
    ~RE/SETUP-RE.TP2~ #0 #1 // Storms and Lightning, by berelinde (Weathermistress Ada, adult content): v8
    ~RE/SETUP-RE.TP2~ #0 #2 // Aimi's Magic, by berelinde (adult content): v8
    ~RE/SETUP-RE.TP2~ #0 #3 // Anishai's Deft Hands, by cmorgan: v8
    ~RE/SETUP-RE.TP2~ #0 #4 // An Evening with Aran, by Kulyok: v8
    ~RE/SETUP-RE.TP2~ #0 #5 // Bjornin's Desire, by jastey (adult content): v8
    ~RE/SETUP-RE.TP2~ #0 #6 // Bodhi's Allure, by Kulyok (adult content): v8
    ~RE/SETUP-RE.TP2~ #0 #7 // Trademeet with Guildmistress Busya, by magrat: v8
    ~RE/SETUP-RE.TP2~ #0 #8 // The Gambling Cambion, by Kulyok: v8
    ~RE/SETUP-RE.TP2~ #0 #9 // Chanelle's Gifts, by cmorgan (adult content): v8
    ~RE/SETUP-RE.TP2~ #0 #10 // A Night with Coran, by magrat: v8
    ~RE/SETUP-RE.TP2~ #0 #11 // Cyric's Test, by Kulyok: v8
    ~RE/SETUP-RE.TP2~ #0 #12 // A Tryst with a Pirate Lord, by Kulyok (Desharik, adult content): v8
    ~RE/SETUP-RE.TP2~ #0 #13 // A Lonely Dryad, by Kulyok (adult content): v8
    ~RE/SETUP-RE.TP2~ #0 #14 // Edwin's Softer Side, by Kulyok: v8
    ~RE/SETUP-RE.TP2~ #0 #15 // Eldoth' Exploits, by Kulyok: v8
    ~RE/SETUP-RE.TP2~ #0 #16 // Elhan's Expansion, by Kulyok: v8
    ~RE/SETUP-RE.TP2~ #0 #17 // Firkraag's Unsheathed Sword: v8
    ~RE/SETUP-RE.TP2~ #0 #18 // Gaelan's Contract, by Evaine Dian: v8
    ~RE/SETUP-RE.TP2~ #0 #19 // A Walk with Garren Windspear, by Kulyok: v8
    ~RE/SETUP-RE.TP2~ #0 #20 // Enter Haer'Dalis, by Kulyok: v8
    ~RE/SETUP-RE.TP2~ #0 #21 // Hendak's Heart, by jastey: v8
    ~RE/SETUP-RE.TP2~ #0 #22 // Ilona, a Merchant's Daughter, by Kulyok: v8
    ~RE/SETUP-RE.TP2~ #0 #23 // Jarlaxle's Fascinations, by Catseye: v8
    ~RE/SETUP-RE.TP2~ #0 #24 // A Night with Lais in Imnesvale, by Kulyok: v8
    ~RE/SETUP-RE.TP2~ #0 #25 // Laran's Promise, by berelinde (adult content): v8
    ~RE/SETUP-RE.TP2~ #0 #26 // The Love Song of Logan, Lord Coprith, by Ajnos: v8
    ~RE/SETUP-RE.TP2~ #0 #27 // Mekrath and Nymphology, by Kulyok: v8
    ~RE/SETUP-RE.TP2~ #0 #28 // Mira's Special Stock, by berelinde: v8
    ~RE/SETUP-RE.TP2~ #0 #29 // Noober Returns, by cmorgan: v8
    ~RE/SETUP-RE.TP2~ #0 #30 // Rebecca the Gypsy, by Kulyok: v8
    ~RE/SETUP-RE.TP2~ #0 #31 // Renal Bloodscalp: A Dangerous Affair, by cmorgan (adult content): v8
    ~RE/SETUP-RE.TP2~ #0 #32 // Old Ribald's Speciality, by Evaine Dian: v8
    ~RE/SETUP-RE.TP2~ #0 #33 // Sir Ryan Trawl, by Kulyok: v8
    ~RE/SETUP-RE.TP2~ #0 #34 // Saemon, a Pirate, by Kulyok (adult content): v8
    ~RE/SETUP-RE.TP2~ #0 #35 // Dreaming of Sendai, by Kulyok: v8
    ~RE/SETUP-RE.TP2~ #0 #36 // Sheri the Bardess, by cmorgan (adult content): v8
    ~RE/SETUP-RE.TP2~ #0 #37 // Solaufein in the Lust Chambers, by jastey: v8
    ~RE/SETUP-RE.TP2~ #0 #38 // Phaere's Reward, by berelinde (Talak, pleasure slave, adult content): v8
    ~RE/SETUP-RE.TP2~ #0 #39 // Spell Research with Teos, by Kulyok: v8
    ~RE/SETUP-RE.TP2~ #0 #40 // A fling with Yoshimo, by Kulyok: v8
    ~RE/SETUP-RE.TP2~ #0 #41 // Isabelle's Fears, by gertjanvh (adult content): v8
    ~RE/SETUP-RE.TP2~ #0 #42 // Anne's Rescue, by gertjanvh (adult content): v8
    ~RE/SETUP-RE.TP2~ #0 #43 // The Queen, by Domi: v8
    ~RE/SETUP-RE.TP2~ #0 #44 // Valygar Romance, by Kulyok: v8
    ~RE/SETUP-RE.TP2~ #0 #45 // Rehearsal with Chandra, by Western Paladin: v8
    ~RE/SETUP-RE.TP2~ #0 #46 // Goldander Blackenrock: After a Party, by magrat: v8
    ~RE/SETUP-RE.TP2~ #0 #47 // A Chat with Viekang, by magrat: v8
    ~RE/SETUP-RE.TP2~ #0 #48 // Bravery or Folly? by Aeryn (Sarevok, adult content): v8
    ~RE/SETUP-RE.TP2~ #0 #49 // Blame the Moon, by Aeryn (Cernd): v8
    ~RE/SETUP-RE.TP2~ #0 #50 // Cernick's Confession, by Cal Jones: v8
    ~RE/SETUP-RE.TP2~ #0 #51 // Valygar Romance ToB, by Kulyok: v8
    ~RE/SETUP-RE.TP2~ #0 #52 // Minsc. Takes. A Bath, by Thimblerig: v8
    ~RE/SETUP-RE.TP2~ #0 #53 // Nizidramanii'yt's Vanity, by Thimblerig: v8
    ~G3ANNIVERSARY/SETUP-G3ANNIVERSARY.TP2~ #0 #0 // The Gibberlings Three Anniversary Mod: v9
    ~SETUP-D0QUESTPACK.TP2~ #0 #2 // Creature & Area Improvements -> All Creature Improvements
    ~SETUP-D0QUESTPACK.TP2~ #0 #3 // Creature & Area Improvements -> Boss Improvements Only
    ~SETUP-D0QUESTPACK.TP2~ #0 #4 // Alternative Harper/Xzar Plot
    ~SETUP-D0QUESTPACK.TP2~ #0 #5 // Extended Reynald Sequence
    ~SETUP-D0QUESTPACK.TP2~ #0 #6 // Intrigue In The Copper Coronet
    ~SETUP-D0QUESTPACK.TP2~ #0 #7 // Rahul Kanakia's Potion Quest
    ~SETUP-D0QUESTPACK.TP2~ #0 #8 // Revised Hell Trials
    ~SETUP-D0QUESTPACK.TP2~ #0 #11 // Saving Sanik In Brynnlaw
    ~SETUP-D0QUESTPACK.TP2~ #0 #12 // Burglary Of The Bookkeeper
    ~SETUP-D0QUESTPACK.TP2~ #0 #13 // New Fate For The Dryads' Acorns
    ~SETUP-D0QUESTPACK.TP2~ #0 #14 // The Tragedy Of Besamen
    ~SETUP-D0QUESTPACK.TP2~ #0 #15 // Further Slaver Involvement
    ~SETUP-D0QUESTPACK.TP2~ #0 #16 // Sending The Solamnic Knights Home
    ~SETUP-D0QUESTPACK.TP2~ #0 #17 // Nazariel The Lich
    ~SETUP-D0QUESTPACK.TP2~ #0 #18 // Reward Negotiation
    ~SETUP-ITEMUPGRADE.TP2~ #0 #0 // Shadows Of Amn Item Upgrades -> Original list version: v40
    ~SETUP-ITEMUPGRADE.TP2~ #0 #1 // Throne Of Bhaal Item Upgrades -> Original list version: v40
    ~SETUP-OVERSIGHT.TP2~ #0 #0 // Tougher Sendai (ToB Required): 13
    ~SETUP-OVERSIGHT.TP2~ #0 #3 // Altered Spells: 13
    ~RR/SETUP-RR.TP2~ #0 #0 // Proper dual-wielding implementation for Thieves and Bards: v4.66
    ~RR/SETUP-RR.TP2~ #0 #1 // Thief kit revisions: v4.66
    ~RR/SETUP-RR.TP2~ #0 #3 // Proper racial adjustments for thieving skills: v4.66
    ~RR/SETUP-RR.TP2~ #0 #7 // Additional equipment for Thieves and Bards: v4.66
    ~RR/SETUP-RR.TP2~ #0 #8 // Upgradeable Equipment: v4.66
    ~RR/SETUP-RR.TP2~ #0 #9 // Revised Thievery -> Use PnP thievery potions and prevent their effects from stacking: v4.66
    ~RR/SETUP-RR.TP2~ #0 #11 // Chosen of Cyric encounter: v4.66
    ~RR/SETUP-RR.TP2~ #0 #12 // Shadow Thief Improvements: v4.66
    ~RR/SETUP-RR.TP2~ #0 #999 // BG2-style icons for RR content: v4.66
    ~SETUP-ASHESOFEMBERS.TP2~ #0 #0 // Sensible weapon restrictions for MODS
    ~SETUP-ASHESOFEMBERS.TP2~ #0 #14 // Sensible weapon restrictions for SoA (non-mod weapons)
    ~SETUP-ASHESOFEMBERS.TP2~ #0 #15 // Sensible weapon restrictions for ToB (non-mod weapons)
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #10 // Remove Helmet Animations: v14
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #60 // Weapon Animation Tweaks: v14
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #110 // Icon Improvements: v14
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game: v14
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #140 // Fix Boo's Squeak: v14
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1010 // More Interjections: v14
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1070 // Improved Multi-Player Kick-out Dialogues: v14
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1080 // Add Bags of Holding: v14
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1120 // Stores Sell Higher Stacks of Items: v14
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1150 // Shapeshifter Rebalancing: v14
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1160 // Multiple Strongholds (Baldurdash) -> No Restrictions (Baldurdash): v14
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1170 // Bonus Merchants (Baldurdash): v14
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1220 // Allow Cromwell to Upgrade Watcher's Keep Items: v14
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2060 // Weapon Styles for All: v14
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2090 // Change Experience Point Cap -> Remove Experience Cap: v14
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2140 // Expanded Dual-Class Options: v14
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2150 // Wear Multiple Protection Items -> P&P Restrictions: v14
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2161 // Alter Weapon Proficiency System -> BG-Style Weapon Proficiencies, With Weapon Styles (the bigg): v14
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2200 // Multi-Class Grandmastery (Weimer): v14
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2210 // True Grandmastery (Baldurdash): v14
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2240 // Un-Nerfed THAC0 Table: v14
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2250 // Un-Nerfed Sorcerer Spell Progression Table: v14
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2260 // Alter Mage Spell Progression Table -> Un-Nerfed Table (Blucher): v14
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2270 // Alter Bard Spell Progression Table -> Un-Nerfed Table (Blucher): v14
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2280 // Alter Cleric Spell Progression Table -> Un-Nerfed Table (Blucher): v14
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2290 // Alter Druid Spell and Level Progression Tables -> No Level Progression Changes, Un-Nerfed Druid Spell Table Only (Blucher): v14
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2300 // Triple-Class HLA Tables: v14
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2320 // Trap Cap Removal (Ardanis/GeN1e): v14
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2330 // Remove Delay for Magical Traps (Ardanis/GeN1e): v14
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2340 // Remove Summoning Cap for Celestials (Ardanis/GeN1e): v14
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2352 // Alter Multiclass Restrictions -> Install both of the above options: v14
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2360 // Remove Racial Restrictions for Single Classes: v14
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2371 // Alter Dual-class Restrictions -> Allow non-humans to dual-class: v14
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2380 // Remove Racial Restrictions for Kits: v14
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3000 // Higher HP on Level Up -> Maximum: v14
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3010 // Maximum HP for NPCs (the bigg) -> For All Creatures in Game: v14
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3031 // Easy Spell Learning -> 100% Learn Spells and No Maximum Cap: v14
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3040 // Make Bags of Holding Bottomless: v14
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3050 // Remove fatigue from restoration spells: v14
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3060 // Remove "You Must Gather Your Party..." Sound (Weimer): v14
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3080 // Unlimited Ammo Stacking: v14
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3090 // Unlimited Gem and Jewelry Stacking: v14
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3100 // Unlimited Potion Stacking: v14
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3110 // Unlimited Scroll Stacking: v14
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3121 // Happy Patch (Party NPCs do not complain about reputation) -> NPCs Can Be Angry About Reputation but Never Leave (Salk): v14
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3123 // NPCs Don't Fight: v14
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3170 // No Drow Avatars On Party In Underdark: v14
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3183 // Romance Cheats: v14
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3190 // Rest Anywhere (Japheth): v14
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3200 // Sellable Items (Icelus): v14
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #0 // test: v28
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #1000 // Initialise mod (all other components require this): v28
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #1910 // Protection from Normal Missiles also blocks Arrows of Fire/Cold/Acid and similar projectiles without pluses: v28
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2000 // Allow Spellstrike to take down a Protection from Magic scroll: v28
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2010 // More consistent Breach spell (always affects liches and rakshasas; doesn't penetrate Spell Turning): v28
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2020 // Antimagic attacks penetrate improved invisibility: v28
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2030 // Iron Skins behaves like Stoneskin (can be brought down by Breach): v28
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2040 // Modify the Harm spell so it does damage rather than reducing target to 1 hp -> Enemy Harm spells reduce target to 1 hit point; player Harm spells do 150 hp of damage: v28
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2050 // Allow individual versions of Spell Immunity to be placed into Contingencies and Spell Triggers: v28
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2070 // Blade Barrier and Globe of Blades only affect hostile creatures: v28
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2120 // Slightly weaken insect plague spells, and let fire shields block them: v28
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2150 // Make spell sequencers, spell triggers, and contingencies learnable by all mages: v28
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2160 // Add an extra copy of some hard-to-find spell scrolls: v28
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2170 // True Sight/True Seeing spells protect from magical blindness: v28
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4030 // Improved shapeshifting: v28
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4040 // Make party members less likely to die irreversibly: v28
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4180 // Make Freedom scrolls available earlier: v28
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5900 // Initialise AI components (required for all tactical and AI components): v28
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6000 // Smarter general AI: v28
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6010 // Better calls for help: v28
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6023 // Add high-level abilities (HLAs) to spellcasters -> All eligible spellcasters in Throne of Bhaal get HLAs; only selected casters in Shadows of Amn do: v28
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6030 // Smarter Mages -> Mages cast some short-duration spells instantly at start of combat, to simulate pre-battle casting: v28
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6040 // Smarter Priests -> Priests cast some short-duration spells instantly at start of combat, to simulate pre-battle casting: v28
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6102 // Potions for NPCs -> Half the potions dropped by slain enemies break and are lost: v28
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6200 // Improved Spiders: v28
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6500 // Improved golems: v28
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6510 // Improved fiends -> Fiends have about 50 percent more hit points than normal: v28
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6520 // Smarter genies -> Genies have about 50 percent more hit points than normal: v28
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6530 // Smarter celestials -> Celestials have about 50 percent more hit points than normal: v28
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6540 // Smarter dragons -> Dragons have a substantial hit point increase: v28
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6550 // Smarter beholders -> Give beholder rays some chance to "burn through" spell protections; beholder antimagic blocks all spells, including harmful ones, for a round (simulates D&D rules): v28
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6561 // Smarter mind flayers -> Illithids have enhanced damage resistance; Illithids can see through invisibility (matches Tactics mod): v28
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6570 // Smarter githyanki: v28
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6590 // Smarter Throne of Bhaal final villain: v28
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6800 // Smarter Illasera: v28
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6810 // Smarter Gromnir: v28
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6820 // Smarter Yaga-Shura: v28
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6830 // Smarter Abazigal: v28
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6840 // Give Ascension versions of Irenicus and Sendai SCSII scripts and abilities: v28
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6850 // Give Ascension demons SCSII scripts and abilities: v28
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8000 // Make the starting dungeon slightly harder: v28
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8010 // Improved Shade Lord: v28
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8020 // Spellcasting Demiliches: v28
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8030 // More resilient trolls: v28
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8042 // Increase difficulty of level-dependent monster groupings -> Almost-maximum difficulty (maximum for everything except liches): v28
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8050 // Improved Random Encounters: v28
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8061 // Improved de'Arnise Keep ("Tactics Remix") -> Enhanced spirit trolls (as in Tactics): v28
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8070 // Improved Unseeing Eye: v28
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8090 // Party's items are taken from them in Spellhold: v28
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8100 // Improved battle with Irenicus in Spellhold: v28
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8110 // Improved Sahuagin: v28
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8120 // Improved Beholder hive (adapted from Quest Pack): v28
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8130 // Prevent resting in the Illithid city: v28
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8140 // Slightly Improved Drow -> Upgrade Ust Natha's defences: v28
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8150 // Slightly Improved Watcher's Keep: v28
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8160 // Improved Fire Giant temple: v28
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8170 // Enhanced Sendai's Enclave: v28
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8180 // Improved Abazigal's Lair: v28
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8190 // Improved Minor Encounters: v28
    ~FREEACT/SETUP-FREEACT.TP2~ #0 #10 // PnP Free Action: v2
    ~FREEACT/SETUP-FREEACT.TP2~ #0 #50 // Update spell and item descriptions: v2
    ~WSR/SETUP-WSR.TP2~ #0 #100 // Wizard Slayer kit revision: v1.09
    ~WSR/SETUP-WSR.TP2~ #0 #200 // Wizard Slayer High Level Ability revision: v1.09
    ~WSR/SETUP-WSR.TP2~ #0 #302 // Revised Wizard Slayer item restrictions -> Moderate changes: v1.09
    ~WSR/SETUP-WSR.TP2~ #0 #999 // BG2-style icons for WSR content: v1.09
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #100 // Restore innate infravision to Half-Orc characters: v4.21
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #101 // Prevent skeletal and incorporeal undead from being affected by Illithids' Devour Brain attack: v4.21
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #102 // Change Spiritual Hammer into a ranged force weapon: v4.21
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #103 // Allow Dispel/Remove Magic to take down Globes of Invulnerability: v4.21
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #104 // PnP Color Spray: v4.21
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #105 // PnP Dimension Door: v4.21
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #117 // Allow Mages to scribe memorized spells onto scrolls -> Scrolls can only be scribed at inns and strongholds: v4.21
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #120 // Restore innate disease immunity to Paladins: v4.21
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #130 // Additional racial traits for Dwarves: v4.21
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #140 // Additional racial traits for Gnomes: v4.21
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #201 // Instant casting for warrior innates: v4.21
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #203 // Make druidic shapeshifting uninterruptable: v4.21
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #211 // Make Death Ward protect against Vorpal Hits: v4.21
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #210 // Restore the Dispel Magic vulnerability to Nishruu and Hakeashars: v4.21
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #270 // Unbiased quest rewards: v4.21
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #510 // Expanded temple services: v4.21
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #999 // BG2-style icons for aTweaks content: v4.21

    Hope that helps!
  • CuvCuv Member, Developer Posts: 2,535
    @ChildofBhaal599 Yes, Horred the Plaque has a mostly-working version of Ascension in his BP mod. I don't think it takes Dorn/Gromnir into consideration... but apart from the glitch (and there may be a few others) that @darkly180 mentions above, it should work for you. Not sure when I will get a singular version finished yet. I would recommend BP-Ascension though to those who don't want to wait.

    And nice job on the glitch fix with Sendai!
  • ChildofBhaal599ChildofBhaal599 Member Posts: 1,781
    @darkly180 awesome I will have to check it out when I get there :)

    btw, considering I don't exactly have 10 years of experience with the game putting tactics onto my game as well may be seriously overkill. last year I couldn't beat just ascension with no SCS, but I have learned a lot since and was hoping to do those two, but I fear having all three. I suppose I won't have to have any of the tactics items included?

    also I am not sure how easy it would be but are you capable of sharing the fixed files? i have added mods to my game but my experience in modding itself is very limited. I am willing to teach myself if you can though :)

    @cuv not worried I don't have dorn in my party
  • darkly180darkly180 Member Posts: 19
    Sure, here are the scripts which I amended. You can just unzip them into your Override folder, but I would suggest keeping copies of the original script before you unzip. The title of the respective files should be the same.

    I love the Tactics encounters even if they can be considered a little challenging at first try. SCS is also challenging but I find it a great learning experience to see how the SCS AI takes advantage of spells and abilities which human players may overlook.
  • ChildofBhaal599ChildofBhaal599 Member Posts: 1,781
    cool will see how it goes for me when I get done SOA. unlike last time I actually have some HLAs in SOA so I think this is a good sign that I will be a lot more powerful in the end
  • ChildofBhaal599ChildofBhaal599 Member Posts: 1,781
    @darkly180 I guess I should ask you, but did you have all the fire giants in the fire giant temple? i know big picture is messing it up because a second install with only SCS still has them, but I may have done something wrong with it. I did change up the install a bit because tactics did make the whole thing too much for me, but I know this isn't something wrong with fire giants in general because the ones outside or in other areas with them are fine. just the ones in the temple don't show up or fight, I just get a sword icon where they should be and I can kill them. the elite fire giants are fine as well.

    i am only trying to make sure if you had this as well. i will likely have to just deal with it, but it would be good to know I am not the only one. having a good time so far taking on the challenge again. this crew is much more capable than the last one I tried
  • darkly180darkly180 Member Posts: 19
    I had no problem with the fire giant temple. Not sure if it's the BP causing your issue, because I don't recall the core BP components changing the fire giant temple. However, the Tactics mod has an Improved Fire Giants component which I did not install during my game. If you did install the Improved Fire Giants component and subsequently removed it, it could mess up the fire giants which were tweaked by the component. It happens from time to time because the Weidu uninstallation process is not always seamless.

    When I need to uninstall a mod or a component which is not at the absolute end of my Weidu log, the only clean way to do it is to restore the original BG2EE files using the installer, then doing the Weidu routine from scratch. The restoration is actually quite quick. If nothing else works, why don't you try this approach and see if it works for you.

    A tip for you before you go and restore your original files: note that the process cleans up your playing directory and erases your Weidu mod files. To speed up the reinstallation of your mods, I suggest you first copy out all of your Weidu mod files in your 00783 folder into a separate folder, then bring them back to the 00783 folder after the restoration. For each mod you wish to copy, you need the .bat file (if applicable), .exe file, the mod folder, as well as the .tp2 file.

    Good luck!

  • ChildofBhaal599ChildofBhaal599 Member Posts: 1,781
    That is just the strange part about it. Somehow the other normal fire giants are still there but the temple ones are not. I guess they aren't a big deal considering they are finger of death vulnerable. It is not like I screwed up a boss :)

    Also I uninstalled it before even entering, so the area was never loaded to get screwed up. I just know that if I switch to my other install the giants just suddenly appear after a moment, so it rather seems to be something that remains in the install. Guess I will have to deal with it. As I said fire giants aren't that hard at all. Just move your Hurt characters away, and if there are multiple send in a horrid wilting. Jaheira can also fire resist and iron skin to tank
  • ChildofBhaal599ChildofBhaal599 Member Posts: 1,781
    @darkly180 i have limited it down to the improved yaga shura section of the mod. if I get rid of that, these fire giants will return. now I am left wondering, though, if I could uninstall it, do the temple, and reinstall it to fight his improved version. i also wonder if anything will be missing in the siege camp. honestly a fire giant isn't so much to deal with, so maybe I should just accept this. the worst fighting them would do is make me perhaps rest for healing spells, but i have mordy's sword which could tank and not be hurt at all so even then it looks like I am not missing much. this would be doubly so if I had the staff of ram
  • darkly180darkly180 Member Posts: 19
    I recall one of the mods that tweaked the Fire Giants added boulders to their quick weapon slots, so that they could throw them at you if you were out of melee range. If you have immunity to +1 weapons from SoA's Hell Trials, the boulders would not even hurt you. But in my game, that tweak somehow also affected Yaga Shura, even though as a unique Fire Giant, he should not be included in the tweaks. The result was that Yaga Shura would be missing his signature weapon, the Runehammer. Just so you know in case you try any of those mods and the Runehammer is missing after the battle.
  • ALIENALIEN Member Posts: 1,271
    Can you please post fixed files?
  • ChildofBhaal599ChildofBhaal599 Member Posts: 1,781
    ALIEN said:

    Can you please post fixed files?

    if you read the conversation the fixed files are already there
  • KainePKaineP Member Posts: 9
    When BP is installed BG2Tweaks skps the Un-Nerfed bits, can someone tell me which component does this?
  • darkly180darkly180 Member Posts: 19
    BG2Tweaks did not skip the Un-nerfed bits for my installation, perhaps you can refer to my Weidu log and work out which BP components could potentially cause your installation to skip the Un-nerfed bits.
  • KainePKaineP Member Posts: 9
    @darkly180 I only installed the BP components listed on your log and got it to work. Thanks for posting that.
  • horredtheplaguehorredtheplague Member, Developer Posts: 186
    edited February 2014
    darkly180 said:

    BG2Tweaks did not skip the Un-nerfed bits for my installation, perhaps you can refer to my Weidu log and work out which BP components could potentially cause your installation to skip the Un-nerfed bits.

    I must disagree w/ the posted install order. I addressed it in another thread here in the forums, and more complete notes are available at Spellhold Studios. The Tweaks mods should be installed before BP.
    This is not only my recommendation, but that of the Big World crew. I've never done the unadvised reverse order test, maybe it's possible?

    A temporary exception for Rogue Rebalancing and aTweaks, as they use an old version of Detectable Spells that break part of BP (a fix for broken STATE_DISEASED). Downside is that BP has code for aTweaks Mummy Rot, which won't be handled w/ this install order.


    As for the death scripts and the "requirement" of BP-Series, I'll get a patch up this weekend. I had no problems killing Sendai in my own tests, nor w/ the cutscene firing. But, those fixes won't hurt either.

    Fire giants were present in the temple, and Yaga-Shura used his hammer to the party's detriment in the rain of boulders from his assistants.


    As for the Innate Spells (was it this thread, or another?) breaking because of a bad spell in another mod...when using lots of mods, I recommend using Lol's Fixer instead of BP's component. It handles a bunch of outside mods, where BP only handles the vanilla game. That's because I devised the weidu system, and Lollorian ran w/ the ball and added it to the "Big Mixer" of mega-mods. This was the reason I made it a seperate component, instead of including it in the BP core.

    I'll work on getting a patch together soon, right after I get my actual work caught up. My best guess is late this weekend, or some time early next week.


    P.S: I noticed from looking at the install order, that no BP AI components (e.g. Animals, Demon/Devils, Elementals, etc) were used. This I presume to be the user's choice. Please don't let that deter you/others from using them. As long as you don't mix specific things between SCS and BP (Spellcasters, General AI, or other components of similar names/styles) you'll be fine. The same advice goes for BP and any other mod w/ enemy AI (aTweaks vs BP undead, e.g.)

  • vangoatvangoat Member Posts: 212
    I can't get BP to install over the top of SCS, it errors out on the very first component (Core?).

    Do I need to uninstall SCS first or something?

    I just want to play Ascension...
  • horredtheplaguehorredtheplague Member, Developer Posts: 186
    vangoat said:

    I can't get BP to install over the top of SCS, it errors out on the very first component (Core?).

    Do I need to uninstall SCS first or something?

    I just want to play Ascension...


    http://forum.baldursgate.com/discussion/29523/question-about-installing-big-picture-in-order
  • horredtheplaguehorredtheplague Member, Developer Posts: 186
    edited February 2014
    @darkly180 : I just checked Sendai (pre final battle), and their scripts are straight original ToB. So is its dialog. I touched nothing except their spell selection and a few stats, verified. A couple of their statues have BP scripts, but they weren't the ones giving a problem. Hmm...I can also say this is the only report I've had from this ever/in a very long time.

    I'll check the final battle next, pass along any odd findings like above.


    EDIT: I don't know where the "strange script"mentioned for Abazigail came from, but it wasn't from BP. BP installs only FINABAZ.bcs in the default slot, like the original Ascension. There's nothing in it that could change them into Irenicus. Did you have other Ascension-related mods installed, besides BP? Oversight, your post says? Any others? You may wish to check with that/those author(s), because BP is not the culprit.

    Thanks for taking the time to report. If it was my mod causing the problems I'd be happy to help.
  • horredtheplaguehorredtheplague Member, Developer Posts: 186
    BP Hot Fix v181_4611 posted on the Spellhold Studios forums. This just addresses the "BP Series requirement". If you used BP Series already, or tried it because of this and now like it--no need to bother with this update. Only if you want BP and "NOT" BP Series. I still recommend both for the "full experience".
  • darkly180darkly180 Member Posts: 19
    @horredtheplague

    Firstly thanks for BP-Ascension so that players like me can complete BG2EE with Ascension! As I stated in the OP, I shared my experience of the glitches not because I wanted to single out a particular mod as being responsible, but to ensure that other players can have the full Ascension experience with BG2EE. Truth is, I don't really know which mod caused my particular glitches which is why I didn't feel it was right to reach out to you, DavidW or the other mod owners for a solution, although I'm sure glad that you're actively helping us players to improve our mod experience!

    I agree it could be a particular combination of my mods, such as Oversight, SCS and possibly Tactics which could have caused the glitches, since they do tweak Sendai, Abazigal and Irenicus. I admit I also don't have a firm handle on the installation order, except that it mostly worked for me; my order was set up so that I can run the Proficiencies component in the Ashes of Ember mod. Other installation sequences don't seem to work so well with Ashes-Proficiencies. If the Big World and Spellhold Studio recommended order is different, I would defer to you and them for getting a workable mod installation for other players.

    I would also echo your suggestion on the BP AI components. This was entirely my choice because I am "used to" the SCS AI components and I didn't have time to work out which combination of the BP and SCS AI components work together. Might try that in my next FMC playthrough...
  • horredtheplaguehorredtheplague Member, Developer Posts: 186
    @darkly180 As the one that hosts the main mod in the chain, and one that had some changes/updates semi-recently, I was by far the most likely suspect. I even suspected me! Was worth checking if just for my own peace of mind.

    The Tactics mod components are a likely culprit here. Well-known for overwriting the same files that other mods merely patch, thus destroying their work and often leaving both mods unusable. That's about the only reason I left those few Tactics components in BP all these years. I'm more than happy to remove them/donate them if the mod is ever modernized. I personally never use them, so no sleep will be lost. :)

    I'm still curious who's casting the "change into Irenicus" spell. Oversight is the next likely culprit, but we can't be too sure. Considering one of the Tactics choices was Improved Irenicus....hmm
  • YamchaYamcha Member Posts: 486
    edited February 2014
    Im a bit confused now:
    If I want to install BP-Ascension (TotdG, SCS, Sellswords are already installed), do I still need the party BP AI stuff pre installed?
    And I better do not install the tactic components that are part of Ascension or what?
    darklys solution is only necessary in his "botched" setup
  • MusignyMusigny Member Posts: 1,027
    edited February 2014


    I'm still curious who's casting the "change into Irenicus" spell. Oversight is the next likely culprit, but we can't be too sure. Considering one of the Tactics choices was Improved Irenicus....hmm

    @horredtheplague
    Someone already logged that issue on the SCS forum.
    I have no clue about his setup. However you can see those lines of code in the recent Stratagems ascension packages (finabaz.ssl), file dated from August 2013.
    No such things in SCSII-v21 for instance.
  • horredtheplaguehorredtheplague Member, Developer Posts: 186
    edited February 2014
    Yamcha said:

    Im a bit confused now:
    If I want to install BP-Ascension (TotdG, SCS, Sellswords are already installed), do I still need the party BP AI stuff pre installed?
    And I better do not install the tactic components that are part of Ascension or what?
    darklys solution is only necessary in his "botched" setup


    You can try installing in this order, but I don't recommend it. If something goes wrong...(*points to last bit of advice*)

    All you need to install BP Ascension is the BP Core component. All you need to install the Improved sub-components of BP-Ascension is BP-Ascension installed (plus the core).

    SCS offers some improvements on Ascension and its extras--naturally you'll need Ascension installed to use these. That's really why I say 1) BP Core & Ascension 2) SCS 3) Rest of BP. Some have reported problems when installing BP core after SCS, but this was months ago (haven't heard anything since).

    EDIT: You'll have to watch out for the "Irenicus" polymorph using SCS-Ascension, because according to @Musigny SCS is the cause of this bug. That fix posted above might be needed, because SCS might just give you that "botched" install.

    I don't "think" your other 2 mods will be anything of a problem. It's just BP and SCS, because they adjust the same creatures in different ways.
  • darkly180darkly180 Member Posts: 19
    @Musigny
    I did leave a post about the Sendai and Irenicus glitches in the SCS forums, and Polytope replied in my post that he encountered the Irenicus polymorph bug earlier. I could be mistaken, but his post implied he installed Weidu Ascension rather than BP-Ascension in a non-Enhanced game, so the Irenicus bug seems to be an SCS issue. I encountered this in SCS v.28 and there hasn't been another update, so those running SCS can try the solution I set out. The immortal Sendai bug has been reported elsewhere in this forum, so I can't be sure if it is BG2EE, Tactics or Oversight.

    Am surprised no one else has posted about a successful run through BP-Ascension in BG2EE. Would be interested to know if any other players encountered the glitches I mentioned.
  • YamchaYamcha Member Posts: 486
    Thanks plague, ill try it like this.
  • MusignyMusigny Member Posts: 1,027
    @horredtheplague‌ (and @DavidW)
    I do not know how those SCS ssl scripts are built.
    All I am saying is that the Irenicus ChangeAnimation bits are seen in the finabz.ssl file included in the Stratagems 28 raw package (more exactly in the latest v28 unversioned update - no clue about the previous packages).

    @darkly180‌
    I faced the immortal sendai "bug" too.
    This was no surprise as this used to be the case with the original vanilla BG2.
    Sounds like a race condition : if you let her breath she sometimes drops her final two lines and die.
  • houster1234houster1234 Member Posts: 1
    Hey guys... I saw the script changes listed here, and I want to know what file should I change when talking about the Sendai bug?
    And should I reinstall anything at any point of this?
    Or rather, how do I avoind reinstalling SCS II? It's a pain... really long.

Sign In or Register to comment.