Mage Specialist Mod
Mythrialus
Member Posts: 137
I know it is a small issue but I hate how the only benefit to being a specialist mage is that you get 1 bonus spell a lvl and it is the same for all specialists. I would like to mod the Mage Specialities so that they
1)get a bonus spell every level,
2)a plus to their saving throws versus certain types of spells that would start at 1 and increase to 4 or 6,
3)give them a bonus versus there school of spells, and
4)maybe some innate spell abilities as they level up
I feel like this makes up more for the loss of a school of spells and would help to add flavor to each specialist mage similar to what the Wizards Handbook did for 2nd ED D&D.
The problem is I have never created a mod before and I don't know where to start but would like to learn. Can anyone help me out with suggestions or websites or guides to read? I would greatly appreciate it!
1)get a bonus spell every level,
2)a plus to their saving throws versus certain types of spells that would start at 1 and increase to 4 or 6,
3)give them a bonus versus there school of spells, and
4)maybe some innate spell abilities as they level up
I feel like this makes up more for the loss of a school of spells and would help to add flavor to each specialist mage similar to what the Wizards Handbook did for 2nd ED D&D.
The problem is I have never created a mod before and I don't know where to start but would like to learn. Can anyone help me out with suggestions or websites or guides to read? I would greatly appreciate it!
0
Comments
I partially covered this issue by making an item mod, which adds wizard's staffs to the game. These staffs have powers based on the specialist school of their wielder. If you are interested, you can take a look: http://forum.baldursgate.com/discussion/27242/item-mod-more-style-for-mages-for-bg2-ee?new=1
I did look at your Item Mod and I give you props, it looks cool and I think it will be alot of fun. I'm sure I'll try it out one day. Here is my Excel file if you, or anyone else, is curious of the ideas I had. It is possible that the bonus spells might be overpowering the mage, but I feel like have the bonus spells and increasing Saving Bonuses are more inline with how 2nd Edition D&D was played. So everyone, have a look if you wish, I'm going to try out some of this with EEKeeper and "See what FALLS OUT!"
Thanks for the feedback, I appreciate it!
Is there a clab for the base mage in bgee? The sorcerer?