How F/M/Ts fare in a full party?
archon
Member Posts: 8
I'm considering playing a Fighter/Mage/Thief, mostly for roleplaying reasons. I'm intent to play with a full party and take NPCs I never did before. I know that his leveling will be crippled, but I wouldn't mind, as long as you guys say he won't be useless for the whole trilogy. Do a FMT gets more or less useful as the other single classes get also get more exp?
How many Thief skills can they max? And how soon can they max Find Traps and Open Locks?
Also, is there any official F/M/T kit or prestige class, like Bladesinger are Fighter/Mage, etc? Sorry, I never played D&D before BG.
How many Thief skills can they max? And how soon can they max Find Traps and Open Locks?
Also, is there any official F/M/T kit or prestige class, like Bladesinger are Fighter/Mage, etc? Sorry, I never played D&D before BG.
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Your max level as a Thief is 22 throughout the entire saga- that's 550 thief points. You'll be able to get about 6 thief skills to 100 (or close enough to it) out of 7 total. If you burn pick pockets and sacrifice some stealth points, you'll be able to max out the other skills. The caveat is that with a full party the ToB level cap is quite high and you're unlikely to reach it through normal play. Your F/M/T will have all of your required bases covered, but won't be a reliable trap-setter/backstabber/illusion detector for a while.
I mean, the first time I played BG2 (I hadn't played the first BG), I played as regular mage. I didn't understand that you could reroll ability scores so I got something around 75 points to play with. I figured a wizard had to be wise and smart so i maxed intelligence and wisdom and put almost nothing in dex or con (since those clearly were warrior stats!). I still beat the game and had an absolutely amazing time.
Trully epic synergy and i don't quite understand why many people on this forum seems to not like them as for me they're without a doubt the most powerful Charname you could hope.
Once you get to BG2 & TOB though they start to lose out compared to the other options due to the large, fixed gaps between levels, and their late acquisition of high-level mage spells. They do *much* better as Soloer or in small parties than in a full party, as they are pretty uncompetitive if their XP is limited.
I just Blades. It's funny that for 70-80% of a run Edwin rattles on as if he's a supreme being, whilst my Blade out-damages him as a pure caster... Then Edwin gets Time Stop & HLAs and Blade stops being *quite* so snarky!
I imagine I'd find the slow levelling of triple-classes really annoying. How deep in the game do you need to be for high level (8/9) spells?
If you play solo you can reach the xp cap mid-soa i think.
This is my major problem with them. I've got a run at Sendai's Enclave with about 5.5 million XP each at the moment and Imoen's got 3 level 9 spells. Aerie's got 1. At this point a F/M/T would still be stuck on level 7 spells.
(Albeit offset by UAI, Spike Trap, GWW & Hardiness.)
What really gets to me is that clerics have such bad HLAs. In fact, worst HLAs in the game. It's not that they are so bad individually (although mage HLAs are better), it's the simple fact that you quite quickly run out and gain pretty much nothing from level anymore. I'm sick of Viconia just getting 2 HP from leveling up these days while everyone else gets more useful HLAs.
It also gets to me that single-class characters generally have fewer HLAs.
FMT is one of the most powerful builds,I think.
He got mgaics, thief skills,and good base thac0,he can play nearly every tactics。 stab? Ok! protect him self? OK! combat? OK! control enemys? OK! And you can choose any member you want without trouble——FMT can do everything,even without other members.
Only you need is 18/??str 19dex 17con 10int 10wis 8cha, only 82 points.
At BG1, If you got no thief member, you should up your open lock and detect trap to 80, and give the rest skill to hide or silent,with the shose with hide and silent skill, you got enought point to hide yourself.
weapon skill,I like staff2,shortbow2,and twohanded weapon style1 at bg1。so you can do stab,combat,and use ranged weapon。
at bg2, I put my weapon skill to two weapon style 2,flail2 scimitar1。
at last, you can be 19F/22T/18M, thief skill is enough for you。every skill can get over 100 point!(except pick pocket, thers is potions you konw)
Bladesinger is not a powerful choice, but an intrestiong one!
Bladesinger got not enough THAC0, can't do stab, no detect trap no open lock no trap...and get only 6LV magics...so,not as powerful as FMT
and forgive my bad english....