(BG1) Senile old Firebead
The Firebead you meet in Beregost has dialogue that only makes sense if he's talking to the protagonist, but he will say it to anyone who wanders in off the street. By making sure it is Player1 being spoken to, this inconsistency can be avoided.
Originally found and fixed in BGT.
<<<<<<<< .../fl/firebe.d
ADD_STATE_TRIGGER firebe 0 ~IsGabber(Player1)~ 1 2 5 6
>>>>>>>>
COMPILE ".../fl/firebe.d"
Originally found and fixed in BGT.
Post edited by Tanthalas on
1
Comments
I've added this for my local fixes with one change--I'm leaving state 6 alone so that there's no NVLOR for non-protagonists speaking with Firebeard.
'Ah, next time you pass through Candlekeep, you should read the "History of the Bell in the Depths." It is an old favorite of mine that I'm sure you would like.'