Dual class Cleric from Fighter at early level or Cleric kit.
broonofmidori
Member Posts: 32
I've been looking around on the forums and such to see about a dual class to cleric from a fighter. It seems most people do it at level 7 for an extra 1/2 attack. Some say level 9 is good for the max fighter hps. And I guess the longest is to get the fighter to level 13 for another 1/2 attack? then dual over to the cleric.
Well, I mainly just want to play a cleric. Not necessarily a fighter/cleric multiclass, or a high level fighter to eventually a cleric. I don't really like the idea of waiting longer and then just playing a good chunk of the game getting my levels back for, perhaps, just the "best power gaming" possibility for the last 10% of the game.
And just for the pure class cleric and the kits. I like the priest of Helm and Lathander. For Priest of Helm is true sight is amazing, I play with scs so mages actually use all their spells and almost always have mirror images up when the fighting starts. Although, I am not sure which ends up being better... The Helms Seeking Sword or the Boon of Lathander. Would it be better to buff up and than use Seeking Sword(since you can't cast while using it). Or is it better, especially later in the games, to have cleric buffs and the Boon buff, which I believe can stack with itself, and use whatever weapon you happen to have. Does anyone have any info or suggestion on these?
Or would it be better to start out as a fighter, maybe one of the kits, and get to level 3 - first 'new' weapon proficiency - to have a total of 5. And then dual over to a cleric, so you would be Fighter 3/Cleric XX. No cleric kit, but you'd have the extra proficiencies, which you'd get back fairly quick since it is super fast to get cleric to level 3. Can you still get up to grand master in a weapon once you go to cleric? Is it possible to start off, let's say, ** Warhammer, ** two-weapon fighting, at fighter level 3, put a 3rd * into Warhammers. and as you level cleric put two more * into hammers and the 3rd * into two-weapon fighting. And then you can put more points into maces later in the series?
Do you guys/gals think that would be viable? Or should I just go with one of the cleric kits? Thank you for any feed back :-)
Well, I mainly just want to play a cleric. Not necessarily a fighter/cleric multiclass, or a high level fighter to eventually a cleric. I don't really like the idea of waiting longer and then just playing a good chunk of the game getting my levels back for, perhaps, just the "best power gaming" possibility for the last 10% of the game.
And just for the pure class cleric and the kits. I like the priest of Helm and Lathander. For Priest of Helm is true sight is amazing, I play with scs so mages actually use all their spells and almost always have mirror images up when the fighting starts. Although, I am not sure which ends up being better... The Helms Seeking Sword or the Boon of Lathander. Would it be better to buff up and than use Seeking Sword(since you can't cast while using it). Or is it better, especially later in the games, to have cleric buffs and the Boon buff, which I believe can stack with itself, and use whatever weapon you happen to have. Does anyone have any info or suggestion on these?
Or would it be better to start out as a fighter, maybe one of the kits, and get to level 3 - first 'new' weapon proficiency - to have a total of 5. And then dual over to a cleric, so you would be Fighter 3/Cleric XX. No cleric kit, but you'd have the extra proficiencies, which you'd get back fairly quick since it is super fast to get cleric to level 3. Can you still get up to grand master in a weapon once you go to cleric? Is it possible to start off, let's say, ** Warhammer, ** two-weapon fighting, at fighter level 3, put a 3rd * into Warhammers. and as you level cleric put two more * into hammers and the 3rd * into two-weapon fighting. And then you can put more points into maces later in the series?
Do you guys/gals think that would be viable? Or should I just go with one of the cleric kits? Thank you for any feed back :-)
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The super fast dual is alright as well. Note that you have to reach cleric 4 to get your abilities back if you dual at fighter 3. Or you can dual at 2 and have it back at cleric 3. You can still reach grand mastery, yes.
Definitely viable, both decent choices. I think the Cleric of Lathander will be about the same as the fighter 3/cleric. A bit stronger fully buffed but not as strong unbuffed. Helm will be weaker in the end but you should steamroll stuff while your sword is still useful. It's up to you at this point which one sounds the best.
I could also do, Fighter - Berserker too. The rage would be nice for anti-cc I guess. Raging after DUHM sounds intriguing.
Instead of going straight cleric, with one of the kits, and even having just mastery in a weapon(+3 to hit, +3 to damage) and an extra 1/2 attack a round, seems better then the Boon of Lathander - +1 to hit, +1 to damage, +1 to all saves, 1 extra attack a round. Although the immunity to level drain would be nice.
Let's say you dual at fighter 3 with +++ in maces. You then put + in maces as part of your cleric level 1 proficiency. When you get to level 4 you still only have +++ in maces, as the lowest value gets overwritten. But from here on you can continue to add points to maces up to grandmastery now that your base class has reactivated.
It's needlessly complex really. Just don't put points into an existing proficiency until your new class is higher than the base class. You can use it as a chance to diversify though. Start with Maces & Dual wield and put points in Warhammers and Flails during your dual, for example.
Protection from evil, DUHM, and raginng = everything dies. I was able to kill the flesh golems in the lighthouse area cave with just a -2 ac and no special potions...
In SoA he'll get OP in high levels, even more than Anomen.
For the record True Seeing is a level 5 cleric spell, True Sight is the level 6 mage spell.
And I knew about the Mage spell but not about the clerical one, thanks!
I've never played a cleric PC..... I should do so....
7 is the point if an extra .5 APR and the point where you can GENERALLY hit 8 in BGEE and get everything back in time to finish the game and jump in to 2.
The benefits to 13 is you get that last .5 APR, some more HP and a few pips, but you take Sooooooo long to hit that point of getting all your abilities back, you're basically playing the third seriously different version of your character at that point.
I have never been bothered to dual at 13 despite it being optimal. If you only start playing your class-combo plan as you wander into Suldenessellar then you're doing it wrong, IMO.
Wouldn´t that give a problem when wearing armor when being a cleric?
If wearing heavy armor, I quess you loss the APR?
Really, clerics lose very little by multiclassing, so you might consider a fighter/cleric. Elves, half-elves, and dwarves can all do this. This character will always be a better fighter than a cleric would, and at higher levels will also be a better fighter than a fighter would - cleric buffs eventually trump grandmastery. What you lose in terms of cleric spells is marginal.
If changing to cleric would the HP gain start again from lvl, cleric lvl 10? -> 128HP? This is much higher than normal cleric at lvl 10 -> 92HP.
I think you're asking what happens to hp when you dual-class a level 9 fighter to cleric. The answer is you gain no hp at all until level 10, and then at level 10 you gain the normal hit points for a cleric, which is 2. So a dual-class fighter 9/cleric 10 would have 92 hp on average. By contrast a level 10 cleric would have an average of only 64 hp.
Are you confusing Berserker with Barbarian?