Berserker/Thief vs. Fighter/Assassin (obviously keepered, taken through the whole saga)
kryptix
Member Posts: 741
Also what race would you make the character... I would probably make the character chaotic neutral and plan to run Korgan, Mazzy and Jan. I guess I might take Anomen for once as a healer or alternatively take aerie... Imoen is likely as well but can be convinced to deviate for once from taking her. I am a fan of neera too.
I remember aerie fights with Korgan though, but I feel like having a real turn undead rather than viconia's this run even though I'm considering making a male character for the romance for once.
Bg1 I'll probably just take imoen, branwen, one of the couples and coran or something for op bows.
I remember aerie fights with Korgan though, but I feel like having a real turn undead rather than viconia's this run even though I'm considering making a male character for the romance for once.
Bg1 I'll probably just take imoen, branwen, one of the couples and coran or something for op bows.
- Berserker/Thief vs. Fighter/Assassin (obviously keepered, taken through the whole saga)42 votes
- Berserker/Thief30.95%
- Fighter/Assassin69.05%
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With decent gear Korgan can just shrug off Liches and other dangerous mages by himself even if he cannot attack, and is not reliant on buffs.
With SCS, I'm thinking poison weapons could be really useful though used the same way as insect swarm...
The other multis all have good strengths, though. Fighter/Assassin seems pretty interesting. Your Fighter THAC0 means more successful Poison Weapon hits, basically imitating a Blackguard. You get more powerful backstabs as well, and can use Assassination much better than a pure-kit Assassin.
Assassin gets all the extra perks (even backstab bonuses), whilst keeping 25 skill points/level.
Swashbuckler gets the massive AC and Hit/Damage bonuses whilst keeping full backstab progression.
Bounty Hunter gets the full 25 skill points/level along with a tangible boost to set snare and Bounty Hunter traps.
Shadowdancer have full backstab progression and 25 skill points/level, but do, I believe, lose out on Snares.
Given those benefits, Assassin and Swashbuckler are both fiendishly powerful (the Swashie's +5 thac0/damage may not entirely offset an x7 backstab, but all day every day is a nice thing to have).
Actually, given the full skill point progression, you might think about going Elf F/M/T with a kit, since you'll still be able to cover a lot of the skill requirements anyway.
I want to play something with Backstabs and traps are just too good with SCS to pass up for some fights... Irenicus and Demogorgon? Traps = instant win. If I was playing a solo run I might do the F/M/T though...
Since I'm planning to use both Mazzy and Korgan though, I'm actually going to need to figure out what weapons I'll use... I'm actually leaning towards Staves, 2h Sword and Halberd because the two NPCs will probably take belm and Kundane. Then again since I'll have UAI I can use scarlet ninja to as well. Carsomyr/Ravager is a bit hard to pass up though...
I think I'll probably end up playing solo with a team for a lot of the game anyway with this character, since I even do that with Hexxat a lot, going around backstabbing things for the hell of it while my other characters wait.
What weapon should I use to backstab with before staff of the ram? I think Celestial Fury has the best damage out of the backstabable weapons, is that true? Maybe Daystar vs undead? Does that damage get multiplied?
Edit: but give me Jerrol, my Halfling Fighter/Shadowdancer over either one of these.
I think the berserker/thief will be more versatile though because enrage covers a lot of weaknesses (notably imprisonment) while the assassin is just cool. A crit-strike backstab from the berserker/thief will be more than enough in most cases.
I. AM. SNEAKY! GRRAAAAAAAAA BACKSTAB
Less powerfull bacstabs, but more of them. With a good weapon (staff of the ram anyone? ) you won't need the extra multiplier so you can switch to another enemy faster and backstab him too. But you lose traps
But RP-wise I can't imagine a Berserker being a Thief. Same problem with Berserker/Mage, which is worse. The two roles are too different and require totally different personalities.
For a fighter assassin, it makes sense in terms of basically being a blackguard without owing allegiance to any god, which I think makes much more sense than a bhaal spawn following a god. However id have a hard time justifying it as anything nonevil, and I don't like playing too evil since I'm just not like that. Maybe I can be a chaotic neutral contract killer who only kills criminals or a vigilante dexter style.