Assassin + darts
Thrasymachus
Member Posts: 903
It would seem that darts would be the best weapon for an assassin to use with the 'poison' ability, given the 3 APR. Or am I missing something?
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Using Darts, you could also equip a buckler for great justice!
What I was thinking: buckler + darts + dagger of venom.
Eventually dual-class to mage (after getting 3 poisons/day).
If you dual to mage weapon won't matter anyway since you should go Melfs with 5 attacks! (yes, the poison gets applied to the meteors)
Assassins start with one poison/day at level one, and gain one additional use every four levels. I had assumed that this meant: level 1 (one use), level 5 (two uses), level 9 (three uses), etc. But is the progression in fact level 1, 4, 8, 12, etc.? (BG is somewhat inconsistent on this. In some cases, every x levels means 1+x (e.g., bard spins), in other cases, every x levels means 0+x (e.g., swashbuckler bonuses).)
Why don't you create one in Black Pits 2 and see how it goes to be sure?
If you play through BG1 I would not dual there anyway and go for level 10.
It is 1 + every four levels for the poison ability.
So one use at 1st level, two uses at 5th level, three uses at 9th level, four uses at 13th level, etc.
Mazzy is just awesome with it, 4 attacks when you recruit her (she was lv 12 for me). 5 once she hits level 13 so 10 with improved haste almost from the beginning. A fighter/assassin built with shortbows and with a supporting caster providing the hastes would be really awesome with something around 100 damage/round quite early in SoA.