Can random encounters be disabled?
golingarf
Member Posts: 157
They're very annoying and all right-thinking people would rather do away with them. (Especially after the second or third time losing a level 1 or 2 mage to a horde of bandits before you can even hit the pause button - not that the droves of monsters that individually walk up and ask you to kill them aren't annoying in their own way too.)
Does anybody know what controls the random encounter probability? Could it just be set to zero?
Does anybody know what controls the random encounter probability? Could it just be set to zero?
0
Comments
Random spawns on area transitioning are controlled by area scripts and various time or story-based global conditions. You could modify the scripts to get rid of unwanted encounters, but it's not an easy edit.
Alternatively you can try a shortcut like using C:SetGlobalTimer("RandomSpawn","MYAREA",FOUR_HOURS) before you transition - this is a global that area scripts often set when you do get random spawns, ensuring you won't get another one until the timer is up - at least in BG1.
The easiest way though is likely to just use Ctrl+Y to kill off random spawns that you would rather didn't happen at a particular time.