Evil SCS party - arcane caster dilemma?
Skaffen
Member Posts: 709
Hi,
I'm new to SCS (about 2/3 through chapter 2 with my "good" party) and of course I'm already pondering the next evil run. Good I'm playing CHARNAME sorcerer so I don't really want a mage type again.
Must-have: Dorn and Hexxat (not that I like them but I want to see their ToB content at least once, did SoA in another run but now I'm hooked on SCS so I don't really want to complete it).
Party setup could be something like:
CHARNAME Dark Moon nun (haven't had a full run with one yet, Hexxat romance)
Korgan
Dorn
Hexxat (maybe keepered to assassin or shadowdancer)
Viconia
Edwin
To those of you with SCS experience: will it be possible to finish the game without a second arcane caster, paladin and druid as anti-mage force? Core rules for now...
With 2 characters with detect illusion plus Viconia true seeing plus later thief hood and maybe the gem from Rasaad quest I think I can manage vs. illusion type spells. But taking down defenses with just Edwin seems daunting and the party is a bit magic-light for SCS I think... Or just trust your monk magic resistance and play spellbait till they run out? Poison weapon penetrates stoneskin AFAIK. Also PfMW / Mantle-type spells? If so it seems feasible...
Alternative 1: Fi/Cl CHARNAME, throw out Viconia and put in Neera or Imoen?
Alternative 2: Throw out Korgan and replace him by a caster? Maybe Haer? But since enemies dispel so much in SCS and take down buffs all the time I'm afraid he'd be killed all the time since he's weak as a kitten without his buffs. That's also what stops me from considering a CHARNAME blade for now. Dorn isn't exactly a super-tank either and potions of fortitude will be dispelled as well...
Any thoughts and suggestions?
I'm new to SCS (about 2/3 through chapter 2 with my "good" party) and of course I'm already pondering the next evil run. Good I'm playing CHARNAME sorcerer so I don't really want a mage type again.
Must-have: Dorn and Hexxat (not that I like them but I want to see their ToB content at least once, did SoA in another run but now I'm hooked on SCS so I don't really want to complete it).
Party setup could be something like:
CHARNAME Dark Moon nun (haven't had a full run with one yet, Hexxat romance)
Korgan
Dorn
Hexxat (maybe keepered to assassin or shadowdancer)
Viconia
Edwin
To those of you with SCS experience: will it be possible to finish the game without a second arcane caster, paladin and druid as anti-mage force? Core rules for now...
With 2 characters with detect illusion plus Viconia true seeing plus later thief hood and maybe the gem from Rasaad quest I think I can manage vs. illusion type spells. But taking down defenses with just Edwin seems daunting and the party is a bit magic-light for SCS I think... Or just trust your monk magic resistance and play spellbait till they run out? Poison weapon penetrates stoneskin AFAIK. Also PfMW / Mantle-type spells? If so it seems feasible...
Alternative 1: Fi/Cl CHARNAME, throw out Viconia and put in Neera or Imoen?
Alternative 2: Throw out Korgan and replace him by a caster? Maybe Haer? But since enemies dispel so much in SCS and take down buffs all the time I'm afraid he'd be killed all the time since he's weak as a kitten without his buffs. That's also what stops me from considering a CHARNAME blade for now. Dorn isn't exactly a super-tank either and potions of fortitude will be dispelled as well...
Any thoughts and suggestions?
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Comments
There's this female EE portrait that is PERFECT for a female Red Dragon Disciple. Red hair, evil-looking eyes, red robes with two dragons on it. Change her hair to pure red with EEkeeper and it's perfect.
You got tanking and damage with Korgan, you have Dorn with a two-handed sword and generally utility with spells and debuffs and some secondary healing, Viconia for main healer and buffing, Edwin for all the scrolls you find and CHARNAME as a Dragon Disciple which unleashes destruction without needing any rare scrolls.
You could also be somewhat tanky with high CON and STR as well as buffs. But you don't need another melee character with Korgan, Dorn and Viconia. Though another spellcaster is always good to have for multiple Dispels/Breaches/Fireballs etc.
The Good part is you can keep evil npcs until 18 rep.
@Serpion On a full party run a mage multiclass will not get 9th level spells or only for the last fights. Fi/Pr muticlass is great but I wouldn't do it as a mage but dual instead.
@Naastriil I am afraid that you are right at least based on what I saw of SCS so far. So Imoen instead of Korgan or Viconia, hmm... back to square 1
A few fights will require you to abuse your magic immunity to run mages out of spells though.
As for the original Q, I'm doing an evil playthrough myself with PC (Dwarven Defender), Korgan, Dorn, Vic, Hexxat and Edwin. I haven't run into any problems yet (Just took the boat with Bodhi), with so much melee power it makes some parts easier and some parts harder.
Dorn's poison weapon is awesome at shutting down mages, just don't make him into a fallen blackguard since it's really handy. It'll hit through stoneskins but not PFMW/mantles. If they have fire shields up and you poison them, Dorn will take damage for every poison hit (This is silly). The fact that Edwin has a billion spells per level really helps, you can give him a couple of spell thrust/breach/pierce magics and still havent plenty of other spells left over.
Mages can be frustrating, but don't forget Hex is a great backstabber/trap setter.
Which part are you most worried about? In ToB edwin should be more than powerful enough on his own to take care of everything. Plus I believe you can get the robe of vecna in ToB and go beastmode.
I think the hardest part about the mages is early game, where you have limited access to dispel illusions/invisibility and no access to breach/pierce magic other than buying scrolls. If it's something you can't dispel just throw summons at them and run away, stuff like pfmw/mantle doesn't last very long anyway.
But I will probably give it at shot now with one mage and doing level 2 of WK before ToB since there you can find at least one wand of spellstriking IIRC.
Edit: The warden is just garbage. Absolute bull. Multiple HLAs, time stops, his prebuffs take up 2 pages, then he fires multiple chain contingencies and spell triggers. Feels like a dodgy tactics encounter. How the hell are you meant to beat this guy without cheese? LOL and he's only worth 10k xp. Less than half an adamantite golem.
He was very much dispellable though, so some breaches and secret words did the trick. Another thing that sorta worked was 3x malison, then a hopelessness/rigid thinking etc.
Warden had 3 and that fight took me an hour with a fighting withdrawel battle all around the dungeon back to the first room. Cost me a lot of wand charges on cloudkills and monster summoning to keep the warden occupied and draw out his spells. Kept Yoshimo with cloak of non detection and invi as the scout and then sent in the junk to occupy the warden and get the mages with cloudkills trying to not hit my summons. All the while dodging the stupid traps, micro management hell but great fun
As for enemies with SI Abjuration, Ruby ray is awesome
Also, with just one arcane caster it takes a number of rounds just to get through his protections, and of course he always fires more during the fight.
I finally beat him, but it felt more like luck/fluke because he didn't seem to use his abilities that well for that particular attempt.
I just feel like if his AI is working right he's basically unbeatable at low levels unless you happen to have a F/M. For instance you seem to be able to drag the Yuan-ti and the other guys around him out, but he basically sits there and doesn't chase you. If he actually charged the party with the rest of his minions it's big trouble. Time stop > remove magic > imp haste > chunks everywhere. And he's not like Firkraag, once you enter the plane you have to kill him to get out again, there's no way around it.
I don't recall him being much of a challenge at all in vanilla.
I get Viconia to summon in a pit fiend but they just run away from it and crush me because I have no frickin items.
Honestly I feel like uninstalling this component, when you get your items back do they reequip, or do I have to spend 15 minutes clicking everything back into place and probably putting items on the wrong character? Also, does it mess with Dragomirs casque/cloak etc which are normally not removable?
I just felt that it'd be no fun but I suspect everything will just be in a chest.
There's a +3 staff and a +3 spear that I've found, but with no armor fighting anything in melee is basically a no-no.
Also to get armor from the portal room.. you'd have to defeat a greater wolfwere and a PIT FIEND. With no items. lol.
Unfortunately I think this component unbalances the game a lot based on party composition. If you run with the evil party edwin and vic are basically the only ones that are any use. Korgan, Dorn, Hexxat and PC (If not a mage) just stand around being useless.
If you had 2 or 3 casters it would be a breeze with no items.
What is the timer on Bodhi? I might need to rest a bit I suppose.
If you're playing a solo character (mage of some kind) I can see how it might be fun to play through with no items and it makes sense from an RP perspective, but from a fun perspective it blows.
Edit: Okaaaaay... wtf. I put it down to easy, where the hell is my stuff? Am I meant to fight Irenicus without any items?? There's nothing on the lower level and if I go upstairs I instantly get teleported to the wackos after beating lonk.
Edit 2: Just read the release notes and in the version I have you can't get your items until after the Irenicus battle. So while my clones were wimps, it's rather difficult to fight fallen planetars and pit fiends with fists. I put it down to easy and somehow got past this bit, but when you go upstairs you get accosted by Saemon. Want to take the boat? Okay, sure i'll just teleport you out and all your stuff gets left behind, never to be seen again. So your only choice is the underdark, because all your items are stuffed in Jon's desk. The other option is to use a mass invisiblity spell if you happen to have one. Oh, and for fun, Saemon will cast detect invisibility when you walk past and then autotalk you. So have fun sending hexxat on 10 trips to fill her inventory and then run back while hidden in shadows. All in all I would say the "party loses items in spellhold" component is very bad. Very very bad.
Um you pick the boat then just walk back in...
still, after playing the inventory management game for 15 minutes putting everything back where it should be, i'm not keen to do that again.