How Much Harder Is SCS?
unkinhead
Member Posts: 107
I played with it in BG1 for a short time, but it kind of frustrated me...Smarter mages was so ridiculous with no breach...Anyways i got to the last battle in BG1 and couldn't beat it, i posted for some tips, got some really good ones which knowing now im sure i could beat it, but still i kinda gave up on it and never beat that last battle
Regardless, in my mind i thought "Smarter mages would not be a big deal at ALL with breach" considering thats what you need anyways...
So how much harder is it really?
To get a base for my skill level
I beat BG1 normal twice, Core Rules twice, once core rules solo (Archer)
I beat BG2 + TOB Three times, once normal, twice core rules
My last playthrough of BG2 was kind of a breeze. Don't get me wrong, it certainly has its challenges that i feel will never go away unless i cheese battles, but it was certainly done with much more ease than i had before...I actually got through the Melissian fight without a single reload for once, and without abusing wish...lol
Anyways, my question is, could i handle SCS? How much harder is it really? And will it be frustrating?
Am i correct in believing that BG1 SCS without breach is a nightmare? P.S. I figure if CHARNAME was an inquistor with true sight, it would be much easier .
Anyways let me know...Thanks
Regardless, in my mind i thought "Smarter mages would not be a big deal at ALL with breach" considering thats what you need anyways...
So how much harder is it really?
To get a base for my skill level
I beat BG1 normal twice, Core Rules twice, once core rules solo (Archer)
I beat BG2 + TOB Three times, once normal, twice core rules
My last playthrough of BG2 was kind of a breeze. Don't get me wrong, it certainly has its challenges that i feel will never go away unless i cheese battles, but it was certainly done with much more ease than i had before...I actually got through the Melissian fight without a single reload for once, and without abusing wish...lol
Anyways, my question is, could i handle SCS? How much harder is it really? And will it be frustrating?
Am i correct in believing that BG1 SCS without breach is a nightmare? P.S. I figure if CHARNAME was an inquistor with true sight, it would be much easier .
Anyways let me know...Thanks
0
Comments
For example if you got rid of mages pre-buffing it'll be a lot easier. If you don't nerf the inquisitor dispel then Keldorn will still be a mage slaying beast.
Don't install stuff like hardest random spawns, unless you like getting your level 8 party wiped by random liches.
There's one or two things I find frustrating, like every random thief backstabbing/invis potion (and they instantly chug another potion as soon as you dispel it), but overall it's such an improvement the one or two annoying things are worth overlooking.
Beating the final battle without a reload certainly makes it sound like you could handle SCS without too much trouble though!
I'm already worried about Ascension (When it's compatible) + SCS fiends and mages in the final battle!
Therefore, i will give it a try with SCS...And i won't install that, I hate random fights anyways...lol. I do like the smarter mages, and even the precasting, just found it to be a nightmare without breach...
And ya, some of the things on SCS seem silly, but to each their own i suppose.
More Resilient Trolls? Bah...No thanks, they are in the "Not strong enough to make them more annoying" box. Idk, to me its like making Kobolds more challenging...Its like, they are a semi-easy enemy, no reason to make them slightly harder...just seems odd...
You've got to take more care around encounters with mages than in vanilla, for sure, but even the specialist enemy mages typically don't have enough slots to kill off your entire party. They'll start off looking big and scary with Confusion/Lightning bolt/Chaos etc, but that very quickly dwindles down into them taking pot-shots with magic missile. Why? Because they devoted something like half their spellbook to defensive spells...
In BG2, it's a different story. Mages are monsters, and Liches become absolutely devastating. You have to either metagame the crap out of every single encounter with arcane casters, or abuse summons something fierce to soak up the killer spells. Why? Because you're hopelessly, hilariously outleveled for most of the game. Once you catch up and get L7-8-9 arcane spells, things start evening out a little.
Clerics/Druids are also improved, but since their spells typically aren't as lethal as arcane magic, it's not that bad... they're slightly more of a challenge given insta-buffing and much better spell picks is all.
And I agree with @vangoat, it is annoying that every no-name thief seems to have at least 2-3 invisibility potions.
With the above in mind, once you start using SCS, you typically never go back. In my mind, it's what the higher difficulty settings *should* have been. Smarter enemies, not just boosting their hitpoints and damage.
Yep, I wish I hadn't installed this component, but I'm too lazy to change it now. You have to do like 8 fire/acid damage to kill a spirit troll. If I'm facing big clumps of trolls I just have one fire resistant tank to engage the trolls, then my mages spam fireballs until they're all dead. I love the smell of napalm in the morning.
SCS in BG2 however is just insane. I couldn't even get out of Athkatla before rage-quitting and uninstalling the damn thing because its just that fragging hard. And as someone who completed BG1 with it, it wasn't because I didn't know what I was doing.
The only way I found to "win" in SCS BG2 is through cheats and cheese. And given that the mod is supposed to encourage you to play more carefully and tactically then it makes the thing a darned failure IMO.
So far, nothing's been punishing, but the Black Pits 2 on Hard was [i]quite[/i] the interesting puzzle. Anything in the Pits not magic immune lost to [i]invisibility[/i] + spells, possibly with [i]time stop[/i] involved. (The last tier 4 fight had me understand the literality of "unload your spellbook on your enemy before he gets a turn." Anything magic immune normally required minions (especially from [i]summon planetar[/i] and [i]animate dead[/i]) and [i]energy blades to defeat. Sometimes, [i]lower resistance[/i] and [i]pierce shield[/i] spam was employed.
I've also noticed that a single high level character (especially an arcane caster) is better suited to this game than an army of lower level characters. The differences in options and surviability really make a difference.
At 3M xp, your level 18 sorceror is basically a god.
That or you can have a 6 man 500k xp team (levels 10-11. Yeah!)
The prebuffed mages sound scary but they're really not that bad. They're pretty hard to kill now but their offensive capabilities haven't been upgraded much, if at all. Just protect yourself or give them alternative targets for their spells and all the protections in the world won't do them any good.
Thieves are pretty vicious now with their chained backstabs. I've started taking Keldorn for his True Sight rather than his Dispel. If you have your own thief you can use detect illusions but be warned that it's not that fast and you will probably eat the first round of backstabs. These guys can and will kill you while mages are generally more interested in staying alive than trying to hurt you.
It's pretty easy to get invisibility potions with all the thieves that carry them so make good use of them. Seriously, these are like the best potions in the game because of how plentiful and useful they are.
Viconia with her easy 100 Magic Resist is very useful.
I didn't use Keldorn but I had 3x arcane casters, so I pretty much relied on each one with mostly anti magic for the first half of the game. Then eventually Viconia gets to level 30 and her dispell magic takes down most things. Also, Robe of Vecna, Timestop, Improved Alacrity, pretty much can have Neera win any single 1v1 fight before the other person moves.
That said, early on I needed some real cheese and abusing the fact that you can pick up tons of invis potions to win quite a few fights.
I have installed most if not all of the hardest options in the mods, and I selected LOB mode, but my character at the start cannot even hit this mephit. Only Imoen with dagger+1 can manage to scratch it every few rounds.
Whilst the mephit will slowly but surely shock my party down in time.
Is it suppose to be like this?
I feel like the only chance I have is casting magic missile on this mephit until it dies. Ill have to memorise it several times then.
But seriously, SCS can be frustrating if you don't pay attention to details - spells descriptions, using proper potions, tracking how long your protections last, etc. Enemies (with some exceptions, like Ulcaster's Wolf) don't have crazy amount of HP, so as long as you figure them out, they are definitely killable. If you try to be a little creative, then SCS is incredibly fun.