Gonna to play a female and arcane heavy party
foolstone
Member Posts: 37
Player: sorcerer
Nalia
Imoen
Ariel
Neera
Jaheira
Jaheria is not a arcane NPC, do I have another female to replace her?
Nalia
Imoen
Ariel
Neera
Jaheira
Jaheria is not a arcane NPC, do I have another female to replace her?
0
Comments
btw... unless you know the game well enough and were specifically looking for a challenge, I'd recommend at least one frontliner and one divine caster, maybe Fighter/Mage PC of some sort and keep Jaheira? An all arcane party looks kinda squishy, and unless you rest a lot, they are horribly vulnerable once they've exhausted their spells.
All mages are good tank than fighter.
Ariel is a divine caster also if I was not wrong.
so party will be
PC:sorcerer
Nalia
Ariel
Neera
Imoen (after chapter 4)
Most of the battles were way too easy, though, even with Ascension. Just webwebweb greater malison webwebweb spider spawn. I had Nalia killing Fire Giants and demons with the +2 short sword that gives you free action - not even buffed: with two dozen webs on the board there was really no danger. During the final battle I cast web over sixty times and repeatedly crashed my machine by producing too many spell effects. I'd definitely recommend SCS if you use an overpowered party like this.
You're right about the Staff of the Ram +6. It's the best weapon in the game - overlooked mainly because staves are just not glamorous. Same reason you see people touting elf fighter/mages but not gnome fighter/illusionists.
Two-handers unfortunately aren't too highly regarded. Too bad Carsomyr gets the most attention when it's far from being the best of them. The Ravager +6 for example absolutely massacres anything that doesn't have special boss immunities to decapitation. One GWW gives you a 1-0.9^10 = 65% chance of decapitating your enemy (if every attack hits), but it's not that unusual to decapitate more than one enemy in the same GWW. I did decide that overall Staff of the Ram +6 was most useful for me of all the two-handers I tried.
Keldorn Armor
Flail of ages
ring
Boots
That's 4 always immune, but honestly who has more than 2-3 melee anyways. Skeletons resist web 9/10, summoned spiders are immune. Then there is always the Free Action spell by priests which does this as well.
Source: I got frustrated trying this early on in this playthrough but I have SCS so take it with a grain of salt.
Any items grant fear immunity?
Not that I am aware of. But Remove Fear or Resist Fear are low level spells that can protect your whole party for a long time with each cast, so fear really shouldn't be an issue for any party with a mage or cleric.
Edit: They are even very fast casting spells, so you can even cast it quickly to remove fear effects after a character has been lost to Horror or morale break.
It's Aerie. A-E-R-I-E. Aerie.
Oh, also, CREVS DAAK BACKWARDS IS DARTH ZANNAH!!