Nine Lives Challenge (Revised)
golingarf
Member Posts: 157
This is a semi-hardcore alternative to a no-reload or "minimal reload" game. In brief the rules are:
- No raising.
- Rest only at inns.
- Don't access your inventory in combat (i.e. any time you can't change armor.)
- Do all dungeons without resting or exiting the map.
- Roll your Charname's stats according to 5d6-drop-lowest-two and arrange as desired.
- Roll NPC stats according to 4d6-drop-lowest and arrange in the order of the NPC's original stats.
- Remove NPC special abilities.
- For BG1, reload no more than this many times:
0 times by the end of chapter 1
1 time by the end of chapter 2
2 times by the end of chapter 3
3 times by the end of chapter 4
4 times by the end of chapter 5
6 times by the end of chapter 6
8 times by the end of chapter 7.
- Reload only from your last auto-save.
(8 reloads means 9 lives.)
I've just begun a game like this and find it makes things rather interesting - particularly rule #3. This rule means that when you run into a Winter Wolf unexpectedly, you can't just put on the belt of antipode, and when you run into a basilisk, you can't put a protection from petrification scroll in your quick item slot if it wasn't there already. So in some ways it's more challenging than a no-reload, while also being a little less nerve-wracking. Not having a character with three 18's changes the game significantly, especially early on, and I also find that randomizing the NPC's a bit makes planning your party more interesting - maybe Coran won't be a stud this time, maybe Ajantis is a lawful good fighter with 16 charisma, and maybe Tiax really does rule all.
- No raising.
- Rest only at inns.
- Don't access your inventory in combat (i.e. any time you can't change armor.)
- Do all dungeons without resting or exiting the map.
- Roll your Charname's stats according to 5d6-drop-lowest-two and arrange as desired.
- Roll NPC stats according to 4d6-drop-lowest and arrange in the order of the NPC's original stats.
- Remove NPC special abilities.
- For BG1, reload no more than this many times:
0 times by the end of chapter 1
1 time by the end of chapter 2
2 times by the end of chapter 3
3 times by the end of chapter 4
4 times by the end of chapter 5
6 times by the end of chapter 6
8 times by the end of chapter 7.
- Reload only from your last auto-save.
(8 reloads means 9 lives.)
I've just begun a game like this and find it makes things rather interesting - particularly rule #3. This rule means that when you run into a Winter Wolf unexpectedly, you can't just put on the belt of antipode, and when you run into a basilisk, you can't put a protection from petrification scroll in your quick item slot if it wasn't there already. So in some ways it's more challenging than a no-reload, while also being a little less nerve-wracking. Not having a character with three 18's changes the game significantly, especially early on, and I also find that randomizing the NPC's a bit makes planning your party more interesting - maybe Coran won't be a stud this time, maybe Ajantis is a lawful good fighter with 16 charisma, and maybe Tiax really does rule all.
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Also, what about BG2?