Hacker question: Is there a way to PREVENT an NPC from appearing?
SharGuidesMyHand
Member Posts: 2,582
This is a continuation of some questions I raised in this thread here: http://forum.baldursgate.com/discussion/28968/using-ee-keeper-to-use-your-favorite-bg1ee-npc-party-in-bg2ee
...I didn't want to derail someone else's thread, and I was hoping to get some more feedback on this issue.
I'm toying with the idea of importing some of my BG1 party members into BG2 (the way the TS describes in the other thread). My issue here is that Minsc was killed in my BG1 playthrough, but I've continued on with Dynaheir and intend to import her into BG2 - so I don't want Minsc in my BG2 party (especially if he's going to talk about how Dynaheir is dead, LOL), and I would prefer not to even see him in his cell at the start of the game.
I know as KidCarnival suggested, I can just pretend not to see him and avoid walking too closely to the cell, to avoid triggering any dialogue. However, I was hoping there would be a way that I could prevent his character from even being present in his cell in the first place - say, by deleting a character file somewhere. However, I'm also afraid that something like this will cause the game to crash, if it loads the opening video sequence and then searches for a char file that isn't there.
Any knowledgeable hackers out there have any advice for someone who's hack-illiterate?
...I didn't want to derail someone else's thread, and I was hoping to get some more feedback on this issue.
I'm toying with the idea of importing some of my BG1 party members into BG2 (the way the TS describes in the other thread). My issue here is that Minsc was killed in my BG1 playthrough, but I've continued on with Dynaheir and intend to import her into BG2 - so I don't want Minsc in my BG2 party (especially if he's going to talk about how Dynaheir is dead, LOL), and I would prefer not to even see him in his cell at the start of the game.
I know as KidCarnival suggested, I can just pretend not to see him and avoid walking too closely to the cell, to avoid triggering any dialogue. However, I was hoping there would be a way that I could prevent his character from even being present in his cell in the first place - say, by deleting a character file somewhere. However, I'm also afraid that something like this will cause the game to crash, if it loads the opening video sequence and then searches for a char file that isn't there.
Any knowledgeable hackers out there have any advice for someone who's hack-illiterate?
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Comments
Except instead of using EE keeper, I could probably place another character/creature file with Minsc's file name in the override folder, which would then override Minsc's character in the cage?
I actually just used EE keeper to export Renfeld's char file (the poisoned man that you come across when leaving Athkatla for the first time), renamed it as "Minsc7.cre," and placed it in the override folder. Now when the game begins, it looks like there's just a dead body in the cage (which isn't inconspicuous, as there are several other bodies lying around the room).
If you were to put an enemy creature in the cage, it would be instantly hostile the moment the opening video scene ended, and the entire game would go into "battle mode" until you killed it - which I found to be a bit of a hassle at a time when I just want to get my bearings.
Also keep in mind that it appears the cage can only be opened by Minsc's dialogue and berserker rage sequence - so don't put anything in there expecting that you can release it (although if you were to put a phase spider in the cell, it would probably "phase" its way out of the cell and attack you the moment you finished your dialogue with Imoen - which would make the game quite challenging right from the start).