How do attacks per round work, exactly?
golingarf
Member Posts: 157
If you have a high weapon speed (meaning a slow attack) it will take until later in the round for your first attack to be made, and then the remaining attacks will be made in quick succession. But is there any limit to how quickly these attacks can occur? For example, if your weapon speed is 9, meaning you have to wait until almost until the end of the round to attack, but you have, say, three attacks, will the other two occur both at once, or will you lose out on one?
Also, what happens when you have multiple attacks and cast a spell? If you have 10 attacks per round from energy blades or GWW, and you cast a spell that has casting time 8, I seem to recall that you cannot make 10 attacks all at once before you are able to cast your next spell. Can you only make two because that's how may decirounds are left? Or is there some other logic to this?
Is it *ever* possible to have more than 10 APR? If you use the true grandmastery option from the G3 tweak pack, it is in principle possible to have 11 APR with grandmastery in darts and improved haste. But will you actually be able to make all of them?
Also, what happens when you have multiple attacks and cast a spell? If you have 10 attacks per round from energy blades or GWW, and you cast a spell that has casting time 8, I seem to recall that you cannot make 10 attacks all at once before you are able to cast your next spell. Can you only make two because that's how may decirounds are left? Or is there some other logic to this?
Is it *ever* possible to have more than 10 APR? If you use the true grandmastery option from the G3 tweak pack, it is in principle possible to have 11 APR with grandmastery in darts and improved haste. But will you actually be able to make all of them?
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Comments
AFAIK -- BG2 has separated spell casting and attacking, which is quite exploity. You can cast a spell and immediately attack normally.
No, it's limited to 5 x 2.
Oh, and for the record: In DnD lingo, "turns" are commonly used for each period of six seconds, while "rounds" are used for a series of ten turns (that is, one full minute). Just to avoid confusion.
It certainly seems that there is not a distinction between melee and spellcasting rounds, judging from when the game pauses with that option turned on. I'm not entirely sure though. It's hard to judge exactly when the attacks are occurring since there's no way to auto-pause on decirounds.