has yoshimo's story been completely restored in bg2:ee? [SPOILERS!]
Korlamaq
Member Posts: 216
i've found evidence that yoshimo was supposed to be resurrectable and it was at first intended that he could rejoin the group... i really wish that is the case now! so... are my hopes in vain? and if yes is there a mod yet that can change this? i know its part of the story but i've completed the story so many times now and i've always wished for yoshimo to stay with me
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- dismiss Yoshimo before going to Spellhold
- lock him inside a building, so he can't start his dialogue (i.e. put him in the planar sphere, leave with rest of party, dismiss him, then go to Spellhold)
- finish Spellhold and all, enter building when returning to Atkathla
- Yoshimo should give you the "do you really want me to leave" dialogue; say you want him to stay
That should make him stay in the party all the way, though he obviously won't have any banters anymore.
is this mod available for bg2:ee? (or any other mod that lets me keep him since i am playing a male)
First time this popped up when I was playing vanilla SoA I was utterly befuddled, and until it happened again when I was playing through EE I half thought I'd hallucinated it.
-Blue
Also in vanilla TOB the ressurecter statue has Yoshimo in it's list, but if you pick it it says his life's string has been broken. I assume this wouldn't have been put just as a tease, but as a possible result that was indeed scrapped.
Thats just wrong... I think that exploit should have stay for those of us that want to keep him throught SOA. In the original BG2 the only downside was he didn't carry over to TOB.
But... I found a way to resurrect him with the EEKeeper without making a clone. Pretty much save the game after he dies.
Run EEKeeper. With EEKeeper open the save. Go to the tools menu and select edit out of party characters and scroll through until you see Yoshimo. the first catagory you see, you need to change his Current HP -20 to match his Base Hp. Then click the category Characterisitics, change State Dead to State Normal. And save the edit save as a new save. When you load the new edited save. Yoshimo will be resurrected.
I would love a fix that simply removes the betrayal (and thus his death), and does nothing more.
They all must have been totally off their rocker!
Should have let her die - it makes more sense than killing off Yoshi. Also, the impact of having Imoen betray you is...just soooo delicious!
anyway I like both characters. Yoshi's betrayed hurt me, even as I didn't like him originally, he did grow on me. Imoen would have also hurt me. In the end I cannot really take one over the other and can deal with what was released, and there will likely be mods to restore Yoshi anyway.
Not sure for TOB... that's yet to be determined. In the original BG2. Yoshimo got trapped in the planer realm of SOA and didn't carry over. The only work around that is to get the locations name and teleport there through CLUAConsule.
Bioware seemed to revisit this idea however and decided instead to give her more of a part in the game and the option to let her join the party again. It's evident that they changed their minds mid-way through by the fact that Imoen has little to no banter with any of the other NPCs in Charname's party during the events of SoA. This changes DRAMATICALLY in ToB as she seems to have something to say to anyone who's part of Charname's group.
In BG2EE SOA Yoshimo joins the heroes at Elven City to be honored for the heroic deeds. But when you go into TOB. He is gone and all his stuff in force into the parties inventory.
Two ways you could go about it fixing this.
You will have to CLUAConsule either way.
Tell Yoshimo to leave in a safe spot on the final battle field before the fight begins. Later when you start TOB. Use CLUAConsule:MoveToArea("2900") to add him back.
And then CLUAConsule:MoveToArea("4000") to resume the quest.
Other way is pretty much the same except you leave him at the Copper Coronet. CLUAConsule:MoveToArea("0406")
The devs REALLY didn't want anyone having this guy alive or in TOB. Heh
This method pefectly works 10 year later, thank you!
Just use EE Keeper lower that 1.04, 1.02 worked for me. In 1.04 Out of party characters does not work.
I had to find a method to save Yoshimo since the classical way with petrifying does not work.
I left him petrified in the Peth the Adept home and after returning from Spellhold found that as I enter into that home, Yoshimo dies. That was totally against my plans since I had great plans on Yoshimo. I dualed him in level 13 Bounty Hunter and he still level 12 Figher, I wanted him to regain his thieving abilities back.