2da bugs
wolpak
Member Posts: 390
There are 2 2da files that do not work as designed. Not sure if that should be put here, but it is a bug.
clswpbon.2da does not allow you to assign an extra half of an attack based on proficiency skill as it was designed to do. In will remove the attack from fighters, but not ad d it to anyone else. In fact, it seems to only notice 0 as if I set fighter to -1 or 50, it leaves the half attack as is.
profs.2da does not allow you to assign more than 2 pips at character creation even if you say 3 or more. It defaults to 2, however, it appears that the rate does work.
clswpbon.2da does not allow you to assign an extra half of an attack based on proficiency skill as it was designed to do. In will remove the attack from fighters, but not ad d it to anyone else. In fact, it seems to only notice 0 as if I set fighter to -1 or 50, it leaves the half attack as is.
profs.2da does not allow you to assign more than 2 pips at character creation even if you say 3 or more. It defaults to 2, however, it appears that the rate does work.
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Comments
CLSWPBON.2DA only rules the APR given by proficiencies, not by level, but it has some, well, strange things, I use values of higher value than 1 and it seems to work.
@Illdyth please move to not an issue or to modding, since this could ne helpful.
This is a snippet:
V1.0
0
GETS_PROF_APR UNARMED_DIVISOR ZERO_SKILL_THAC0
MAGE 0 0 5
FIGHTER -5 0 2
CLERIC 1 0 3
THIEF 4 0 3
BARD 0 0 3
Here, the fighter STILL gets his half of an attack with his weapon with 2 pips. The cleric does not and the thief does not either. What have you put in there that allows a non-fighter character to receive an extra half attack with their specialized weapon?
Use only 1=yes 0=no, I've made a mistake before and thought of a different 2DA.
The file you are looking for looks like this, some thing may look broken, if you want so, fix them, I've done so wit them. Just put a 1 there and it should work.
to clarify a bit:
the actual number doesn't matter so long as it's not 0. and the 2 profs at startup is a hardcoded restriction that I'm sure was devised just to stop me from dropping all my points into katanas with my kensei .
the number in profs.2da controls how many points you get on your first level, not how many you can spend in one prof.
*shakes fist at past self for incompetence*
http://support.baldursgate.com/issues/7492
if we have a thread for it I don't know of it.
@CrevsDaak - yeah, you need to be added to the project by someone a fair bit higher than me, maybe only Cam can do it
@wolpak - I'm pretty sure you're out of luck for this for a while. hopefully it gets in for the next update, but i have ~120 things waiting to be cleared
@CrevsDaak @SethDavis The dev tracker isn't viewable by the public.