BG2 - Flail or Dual Wield for Dwarven F/C
bjorne
Member Posts: 32
Anyone have an opinion on whether to start working towards Flail or Dual Wield in Baldur's Gate 2 for a Dwarven Fighter/Cleric?
Character is imported from my BGI playthrough, and has no Dex (but 21 Wis, 19 Str, and 20 Con thanks to tomes). I'm on Ipad and probably won't take the time to edit his proficiencies through a computer, so I'm currently stuck with Weapon and Shield Style x 2, Hammer x 2, and Mace x 2. I keep hearing about dual wielding and using a flail (Flail of Ages). Not sure how many proficiencies I'll get in BG 2, whether I'll ever again find gauntlets of dexterity, the flail or the special hammer everyone talks about. Going to try and stay away from actual spoilers to some degree since it will be my first and likely only playthrough (played BG I when it first came out, but never BG2). Any thoughts on what will most likely be most beneficial?
Character is imported from my BGI playthrough, and has no Dex (but 21 Wis, 19 Str, and 20 Con thanks to tomes). I'm on Ipad and probably won't take the time to edit his proficiencies through a computer, so I'm currently stuck with Weapon and Shield Style x 2, Hammer x 2, and Mace x 2. I keep hearing about dual wielding and using a flail (Flail of Ages). Not sure how many proficiencies I'll get in BG 2, whether I'll ever again find gauntlets of dexterity, the flail or the special hammer everyone talks about. Going to try and stay away from actual spoilers to some degree since it will be my first and likely only playthrough (played BG I when it first came out, but never BG2). Any thoughts on what will most likely be most beneficial?
1
Comments
You could very viably stick with Hammers and Maces and just bump up your dual-wield score. That way you should be able to competently dual-wield by Fighter level 12 - but this will still be about halfway through the Shadows of Amn portion of BG2. Dual wielding Hammers on its own is a very solid proposition. You can then pick up flail proficiency at your leisure.
The other option is to stick with shields for most of the game and start putting points into Flails early on. Shields aren't as optimal as dual-wielding but they'll do pretty nicely for most of the game. As with the "start with dual-wield" option, you can then go for DW once you've got pips in Flails.
TL;DR: You could stick with shields, hammers and maces happily. Or you can build up flails or dual wield in either order. Any of the above is good.
Plus, you get style points for Dwarven F/C.
then 2 stars in flail. FoA is one of the best weapons in the game, and you can buy another excellent one for the 'off' hand.
Another thing you might consider for later game are War Hammers and Maces.
As a Dwarf using Hammers and Shields - take a trip to scenic Trademeet. Take the family, do some adventuring and souvenir shopping, you may find something you like.
As a (part) cleric, you may also want to take a look at the local temples in Atkathla and hang out with fellow worshippers. As a dwarf who ultimately desires to dual wield, the temple district is worth investigating, though perhaps after the trip to Trademeet.
2 pips in Two Weapon Style first.
Then 2 pips in Flails.
THEN the 3rd pip in Two Weapon Style (or, if you prefer, invest in a different weapon style).