Re-posted: Few questions about some mods.
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Hi
I have been planning a BG:EE playthrough with a few mods that i never got round to back in the day, I know some of these may be incomplete as of yet and as such I will be waiting for the final versions (BG:EE final patch also). I have a few questions regarding these mods however and would greatly appreciate any advice any of you would be willing to impart
IWDification
SCS
BG2 Tweaks
BG NPC Project
Rogue Rebalancing (possibly if a final ver gets released and I decide to go for a rogue)
Unfinished Business (If this ever gets ported or becomes semi-compatible?)
Question no 1:
I realise the top three mods I have listed are all G3 and as such I was wondering if SCS was balanced for IWDification (by that i mean: will the enemy NPCs utilise the new spells brought in by this mod? If not will that make the game unbalanced in favour of the player?)
Q2:
Are these all fairly compatible? If so what should my load order be?
Q3:
I don't think this is the case however I feel I should double check, do any of theses mods affect the level cap in a serious way? I one day intend to carry on into BG2:EE and I enjoy the limited progression within BG1 that ties in (fairly well) to BG2 starting levels.
Q4:
Are there any other mods in a similar vein I should consider? By similar I mean:
Not out of keeping with the BG feel.
Well written additional content which is seamlessly integrated.
Enjoyable for someone who enjoys a challenge.
Thanks for your time reading my hopefully not too annoying post, as I said my modding of IE games is highly limited however in the meantime I'm going to give IWD a shot with all the recommended user mods which will hopefully mean I wont need to bug you guys with technical questions.
Re-posted to see if anyone would reply here, if not I'll just have to try and stagger through blindly
I have been planning a BG:EE playthrough with a few mods that i never got round to back in the day, I know some of these may be incomplete as of yet and as such I will be waiting for the final versions (BG:EE final patch also). I have a few questions regarding these mods however and would greatly appreciate any advice any of you would be willing to impart

IWDification
SCS
BG2 Tweaks
BG NPC Project
Rogue Rebalancing (possibly if a final ver gets released and I decide to go for a rogue)
Unfinished Business (If this ever gets ported or becomes semi-compatible?)
Question no 1:
I realise the top three mods I have listed are all G3 and as such I was wondering if SCS was balanced for IWDification (by that i mean: will the enemy NPCs utilise the new spells brought in by this mod? If not will that make the game unbalanced in favour of the player?)
Q2:
Are these all fairly compatible? If so what should my load order be?
Q3:
I don't think this is the case however I feel I should double check, do any of theses mods affect the level cap in a serious way? I one day intend to carry on into BG2:EE and I enjoy the limited progression within BG1 that ties in (fairly well) to BG2 starting levels.
Q4:
Are there any other mods in a similar vein I should consider? By similar I mean:
Not out of keeping with the BG feel.
Well written additional content which is seamlessly integrated.
Enjoyable for someone who enjoys a challenge.
Thanks for your time reading my hopefully not too annoying post, as I said my modding of IE games is highly limited however in the meantime I'm going to give IWD a shot with all the recommended user mods which will hopefully mean I wont need to bug you guys with technical questions.
Re-posted to see if anyone would reply here, if not I'll just have to try and stagger through blindly

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