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Jerrod's Mace not working correctly? SPOiLer~

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  • WebShamanWebShaman Member Posts: 490
    A Pit Fiend is not a demon, it is a devil. A Balor is a demon.
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  • WebShamanWebShaman Member Posts: 490
    Basically, yes.

    They are both Outsiders (meaning they come from the Outer Planes) and Evil, but are different in their origins, kind of like Vampires and Ghosts, for example.

    Both are Undead and normally Evil, but different.
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  • MitchforkMitchfork Member Posts: 390
    Demons come from the Abyss, and are Chaotic Evil by default- there are stronger and weaker demons but I don't think they have a real society or structure (though someone could correct me on that).

    Devils come from Hell, and are Lawful Evil by default- they have a heavily structured caste society that you would expect from that alignment. Again, someone can correct me if I'm wrong, but I think D&D devils are the guys that deal with contracts for your soul and all that jazz.
  • sarevok57sarevok57 Member Posts: 5,975
    in the bg series, demons and devils are the same thing basically, what was happening was that the mace is a +2 weapon, and you probably can only hit a pit fiend with +3 or better weapons, ( hence the reason why lilacor worked and the mace didn't) even though it says its " +5" versus demons, it doesn't mean it is a +5 weapon in terms of if an enemy requires a high weapon bonus to hit, the funny thing is actually, in the original bg2 almost all demons required +3 or higher to hit, and yet this mace only counts as a +2 weapon, whoops a doopsie on the original developers part
  • sarevok57sarevok57 Member Posts: 5,975
    oh, and PS: those guys are known as the twisted rune :)
  • MacHurtoMacHurto Member Posts: 731
    They might have corrected it in EE though. In one of the new quests a weapon has a different damage output to demons and devils (depending on the player choice)
  • HeindrichHeindrich Member, Moderator Posts: 2,959
    sarevok57 said:

    in the bg series, demons and devils are the same thing basically, what was happening was that the mace is a +2 weapon, and you probably can only hit a pit fiend with +3 or better weapons, ( hence the reason why lilacor worked and the mace didn't) even though it says its " +5" versus demons, it doesn't mean it is a +5 weapon in terms of if an enemy requires a high weapon bonus to hit, the funny thing is actually, in the original bg2 almost all demons required +3 or higher to hit, and yet this mace only counts as a +2 weapon, whoops a doopsie on the original developers part

    @sarevok57

    Are you sure about this? I always assumed that if a weapon has say +4 vs specific enemy, then it should be able to harm an enemy that's otherwise immune to a +3 weapon or lower enchantment.

    For example the Sword of Balduran and Silver Dagger are non-enchanted and +1, respectively, but +4 vs Lycanthropes, which allows them to harm Karoug the Greater Wolfwere, which is otherwise immune to +2 or maybe even +3 weapons.
  • SkaffenSkaffen Member Posts: 709
    The game is horribly inconsitent in this. Some weapons (most notably Daystar) have been upgraded in EE to hit at the highest plus but not all of them.
  • sarevok57sarevok57 Member Posts: 5,975
    @Heindrich in bg1 the sword of balduran and the silver dagger are "cold iron" weapons that is why they can affect lycans, and I'm quite positive that if a weapon is +1 for example but has "+3" against another baddy, its still only counts as a +1 weapon, now some weapons have exceptions like the mace of disruption for example, the +1 version strikes as a +3 and the +2 version strikes as a +5
  • tennisgolfbolltennisgolfboll Member Posts: 457
    sarevok57 said:

    @Heindrich in bg1 the sword of balduran and the silver dagger are "cold iron" weapons that is why they can affect lycans, and I'm quite positive that if a weapon is +1 for example but has "+3" against another baddy, its still only counts as a +1 weapon, now some weapons have exceptions like the mace of disruption for example, the +1 version strikes as a +3 and the +2 version strikes as a +5

    No what heindrich said is right. Any +3 weapon can kill those lycans
  • elminsterelminster Member, Developer Posts: 16,315
    edited February 2014
    Skaffen said:

    The game is horribly inconsitent in this. Some weapons (most notably Daystar) have been upgraded in EE to hit at the highest plus but not all of them.

    Jerrod's Mace and Arrows of Piercing are the only two weapons in the game that aren't hitting at an enchantment level that reflects their maximum Thac0 bonus values. Everything else is. There are other weapons (like Foebane) that give bonuses to damage against certain enemies (but not a Thac0 bonus) but they are still treated as hitting as they normally would (in Foebane's case this is +3 and not +6).
  • [Deleted User][Deleted User] Posts: 0
    edited February 2014
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  • elminsterelminster Member, Developer Posts: 16,315
    thespace said:

    So do Cavaliers get bonuses vs demons & and devils?

    I'm not in a position to check but I'd say in all likelihood its just to Demons and Dragons (no devils)
  • gattberserkgattberserk Member Posts: 190
    The best part is Jerrod Mace is design to deal with Belhifet but Belhifet need +3 weapon to hit lol.
  • Lord_TansheronLord_Tansheron Member Posts: 4,211

    The best part is Jerrod Mace is design to deal with Belhifet but Belhifet need +3 weapon to hit lol.

    It's been a while, but didn't Jerrod fail to kill Belhifet in IWD? Might be an explanation why...
  • former_customerformer_customer Member Posts: 111
    WebShaman said:

    Basically, yes.

    They are both Outsiders (meaning they come from the Outer Planes) and Evil, but are different in their origins, kind of like Vampires and Ghosts, for example.

    Both are Undead and normally Evil, but different.

    I'm shocked to see Beamdog buying into the old "separate but evil" argument. It's like the 60's never even happened. :(
  • [Deleted User][Deleted User] Posts: 0
    edited February 2017
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    Post edited by [Deleted User] on
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