More alternatives to reputation gain and drop
_gin
Member Posts: 2
There are two main ways of gaining reputation:
*quests
*donating gold to the temples
There are two main ways of losing reputation:
*quests
*killing people
That's great and all, but it's so limited in terms of developing your character. Oh I'm heroic because I donated all this money to the church and gave someone a book.
Yay. Or I'm evil because I killed someone out of hand. It's so hard to be neutral.
It makes it hard to have mixed alignment parties, and I love the tension that can evolves by having party members clash.
What I propose is that a couple of alternative methods of reputation adjustment be added, as follows:
Reputation drops
*starting bar fights (could be an option similar to the temples in taverns/bars)
*visiting the courtesans a certain number of times
*punching beggars
*gambling - though that's not really evil, maybe not paying off gambling debts or something
Reputation gains;
*sponsoring an orphanage (or something else that's feel good)
*anything other than just giving money to the church
It could give the game so much more flavor, and make party management a bit more fun.
*quests
*donating gold to the temples
There are two main ways of losing reputation:
*quests
*killing people
That's great and all, but it's so limited in terms of developing your character. Oh I'm heroic because I donated all this money to the church and gave someone a book.
Yay. Or I'm evil because I killed someone out of hand. It's so hard to be neutral.
It makes it hard to have mixed alignment parties, and I love the tension that can evolves by having party members clash.
What I propose is that a couple of alternative methods of reputation adjustment be added, as follows:
Reputation drops
*starting bar fights (could be an option similar to the temples in taverns/bars)
*visiting the courtesans a certain number of times
*punching beggars
*gambling - though that's not really evil, maybe not paying off gambling debts or something
Reputation gains;
*sponsoring an orphanage (or something else that's feel good)
*anything other than just giving money to the church
It could give the game so much more flavor, and make party management a bit more fun.
7
Comments
*opportunities to extort money
*protection rackets
*parking the horse in the disabled spot
*not paying your debts - eat and runs
*vandalism - breaking crates or other items
That's not to say that pickpocketing etc is good. Simply that if it goes unnoticed then your reputation remains untarnished. Albeit your Karma might be a different story
Talking of Karma reminds of Fallout's system, in which it doesn't matter if you are witnessed or not the results of your action have an effect. Whilst this is also unrealistic (although going in the opposite direction). Something that could be taken from Fallout is the option to ends quests like a bastard.
I always remember the quest in New Vegas where you need to force a guy to show you where he buried his stolen credits. You can force the guy to dig the hole and then drop a land mine on his head once he gets to the bottom. Hilarious, and effective. You still complete the quest but your karma shows a big drop for the way you behave. Surely BG EE could offer some options for sadistic individuals to finish quests the way they want to?
I think both alignment and reputation needs to have a bit more influence in your options too. Like chaotic goods getting different dialogue choices to lawful goods. Also, alignment could perhaps be more malleable? Kinda like in the hell trials in BG2.