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More alternatives to reputation gain and drop

_gin_gin Member Posts: 2
edited August 2012 in Archive (Feature Requests)
There are two main ways of gaining reputation:
*quests
*donating gold to the temples

There are two main ways of losing reputation:
*quests
*killing people

That's great and all, but it's so limited in terms of developing your character. Oh I'm heroic because I donated all this money to the church and gave someone a book.

Yay. Or I'm evil because I killed someone out of hand. It's so hard to be neutral.

It makes it hard to have mixed alignment parties, and I love the tension that can evolves by having party members clash.

What I propose is that a couple of alternative methods of reputation adjustment be added, as follows:

Reputation drops
*starting bar fights (could be an option similar to the temples in taverns/bars)
*visiting the courtesans a certain number of times
*punching beggars
*gambling - though that's not really evil, maybe not paying off gambling debts or something

Reputation gains;
*sponsoring an orphanage (or something else that's feel good)
*anything other than just giving money to the church

It could give the game so much more flavor, and make party management a bit more fun.

Comments

  • _gin_gin Member Posts: 2
    A few other reputation drops that I have thought of, if anyone is interested:

    *opportunities to extort money
    *protection rackets
    *parking the horse in the disabled spot :p
    *not paying your debts - eat and runs
    *vandalism - breaking crates or other items
  • ALIENALIEN Member Posts: 1,271
    edited August 2012
    Reputation drops: pickpocketing ! From what i know("Virtue" mod readme), engine is incapable of lovering reputation when pickpocketing. It should.
  • SneakyDumplingSneakyDumpling Member Posts: 6
    Although I suppose part of the core aspect for reputation gains/loss is the need for your heroism (or villainy) to be clear cut and visible. As you mentioned earlier gambling is not necessarily evil, but could result in rep loss. If the activity's reputation effect is not clear cut, then perspective can come into play and muddy the waters somewhat. A priest might say that gambling is evil whereas others would agree that in moderation it does little harm. Therefore the extremes need to come into play, killing npcs is just an easy way to delineate good from bad.

    That's not to say that pickpocketing etc is good. Simply that if it goes unnoticed then your reputation remains untarnished. Albeit your Karma might be a different story :)

    Talking of Karma reminds of Fallout's system, in which it doesn't matter if you are witnessed or not the results of your action have an effect. Whilst this is also unrealistic (although going in the opposite direction). Something that could be taken from Fallout is the option to ends quests like a bastard.

    I always remember the quest in New Vegas where you need to force a guy to show you where he buried his stolen credits. You can force the guy to dig the hole and then drop a land mine on his head once he gets to the bottom. Hilarious, and effective. You still complete the quest but your karma shows a big drop for the way you behave. Surely BG EE could offer some options for sadistic individuals to finish quests the way they want to?
  • ShinShin Member Posts: 2,344
    I'd also like to see a reputation drop from the fairly common act of going into someone's home and helping yourself to everything they own.
  • CrazedSlayerCrazedSlayer Member Posts: 131
    Id love any additional options for reputation change in this game. The reputation system in the BG universe really becomes a smart/stupid dichotomy. On the one hand you screw up and get the attention of the city guards, on the other you get store discounts and more pathways for quest completion. Even evil people would find ways to exploit the system so that common folk will think highly of them. Like extorting merchants or town criers or priests to say nice things about you to others so that your reputation goes higher. Or even going out of your way to save innocent people so that they will speak highly of you. Yea, it makes sense for allowing a drow in your party would lower your reputation, but murdering someone with no one around to see you shouldn't.
    I think both alignment and reputation needs to have a bit more influence in your options too. Like chaotic goods getting different dialogue choices to lawful goods. Also, alignment could perhaps be more malleable? Kinda like in the hell trials in BG2.
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