My multiclassed characters do not gain HPs correctly at level ups...
Demonoid_Limewire
Member Posts: 424
Well, before i even ask, i have to say that:
1) I am talking about old Baldur's Gate 1, original and GoG version.
2) I know all multiclass mechanics for HP gain per level up, like looking each class seperately and cutting in half.
Please, help me? I do not get the correct amount of HP? Let me elaborate...
I have made 3 different multiclass characters (for powergaming and going through the game in multiplayer mode).
- Elf Fighter/Thief, which is max level currently. With 17 constiturion, he started at 11 hitpoints. An elf fighter with 17 con, gets 13 hitpoints, so the multiclass fighter level up should give 7 points (6,5 becomes 7, rounded up), whereas an elf thief with 17 (16) con, gets 8 hitpoints, so the multiclass thief level up should give 4 ponts. His max level is 7 fighter 8 thief, which means 6 level ups fighter x 7 hitpoints = 42, 7 level ups thief x 4 hitpoints = 28, plus the 11 hitpoints at beginning, give 81 total. This character worked and progressed exactly as he should, exactly as it was supposed to... The other two gave me trouble...
- Dwarf Fighter/Cleric, which is 4/4 currently. With 19 constitution, he started at 14 hitpoints. A dwarf fighter with 19 con, gets 15 hitpoints, so the multiclass fighter level up should give 8 points (7,5 becomes 8, rounded up), whereas a dwarf cleric with 19 (16) con, gets 10 hotpoints, so the multiclass cleric level up should give 5 points. 8 from fighter and 5 from cleric, should give a total of 13, each and every time he manages to level up both classes together at the same time. Because i have been using Firebead, 2 times both his classes happened to get a level up together at the same time, but during this, he gained 14 total hitpoints instead of the calculated 13 he should, or would. Why did this happen? Could i keep rerolling in fighter level up, so as to get 1 hitpoint more? Did i loose those points permanently?
- Half Elf Fighter/Druid, which is 3/3 currently. With 18 constitution, he started at 13 hitpoints. A 1/2 elf fighter with 18 con, gets 14 hitpoints, so the multiclass fighter level ups should give 7 points, whereas a 1/2 elf druid with 18 (16) con, gets 10 hitpoints, so the multiclass druid level up should give 5 points. 7 from fighter and 5 from druid, should give a total of 12, each and every time he manages to level up both classes together at the same time. Because i have been using Firebead, 1 time both his classes happend to get a level up together at teh same time, but during this, he gained 13 total hitpoints instead of the calculated 12 he should, or would. Why did this happen? Could i keep rerolling in fighter level up, so as to get 1 hitpoint more? Did i loose this point permanently?
Sorry, this is an extremely nerdish question, but i really need to know. Our of curiosity, of couse. And just because i might use those characters in BG2, and/or the EEs later on...
1) I am talking about old Baldur's Gate 1, original and GoG version.
2) I know all multiclass mechanics for HP gain per level up, like looking each class seperately and cutting in half.
Please, help me? I do not get the correct amount of HP? Let me elaborate...
I have made 3 different multiclass characters (for powergaming and going through the game in multiplayer mode).
- Elf Fighter/Thief, which is max level currently. With 17 constiturion, he started at 11 hitpoints. An elf fighter with 17 con, gets 13 hitpoints, so the multiclass fighter level up should give 7 points (6,5 becomes 7, rounded up), whereas an elf thief with 17 (16) con, gets 8 hitpoints, so the multiclass thief level up should give 4 ponts. His max level is 7 fighter 8 thief, which means 6 level ups fighter x 7 hitpoints = 42, 7 level ups thief x 4 hitpoints = 28, plus the 11 hitpoints at beginning, give 81 total. This character worked and progressed exactly as he should, exactly as it was supposed to... The other two gave me trouble...
- Dwarf Fighter/Cleric, which is 4/4 currently. With 19 constitution, he started at 14 hitpoints. A dwarf fighter with 19 con, gets 15 hitpoints, so the multiclass fighter level up should give 8 points (7,5 becomes 8, rounded up), whereas a dwarf cleric with 19 (16) con, gets 10 hotpoints, so the multiclass cleric level up should give 5 points. 8 from fighter and 5 from cleric, should give a total of 13, each and every time he manages to level up both classes together at the same time. Because i have been using Firebead, 2 times both his classes happened to get a level up together at the same time, but during this, he gained 14 total hitpoints instead of the calculated 13 he should, or would. Why did this happen? Could i keep rerolling in fighter level up, so as to get 1 hitpoint more? Did i loose those points permanently?
- Half Elf Fighter/Druid, which is 3/3 currently. With 18 constitution, he started at 13 hitpoints. A 1/2 elf fighter with 18 con, gets 14 hitpoints, so the multiclass fighter level ups should give 7 points, whereas a 1/2 elf druid with 18 (16) con, gets 10 hitpoints, so the multiclass druid level up should give 5 points. 7 from fighter and 5 from druid, should give a total of 12, each and every time he manages to level up both classes together at the same time. Because i have been using Firebead, 1 time both his classes happend to get a level up together at teh same time, but during this, he gained 13 total hitpoints instead of the calculated 12 he should, or would. Why did this happen? Could i keep rerolling in fighter level up, so as to get 1 hitpoint more? Did i loose this point permanently?
Sorry, this is an extremely nerdish question, but i really need to know. Our of curiosity, of couse. And just because i might use those characters in BG2, and/or the EEs later on...
0
Comments
Also multiclasses with fighters gain the full fighter constitution bonus for both classes.
On to your examples (assuming max hitpoint rolls)
1) Fighters get 10hp/level. Thieves get 6hp/level. Con 17 = 3hp/level.
At level 1/1 thats 10/2 + 6/2 + 3 = 11hp
At level 7/8 thats 10/2 * 7 + 6/2 * 8 + 3 * 7.5 = 81.5 hitpoints.
This actually rounds down to 81hp (I think because the thief level is higher so is assigned the rounded down half of the con bonus)
2) Fighters get 10hp/level. Clerics get 8hp/level. Con 19 = 5hp/level.
At level 1/1 thats 10/2 + 8/2 + 5 = 14hp
At level 4/4 thats 10/2 * 4 + 8/2 * 4 + 5 * 4 = 56hp.
2) Fighters get 10hp/level. Driuds get 8hp/level. Con 18 = 4hp/level.
At level 1/1 thats 10/2 + 8/2 + 4 = 13hp
At level 3/3 thats 10/2 * 3 + 8/2 * 3 + 4 * 3 = 39hp.