Help with creating evil CHARNAME
Necroblivion
Member Posts: 210
Hey
I want to create an evil charname, and play it through bgee and bgee 2. The reason is that now we can actually have an evil party in bg 2.
The thing is I played this game so many times that I am not sure what character to make. I am not looking for a super power build character. I don't mind playing "weak" character if the idea is cool.
Thanks in advance!!!
I want to create an evil charname, and play it through bgee and bgee 2. The reason is that now we can actually have an evil party in bg 2.
The thing is I played this game so many times that I am not sure what character to make. I am not looking for a super power build character. I don't mind playing "weak" character if the idea is cool.
Thanks in advance!!!
1
Comments
http://www.youtube.com/channel/UCnLx17TXN8AjJlxg8VPAhVg
He makes an evil character interesting and somewhat sympathetic, even though she does commit some despicable acts.
Lilly Black - Elf Mage
Lawful Evil
Str: 8
Dex: 15
Con: 11
Int: 17
Wis: 10
Cha: 16
Charname
Shar-Teel
Dorn
Baeloth
Viconia
Tiax
covers all of the bases and there's very little that stands in our path of destruction. the base character can be as much of a right B----d as he wants and he puts it all down to his blood heritage. He can also be finesse if he wants to be and I put that down to his thieving background.
I played a Fighter/Assassin dual (keepered obviously) but I found her pretty redundant by the end and the party was way too fighter heavy for the endgame, with Charname, Korgan, Dorn and sometimes Hexxat (backstabbing) in close-range. On the other hand I found my magic seriously lacking. With the inclusion of Dorn and especially Hexxat a full-evil BG2EE team really has all the core bases covered, and ends up slightly Fighter heavy.
A sorcerer would give you a magic option outside of Edwin (while still allowing you to compete with him without being overpowered)
The Dark Moon Monk fits in very well roleplaying-wise with the Viconia romance, as you would both be worshippers of Shar
Both make balanced parties and interesting evil roleplay choices. Unfortunately they can not achieve grand mastery
I'll also tell you he sneaks in and opens up the combat with a kill most times. It's like Dorn's criticals, but you have more control over them.
As far as advancement, Thief is the quickest advancement table. Fighter is the second quickest. My F/T has kept pretty close to par with Shar-Teel and Kagain (until I dumped him for Tiax). I've never been more than 1 level behind and I'd bet i never will. It only really gets sticky if you have 3 classes.
The badnews now with the new evil NPCs is that the evil party has all bases civered so you have too much choice
Seriouly: if you plan to take Hexxat any other thief is a waste. Of course you can never go wrong with a Sorc or some Fi/ Ma dual combo. But I would really recommend a dark moon monk, playing one in an evil SCS run and it's great plus I am soloing one in a normal game which is late ToB now.
-Detect Illusion covers Edwins lack of true seeing
-Dorn is actually quite squishy due to his lack of con and that leaves only Korgan to tank (Dorn with poison weapon makes a good archer though)
-Contrary to popular opinion AC does matter in ToB and the monk is awesome. At easily obtained -24 he gets hit very rarely even by Fire Giants, drow or Umber Hulk elders. Blackrazor in the offhand with the occasional heal proccing plus reduced damage from hardiness keeps him more or less at full health all the time. I'm not even bothering with mirror images and just charge whatever I see...
-Huge MR that can reach 100 makes mage encounters ridiculously easy so combined with the AC you have a great tank that deals damage like nothing.
A Monk in BG1 is REALLY squishy and a pain to play with. Especially for CHARNAME since once they die, it's game over.
For BG2 (afte level 10-11+) they become awesome so it doesn't matter.
Why Sorc? Better party balance.
For BG1, you have Dorn, Kagain, Shar-Teel and Montaron for melee.
Montaron, Tiax for a Thief.
Tiax, Viconia for Cleric.
And Xzar, Edwin for mages. Baeloth is an extra and comes late. Though awesome.
For BG2, you have Dorn, Korgan and later Sarevok for melee.
Only Viconia for Cleric.
Only Hexxat for Thief.
Only Edwin for Mage.
Do you really want and need another melee type and a monk through BG1, no less?
While a second mage, especially a Sorcerer, through BG2 is very very useful. Plus, familiar!
In my last playthrough, I had both Aerie and Imoen for my mage needs. One mage cannot be prepared for everything at all times. While two compliment each other.
The only real downside is their squishiness at the beginning of BG1, but even they are easier to keep alive than a monk at that point.
Main problem with a melee bard is that a dispelled bard quickly is a dead bard...