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Help with creating evil CHARNAME

Hey :)

I want to create an evil charname, and play it through bgee and bgee 2. The reason is that now we can actually have an evil party in bg 2.

The thing is I played this game so many times that I am not sure what character to make. I am not looking for a super power build character. I don't mind playing "weak" character if the idea is cool.

Thanks in advance!!!

Comments

  • CrevsDaakCrevsDaak Member Posts: 7,155
    I recommend you to play Fighter, and for BG2:EE pick up Dorn, Hexxat, Korgan, Neera and Viconia, it goes very well.
  • HeindrichHeindrich Member, Moderator Posts: 2,959
    edited February 2014
    The best evil character I've seen roleplayed was Lilly Black from Tord's youtube channel.

    http://www.youtube.com/channel/UCnLx17TXN8AjJlxg8VPAhVg

    He makes an evil character interesting and somewhat sympathetic, even though she does commit some despicable acts.

    Lilly Black - Elf Mage
    Lawful Evil
    Str: 8
    Dex: 15
    Con: 11
    Int: 17
    Wis: 10
    Cha: 16
  • the_spyderthe_spyder Member Posts: 5,018
    What I did recently was create a Half-Orc Fighter/Thief. Pretty typical and uninspired, I'll grant you. but it's been a fun ride thus far. In BG1 he travels around with:

    Charname
    Shar-Teel
    Dorn
    Baeloth
    Viconia
    Tiax

    covers all of the bases and there's very little that stands in our path of destruction. the base character can be as much of a right B----d as he wants and he puts it all down to his blood heritage. He can also be finesse if he wants to be and I put that down to his thieving background.
  • EudaemoniumEudaemonium Member Posts: 3,199
    If you are planning to run the full evil team in BG2EE (Dorn, Korgan, Viconia, Hexxat, Edwin, maybe replacing Dorn or Korgan with the ToB NPC), I'd recommend some kind of caster. You'll only have Edwin for arcane and Viconia for divine (Dorn kind of, depending). I'd say go Bard, Sorcerer, Specialist Mage, or a X/Mage dual or multi. Cleric/Mage would be pretty badass, I think.

    I played a Fighter/Assassin dual (keepered obviously) but I found her pretty redundant by the end and the party was way too fighter heavy for the endgame, with Charname, Korgan, Dorn and sometimes Hexxat (backstabbing) in close-range. On the other hand I found my magic seriously lacking. With the inclusion of Dorn and especially Hexxat a full-evil BG2EE team really has all the core bases covered, and ends up slightly Fighter heavy.
  • recklessheartrecklessheart Member Posts: 692
    Mage is one choice, although personally I think it is a wasted opportunity if you don't snatch up your chance to play an Assassin, or even cooler yet, the newly introduced Dark Moon Monk!
  • NecroblivionNecroblivion Member Posts: 210
    edited February 2014

    What I did recently was create a Half-Orc Fighter/Thief. Pretty typical and uninspired, I'll grant you. but it's been a fun ride thus far. In BG1 he travels around with:

    Charname
    Shar-Teel
    Dorn
    Baeloth
    Viconia
    Tiax

    covers all of the bases and there's very little that stands in our path of destruction. the base character can be as much of a right B----d as he wants and he puts it all down to his blood heritage. He can also be finesse if he wants to be and I put that down to his thieving background.

    I also thought about an half orc. Can a F/T get grandmaster with a weapon? my problem with multi always was the fact that they level slower. Though, I am really thinking about a roguey character.
  • booinyoureyesbooinyoureyes Member Posts: 6,164
    edited February 2014
    I second the choices of caster or Dark Moon Monk
    A sorcerer would give you a magic option outside of Edwin (while still allowing you to compete with him without being overpowered)
    The Dark Moon Monk fits in very well roleplaying-wise with the Viconia romance, as you would both be worshippers of Shar

    Both make balanced parties and interesting evil roleplay choices.

    Can a F/T get grandmaster with a weapon? my problem with multi always was the fact that they level slower.

    Unfortunately they can not achieve grand mastery
  • the_spyderthe_spyder Member Posts: 5,018
    @Necroblivion - I'm not sure about the grandmastership as I don't generally pay that much attention. I do know that my charname tops out damage for the party. Dorn is good, but Fenrus is a BEAST. And with Backstab on top of a 20 STR it can be a really beautiful thing. You really get the best of both worlds as has the best armor class (full plate plus DEX bonus), almost par HP with Kagain (with the 20 CON), and he can sneak in and deliver that back stab to devastating effect. I really don't miss Grandmastery.

    I'll also tell you he sneaks in and opens up the combat with a kill most times. It's like Dorn's criticals, but you have more control over them.

    As far as advancement, Thief is the quickest advancement table. Fighter is the second quickest. My F/T has kept pretty close to par with Shar-Teel and Kagain (until I dumped him for Tiax). I've never been more than 1 level behind and I'd bet i never will. It only really gets sticky if you have 3 classes.
  • TwaniTwani Member Posts: 640
    I'd probably go caster- you can always use two casters in BG2. Probably a sorc, so I could keep up with Edwin. Dark Moon Monk is an interesting idea, though; they're fun, fits the Viconia romance well as said, and they're powerful enough in BGII that you don't have to babysit yourself without feeling overpowered.
  • SkaffenSkaffen Member Posts: 709
    edited February 2014
    The good news now with the new evil NPCs is that the evil party has all bases covered so you have free choice.

    The badnews now with the new evil NPCs is that the evil party has all bases civered so you have too much choice :)

    Seriouly: if you plan to take Hexxat any other thief is a waste. Of course you can never go wrong with a Sorc or some Fi/ Ma dual combo. But I would really recommend a dark moon monk, playing one in an evil SCS run and it's great plus I am soloing one in a normal game which is late ToB now.

    -Detect Illusion covers Edwins lack of true seeing
    -Dorn is actually quite squishy due to his lack of con and that leaves only Korgan to tank (Dorn with poison weapon makes a good archer though)
    -Contrary to popular opinion AC does matter in ToB and the monk is awesome. At easily obtained -24 he gets hit very rarely even by Fire Giants, drow or Umber Hulk elders. Blackrazor in the offhand with the occasional heal proccing plus reduced damage from hardiness keeps him more or less at full health all the time. I'm not even bothering with mirror images and just charge whatever I see...
    -Huge MR that can reach 100 makes mage encounters ridiculously easy so combined with the AC you have a great tank that deals damage like nothing.
  • NecroblivionNecroblivion Member Posts: 210
    Very well then! Dark Moon it is! though I think I will go for female this time around.
  • ArchaosArchaos Member Posts: 1,421
    edited February 2014
    I would advise making a Dragon Disciple or Sorcerer instead.
    A Monk in BG1 is REALLY squishy and a pain to play with. Especially for CHARNAME since once they die, it's game over.
    For BG2 (afte level 10-11+) they become awesome so it doesn't matter.

    Why Sorc? Better party balance.
    For BG1, you have Dorn, Kagain, Shar-Teel and Montaron for melee.
    Montaron, Tiax for a Thief.
    Tiax, Viconia for Cleric.
    And Xzar, Edwin for mages. Baeloth is an extra and comes late. Though awesome.

    For BG2, you have Dorn, Korgan and later Sarevok for melee.
    Only Viconia for Cleric.
    Only Hexxat for Thief.
    Only Edwin for Mage.

    Do you really want and need another melee type and a monk through BG1, no less?

    While a second mage, especially a Sorcerer, through BG2 is very very useful. Plus, familiar!

    In my last playthrough, I had both Aerie and Imoen for my mage needs. One mage cannot be prepared for everything at all times. While two compliment each other.
  • jackjackjackjack Member Posts: 3,251
    Although you seem to have already decided, I heartily recommend a Blade. The evil party in BG2 is a near-perfect balance of single class characters, with the four archetypal roles plus a Blackguard. A Blade would round them out nicely, proving a capable part-time front liner, charismatic leader, fast-leveling auxiliary caster, cutpurse (meaning you don't need to allocate thief points to pickpocket), and come HLAs, an accomplished singer.
    The only real downside is their squishiness at the beginning of BG1, but even they are easier to keep alive than a monk at that point.
  • SkaffenSkaffen Member Posts: 709
    Good points of course, though I disagree on the pickpocketing, the score is too low to do it reliably so you need master thievery potions. And if you go that way and stack them your base score doesn't matter much anyway.

    Main problem with a melee bard is that a dispelled bard quickly is a dead bard... :(
  • CrevsDaakCrevsDaak Member Posts: 7,155
    Skaffen said:


    Main problem with a melee bard is that a dispelled bard quickly is a dead bard... :(

    @Skaffen Spell Immunity: Abjuration :) I know that it is a complete cheese, but it's very effective.
  • SkaffenSkaffen Member Posts: 709
    edited February 2014
    I know of course but in a normal game usually not worth the hassle of yet another buff to cast, esp. with a short duration. In SCS on the other hand... :)
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