Avenger dual class...?
Demonoid_Limewire
Member Posts: 424
Hey, i managed to roll in BG1 a druid with exceptional stats! (17 str, 18 dex, 18 con, 3 int, 18 wis, 18 cha). I am thinking of going through the first game with this as main, and import it in 2. In 2, i am going to turn avenger. But with these stats, i was wondering, if it would be a good idea to do the following...
1) Level up to 20 avenger (3250000).
2) Dual to fighter...
3) Level up to 25 fighter (4750000).
4) manage proficiency points so as to end up having 3* to dual wield, and grandmasteries to both scimitars and daggers.
5) from druid HLAs, pick up only the 2 elemental summonings (normal and greater), the mass revive (druids don't have other ressurection spell) and transformations (druid exclusives) and from fighter HLAs, pick up only the whirlwinds by adding points only to Greater Whirlwind.
Is the whole trouble and procedure worth it? Will i be able to get enough xp to get both classes' benefits? Or am i better off playing only avenger? Also, are transformations actually worse than your normal stats (if they are high enough) combined with good equipment?
1) Level up to 20 avenger (3250000).
2) Dual to fighter...
3) Level up to 25 fighter (4750000).
4) manage proficiency points so as to end up having 3* to dual wield, and grandmasteries to both scimitars and daggers.
5) from druid HLAs, pick up only the 2 elemental summonings (normal and greater), the mass revive (druids don't have other ressurection spell) and transformations (druid exclusives) and from fighter HLAs, pick up only the whirlwinds by adding points only to Greater Whirlwind.
Is the whole trouble and procedure worth it? Will i be able to get enough xp to get both classes' benefits? Or am i better off playing only avenger? Also, are transformations actually worse than your normal stats (if they are high enough) combined with good equipment?
0
Comments
I prefer to think of Mass Raise dead as an improved form of Mass Cure because it heals more and has a faster casting time. Still, Greater Restoration is probably a better spell slot pick.
Mass Cure - 1d8 + 1/level; speed factor 5
vs.
Mass Raise Dead - 3d10 + 1/level; speed factor 2
Good catch on the mass raise dead. 23-50hp healed makes it actually a pretty good spell if you are looking to do that. Still, Druids get their best spells at level 7. Between the elemental summoning, elemental princes, the deva, nature's beauty, earthquake, firestorm, and energy blades (to name a few) its got a lot of competition.